The dimensions are 51 by 51 and 5 layers deep.
There is 1 doorway in the upper level.
In the initial generation 80% of the space is filled with corridors.
The odds of a horizontal turn are 30% and the odds of a vertical turn are 0%
Paths that reconnect to the same room are zapped 100% of the time.
Extra paths between a pair of rooms are zapped 100% of the time.
Dead ends are reconnected 80% of the time.
Room entrances are weighted 50 for just an opening, 50 for a normal door, 0 for a concealed door and 0 for a secret door.
Rooms comprise 30% of the total dungeon.
Rooms may be from 4, 3 to 10, 10.
The challenge rating starts at 1 and increases after at least 20 encounters.
There is a 50% chance a room contains monsters from chart Any.
The image is rendered with 20 pixels per square and described with 10 feet per square.
Seeds: Dungeon: 1 Monster: 1 Treasure: 1
Room 1 is 60' by 90'. There is a doorway 0' along the east wall, a locked (bash DC13, pick DC15) simple wooden door that opens in and to the right 20' along the east wall and a doorway 40' along the south wall.
Medium Gargoyle
206hp (4d8+193) CR: 4
Stats: Strength 15 Dexterity 14 Constitution 18 Intelligence 6 Wisdom 11 Charisma 7
Saves: Fortitude 5 Reflex 6 Will 4 Initiative: 2 Grapple: 6
Armor Class: Normal 16 Touch 12 Flat-footed 14
Movement: Ground 40 Fly 60-Average
Base Melee: Claw +2 = d4+2
Full Melee: 2x Claw +2 = d4+2 and Bite +0 = d6+1 and Gore +0 = d6+1
Location: Monster Manual I.113
Skills: Hide
Hide +7
Listen +4
Spot +4
Feats: Hide
Multiattack
Toughness
Treasure: (993gp)
Coins (216gp): 21 platinum pieces and 6 gold pieces
Gems: (50gp) Hide
Lapis lazuli (13gp)
Tiger eye turquoise (13gp)
Irregular freshwater pearl (12gp)
Hematite (12gp)
Art Objects: (62gp) Hide
Silver ewer (25gp)
Finely wrought small gold bracelet (16gp)
Carved bone statuette (21gp)
Items: (665gp) Hide
Small Chain shirt (100gp)
Cold iron greatsword (100gp)
2 Unguent of timelessness (150gp)
Masterwork Hide armor (165gp)
Monster seed: 1:0
Treasure Seed: 1:0
Room 2 is 90' by 40'. There is a doorway 20' along the west wall, a doorway 0' along the east wall and a doorway 80' along the south wall.
Room 3 is 70' by 30'. There is a unlocked iron door that opens in and to the left 0' along the west wall and a doorway 0' along the east wall.
Room 4 is 60' by 30'. There is a doorway 0' along the west wall and a unlocked simple wooden door that opens in and to the left 20' along the east wall.
Room 5 is 40' by 40'. There is a locked (bash DC13, pick DC15) simple wooden door that opens out and to the right 0' along the west wall and a unlocked simple wooden door that opens in and to the left 0' along the east wall.
Room 6 is 90' by 50'. There is a locked (bash DC28, pick DC28) stone door that opens in and to the left 0' along the west wall, a doorway 40' along the west wall, a doorway 0' along the east wall, a unlocked simple wooden door that opens in and to the right 20' along the east wall and a stuck (bash DC18) good wooden door that opens in and to the right 40' along the east wall.
Medium Spectre
45hp (7d12) CR: 7
Stats: Strength 0 Dexterity 16 Constitution 0 Intelligence 14 Wisdom 14 Charisma 15
Saves: Fortitude 2 Reflex 5 Will 7 Initiative: 11
Armor Class: Normal 15 Touch 15 Flat-footed 12
Movement: Ground 40 Fly 80-Perfect
Base Melee: Incorporeal touch +3 = d8 + 1 Drain
Location: Monster Manual I.232
Skills: Hide
Listen +14
Spot +14
Hide +13
Intimidate +12
Knowledge (religion) +12
Search +12
Survival +2
Feats: Hide
Alertness
Blind-Fighting
Improved Initiative
Monster seed: 1:3627
Treasure Seed: 1:499
Room 7 is 100' by 40'. There is a doorway 60' along the north wall, a unlocked simple wooden door that opens in and to the left 0' along the west wall, a doorway 20' along the west wall, a unlocked strong wooden door that opens out and to the right 0' along the east wall, a doorway 20' along the south wall, a doorway 40' along the south wall and a doorway 80' along the south wall.
Room 8 is 60' by 30'. There is a stuck (bash DC28) stone door that opens in and to the left 20' along the west wall and a doorway 20' along the east wall.
Room 9 is 40' by 40'. There is a stuck (bash DC28) iron door that opens in and to the right 20' along the west wall, a unlocked simple wooden door that opens in and to the right 20' along the east wall, a stuck (bash DC13) simple wooden door that opens out and to the right 0' along the south wall and a doorway 20' along the south wall.
Room 10 is 90' by 50'. There is a doorway 20' along the west wall and a doorway 40' along the east wall.
Small Dire rat
8hp (d8+1) CR: -1
Stats: Strength 10 Dexterity 17 Constitution 12 Intelligence 1 Wisdom 12 Charisma 4
Saves: Fortitude 3 Reflex 5 Will 3 Initiative: 3 Grapple: -4
Armor Class: Normal 15 Touch 14 Flat-footed 12
Movement: Ground 40 Climb 20
Base Melee: Bite +5 = d4 Disease
Location: Monster Manual I.64
Skills: Hide
Listen +4
Spot +4
Climb +11
Hide +8
Move Silently +4
Swim +11
Feats: Hide
Alertness
Weapon Finesse
Small Dire rat 9hp
Small Dire rat 8hp
Small Dire rat 9hp
Small Dire rat 9hp
Small Dire rat 3hp
Small Dire rat 2hp
Small Dire rat 9hp
Small Dire rat 5hp
Small Dire rat 4hp
Small Dire rat 6hp
Monster seed: 1:7071
Treasure Seed: 1:499
Room 11 is 90' by 30'. There is a unlocked good wooden door that opens in and to the left 80' along the north wall, a doorway 20' along the west wall, a stuck (bash DC23) strong wooden door that opens out and to the left 60' along the south wall and a stuck (bash DC13) simple wooden door that slides right 80' along the south wall.
Medium Gargoyle
218hp (4d8+193) CR: 4
Stats: Strength 15 Dexterity 14 Constitution 18 Intelligence 6 Wisdom 11 Charisma 7
Saves: Fortitude 5 Reflex 6 Will 4 Initiative: 2 Grapple: 6
Armor Class: Normal 16 Touch 12 Flat-footed 14
Movement: Ground 40 Fly 60-Average
Base Melee: Claw +2 = d4+2
Full Melee: 2x Claw +2 = d4+2 and Bite +0 = d6+1 and Gore +0 = d6+1
Location: Monster Manual I.113
Skills: Hide
Hide +7
Listen +4
Spot +4
Feats: Hide
Multiattack
Toughness
Medium Gargoyle 204hp
Medium Gargoyle 211hp
Medium Gargoyle 208hp
Medium Gargoyle 208hp
Medium Gargoyle 201hp
Medium Gargoyle 208hp
Medium Gargoyle 218hp
Medium Gargoyle 207hp
Medium Gargoyle 211hp
Medium Gargoyle 211hp
Medium Gargoyle 204hp
Treasure: (13,837.8gp)
Coins (2,800.8gp): 242 platinum pieces, 336 gold pieces, 393 silver pieces and 550 copper pieces
Gems: (854gp) Hide
2 Hematites (14; 12gp)
3 Moonstones (32; 31; 27gp)
2 Nalachite (14; 12gp)
5 Rhodochrosites (13; 14; 10; 13; 14gp)
2 Obsidian (11; 13gp)
2 Blue quartzes (11; 13gp)
Zircon (35gp)
3 Tiger eye turquoises (14; 11; 11gp)
2 Star rose quartzes (30; 25gp)
2 Carnelians (27; 30gp)
3 Moss agates (10; 13; 12gp)
2 Azurites (12; 14gp)
2 Peridots (31; 30gp)
2 Irregular freshwater pearls (14; 13gp)
2 Onyxes (36; 20gp)
Clear quartz (34gp)
2 Lapis lazuli (16; 10gp)
Eye agate (13gp)
Banded agate (13gp)
Sardonyx (31gp)
Bloodstone (26gp)
Rose quartz (39gp)
Chrysoprase (30gp)
Art Objects: (434gp) Hide
5 Carved ivory statuettes (18; 21; 15; 25; 27gp)
5 Carved bone statuettes (33; 25; 11; 25; 40gp)
2 Finely wrought small gold bracelets (22; 28gp)
6 Silver ewers (18; 35; 22; 22; 21; 26gp)
Items: (9,749gp) Hide
Greatsword Masterwork (200gp)
2 Elixir of hiding (250gp)
Potion of reduce person (250gp)
5 Masterwork Hide armor (165gp)
2 Tower dragonhide shield (210gp)
5 Darkwood buckler (205gp)
Throwing axe Masterwork (158gp)
3 Quaal's feather token, fan (200gp)
3 Superior lock (150gp)
Small Guisarme Masterwork (159gp)
Heavy crossbow Masterwork (200gp)
Darkwood buckler (215gp)
Masterwork Leather armor (160gp)
3 Darkwood shield (257gp)
Heavy dragonhide shield (190gp)
Ranseur Masterwork (160gp)
Small Masterwork Heavy wooden shield (157gp)
Battleaxe Masterwork (160gp)
2 Breastplate (200gp)
Wizard scroll of Continual flame (200gp)
Elixir of sneaking (250gp)
Unguent of timelessness (150gp)
3 Chain shirt (100gp)
Masterwork Light wooden shield (153gp)
2 Masterwork Buckler (165gp)
Masterwork Scale mail (200gp)
Silvered longsword (105gp)
Shortspear Masterwork (152gp)
Elixir of love (150gp)
Small Masterwork Light steel shield (159gp)
Shortbow Masterwork (180gp)
Net Masterwork (170gp)
Chainmail (150gp)
Masterwork musical instrument (100gp)
Monster seed: 1:10652
Treasure Seed: 1:499
Room 12 is 70' by 70'. There is a unlocked strong wooden door that opens out and to the right 20' along the north wall, a doorway 0' along the south wall and a locked (bash DC25, pick DC25) strong wooden door that opens in and to the left 20' along the south wall.
Room 13 is 60' by 100'. There is a stuck (bash DC13) simple wooden door that opens out and to the left 0' along the north wall, a doorway 80' along the west wall, a doorway 0' along the east wall, a doorway 80' along the east wall and a doorway 0' along the south wall.
Small Dire rat
5hp (d8+1) CR: -1
Stats: Strength 10 Dexterity 17 Constitution 12 Intelligence 1 Wisdom 12 Charisma 4
Saves: Fortitude 3 Reflex 5 Will 3 Initiative: 3 Grapple: -4
Armor Class: Normal 15 Touch 14 Flat-footed 12
Movement: Ground 40 Climb 20
Base Melee: Bite +5 = d4 Disease
Location: Monster Manual I.64
Skills: Hide
Listen +4
Spot +4
Climb +11
Hide +8
Move Silently +4
Swim +11
Feats: Hide
Alertness
Weapon Finesse
Monster seed: 1:14178
Treasure Seed: 1:4745
Room 14 is 40' by 50'. There is a doorway 0' along the west wall, a doorway 0' along the east wall and a doorway 40' along the east wall.
Room 15 is 50' by 90'. There is a doorway 60' along the west wall, a doorway 60' along the east wall and a doorway 80' along the east wall.
Room 16 is 80' by 60'. There is a doorway 20' along the north wall, a stuck (bash DC28) stone door that opens out and to the left 60' along the north wall, a unlocked good wooden door that opens out and to the left 0' along the east wall, a locked (bash DC13, pick DC15) simple wooden door that opens in and to the left 40' along the east wall, a doorway 0' along the south wall and a doorway 20' along the south wall.
Medium Gargoyle
207hp (4d8+193) CR: 4
Stats: Strength 15 Dexterity 14 Constitution 18 Intelligence 6 Wisdom 11 Charisma 7
Saves: Fortitude 5 Reflex 6 Will 4 Initiative: 2 Grapple: 6
Armor Class: Normal 16 Touch 12 Flat-footed 14
Movement: Ground 40 Fly 60-Average
Base Melee: Claw +2 = d4+2
Full Melee: 2x Claw +2 = d4+2 and Bite +0 = d6+1 and Gore +0 = d6+1
Location: Monster Manual I.113
Skills: Hide
Hide +7
Listen +4
Spot +4
Feats: Hide
Multiattack
Toughness
Medium Gargoyle 202hp
Treasure: (2,504.6gp)
Coins (489.6gp): 42 platinum pieces, 57 gold pieces, 110 silver pieces and 160 copper pieces
Gems: (174gp) Hide
Chalcedony (26gp)
Hematite (12gp)
Banded agate (13gp)
3 Azurites (12; 13; 13gp)
Blue quartz (13gp)
Star rose quartz (30gp)
Nalachite (13gp)
Bloodstone (29gp)
Art Objects: (59gp) Hide
Finely wrought small gold bracelet (14gp)
Carved ivory statuette (16gp)
Carved bone statuette (29gp)
Items: (1,782gp) Hide
Cleric scroll of Locate object (150gp)
Chainmail (150gp)
Small Breastplate (200gp)
Unguent of timelessness (150gp)
Sleep arrow (132gp)
Dust of tracelessness (250gp)
Magnifying glass (100gp)
Masterwork Hide armor (165gp)
Wizard scroll of Hold portal, Gust of wind (175gp)
Hand crossbow (100gp)
Tower dragonhide shield (210gp)
Monster seed: 1:17750
Treasure Seed: 1:4745
Room 17 is 50' by 30'. There is a doorway 20' along the west wall and a unlocked simple wooden door that opens out and to the right 20' along the east wall.
Room 18 is 40' by 60'. There is a doorway 20' along the west wall, a locked (bash DC25, pick DC25) strong wooden door that opens in and to the left 40' along the west wall, a doorway 20' along the east wall and a doorway 30' along the south wall.
Room 19 is 60' by 80'. There is a doorway 40' along the west wall, a doorway 60' along the west wall, a doorway 60' along the east wall and a locked (bash DC13, pick DC15) simple wooden door that slides right 0' along the south wall.
Room 20 is 40' by 80'. There is a doorway 20' along the west wall, a stuck (bash DC13) simple wooden door that opens out and to the left 60' along the west wall, a doorway 0' along the east wall, a locked (bash DC25, pick DC25) strong wooden door that opens in and to the left 20' along the east wall and a stuck (bash DC18) good wooden door that opens in and to the right 30' along the south wall.
Room 21 is 40' by 40'. There is a doorway 0' along the north wall, a unlocked good wooden door that opens out and to the left 0' along the east wall, a doorway 20' along the east wall, a locked (bash DC28, pick DC28) iron door that opens in and to the left 0' along the south wall and a doorway 20' along the south wall.
Room 22 is 70' by 30'. There is a doorway 0' along the north wall, a doorway 20' along the north wall, a unlocked strong wooden door that opens out and to the left 40' along the north wall, a doorway 0' along the west wall, a doorway 0' along the east wall, a locked (bash DC18, pick DC18) good wooden door that opens out and to the right 0' along the south wall and a doorway 60' along the south wall.
Tiny Rat swarm
17hp (4d8) CR: 2
Stats: Strength 2 Dexterity 15 Constitution 10 Intelligence 2 Wisdom 12 Charisma 2
Saves: Fortitude 4 Reflex 6 Will 2 Initiative: 2
Armor Class: Normal 14 Touch 14 Flat-footed 12
Movement: Ground 15 Climb 15
Base Melee: Swarm d6 Disease
Location: Monster Manual I.239
Skills: Hide
Listen +6
Spot +7
Balance +10
Climb +10
Hide +14
Swim +110
Feats: Hide
Alertness
Weapon Finesse
Monster seed: 1:21338
Treasure Seed: 1:5474
Room 23 is 80' by 40'. There is a unlocked simple wooden door that opens out and to the left 0' along the west wall, a unlocked good wooden door that opens out and to the right 0' along the east wall, a doorway 20' along the east wall and a unlocked good wooden door that slides down 0' along the south wall.
Room 24 is 40' by 80'. There is a stuck (bash DC13) simple wooden door that opens out and to the right 0' along the north wall, a doorway 20' along the north wall and a doorway 20' along the south wall.
Tiny Rat
1hp (d2) CR: -4
Stats: Strength 2 Dexterity 15 Constitution 10 Intelligence 2 Wisdom 12 Charisma 2
Saves: Fortitude 2 Reflex 4 Will 1 Initiative: 2 Grapple: -12
Armor Class: Normal 14 Touch 14 Flat-footed 12
Movement: Ground 15 Climb 15 Swim 15
Base Melee: Bite +6 = d3-4
Location: Monster Manual I.278
Skills: Hide
Balance +10
Climb +12
Hide +14
Move Silently +10
Swim +10
Feats: Hide
Weapon Finesse
Tiny Rat 2hp
Tiny Rat 2hp
Tiny Rat 1hp
Tiny Rat 2hp
Tiny Rat 1hp
Tiny Rat 2hp
Tiny Rat 1hp
Tiny Rat 2hp
Tiny Rat 1hp
Tiny Rat 2hp
Tiny Rat 2hp
Tiny Rat 1hp
Tiny Rat 1hp
Tiny Rat 2hp
Tiny Rat 2hp
Tiny Rat 1hp
Tiny Rat 2hp
Tiny Rat 2hp
Tiny Rat 1hp
Tiny Rat 1hp
Tiny Rat 2hp
Tiny Rat 1hp
Tiny Rat 1hp
Tiny Rat 2hp
Tiny Rat 2hp
Tiny Rat 2hp
Tiny Rat 1hp
Tiny Rat 2hp
Tiny Rat 2hp
Tiny Rat 2hp
Tiny Rat 1hp
Tiny Rat 2hp
Tiny Rat 1hp
Tiny Rat 1hp
Tiny Rat 1hp
Tiny Rat 2hp
Tiny Rat 2hp
Tiny Rat 1hp
Tiny Rat 1hp
Tiny Rat 2hp
Tiny Rat 1hp
Tiny Rat 2hp
Tiny Rat 2hp
Tiny Rat 2hp
Tiny Rat 1hp
Tiny Rat 1hp
Monster seed: 1:21353
Treasure Seed: 1:5474
Room 25 is 60' by 50'. There is a stuck (bash DC23) strong wooden door that opens in and to the left 20' along the west wall, a doorway 0' along the east wall and a doorway 40' along the east wall.
Room 26 is 90' by 30'. There is a doorway 0' along the north wall, a unlocked simple wooden door that opens out and to the right 0' along the south wall and a unlocked simple wooden door that opens in and to the right 20' along the south wall.
Tiny Rat
1hp (d2) CR: -4
Stats: Strength 2 Dexterity 15 Constitution 10 Intelligence 2 Wisdom 12 Charisma 2
Saves: Fortitude 2 Reflex 4 Will 1 Initiative: 2 Grapple: -12
Armor Class: Normal 14 Touch 14 Flat-footed 12
Movement: Ground 15 Climb 15 Swim 15
Base Melee: Bite +6 = d3-4
Location: Monster Manual I.278
Skills: Hide
Balance +10
Climb +12
Hide +14
Move Silently +10
Swim +10
Feats: Hide
Weapon Finesse
Tiny Rat 1hp
Tiny Rat 2hp
Tiny Rat 1hp
Tiny Rat 2hp
Tiny Rat 1hp
Tiny Rat 2hp
Tiny Rat 1hp
Tiny Rat 2hp
Tiny Rat 2hp
Tiny Rat 1hp
Tiny Rat 2hp
Tiny Rat 1hp
Tiny Rat 1hp
Tiny Rat 2hp
Tiny Rat 1hp
Tiny Rat 1hp
Tiny Rat 2hp
Tiny Rat 2hp
Tiny Rat 1hp
Tiny Rat 1hp
Tiny Rat 2hp
Tiny Rat 1hp
Tiny Rat 2hp
Tiny Rat 1hp
Tiny Rat 2hp
Tiny Rat 2hp
Tiny Rat 2hp
Tiny Rat 2hp
Tiny Rat 1hp
Tiny Rat 1hp
Tiny Rat 2hp
Tiny Rat 2hp
Tiny Rat 1hp
Tiny Rat 2hp
Tiny Rat 2hp
Tiny Rat 2hp
Tiny Rat 2hp
Tiny Rat 2hp
Tiny Rat 2hp
Tiny Rat 1hp
Tiny Rat 2hp
Tiny Rat 2hp
Tiny Rat 2hp
Tiny Rat 1hp
Tiny Rat 1hp
Tiny Rat 2hp
Tiny Rat 2hp
Tiny Rat 2hp
Tiny Rat 1hp
Tiny Rat 1hp
Tiny Rat 2hp
Monster seed: 1:24799
Treasure Seed: 1:5474
Room 27 is 50' by 100'. There is a stuck (bash DC13) simple wooden door that opens out and to the left 0' along the north wall, a stuck (bash DC23) strong wooden door that opens in and to the left 20' along the north wall, a doorway 0' along the south wall and a stuck (bash DC18) good wooden door that opens in and to the left 20' along the south wall.
Small Dire rat
9hp (d8+1) CR: -1
Stats: Strength 10 Dexterity 17 Constitution 12 Intelligence 1 Wisdom 12 Charisma 4
Saves: Fortitude 3 Reflex 5 Will 3 Initiative: 3 Grapple: -4
Armor Class: Normal 15 Touch 14 Flat-footed 12
Movement: Ground 40 Climb 20
Base Melee: Bite +5 = d4 Disease
Location: Monster Manual I.64
Skills: Hide
Listen +4
Spot +4
Climb +11
Hide +8
Move Silently +4
Swim +11
Feats: Hide
Alertness
Weapon Finesse
Small Dire rat 6hp
Small Dire rat 3hp
Small Dire rat 9hp
Small Dire rat 8hp
Small Dire rat 5hp
Small Dire rat 7hp
Small Dire rat 5hp
Small Dire rat 8hp
Small Dire rat 5hp
Small Dire rat 6hp
Monster seed: 1:28138
Treasure Seed: 1:5474
Room 28 is 60' by 80'. There is a locked (bash DC28, pick DC28) stone door that opens out and to the left 0' along the west wall, a stuck (bash DC13) simple wooden door that opens in and to the right 0' along the east wall and a doorway 60' along the east wall.
Room 29 is 100' by 60'. There is a doorway 0' along the east wall and a doorway 40' along the south wall.
Room 30 is 60' by 60'. There is a doorway 0' along the west wall and a doorway 50' along the south wall.
Medium Doppleganger
20hp (4d8+4) CR: 3
Stats: Strength 12 Dexterity 13 Constitution 12 Intelligence 13 Wisdom 14 Charisma 13
Saves: Fortitude 6 Reflex 5 Will 6 Initiative: 1 Grapple: 5
Armor Class: Normal 15 Touch 11 Flat-footed 14
Movement: Ground 30
Base Melee: Slam +1 = d6+1
Location: Monster Manual I.67
Skills: Hide
Bluff +10
Diplomacy +3
Disguise +9
Intimidate +3
Listen +6
Sense Motive +6
Spot +6
Feats: Hide
Dodge
Great Fortitude
Treasure: (1,759gp)
Coins (342gp): 31 platinum pieces, 28 gold pieces, 39 silver pieces and 10 copper pieces
Gems: (138gp) Hide
2 Rose quartzes (46; 44gp)
Jasper (48gp)
Art Objects: (47gp) Hide
Carved bone statuette (47gp)
Items: (1,232gp) Hide
Elixir of swimming (250gp)
Masterwork Heavy wooden shield (157gp)
Masterwork Chain shirt (250gp)
Masterwork Breastplate (350gp)
Longbow Masterwork (225gp)
Monster seed: 1:31818
Treasure Seed: 1:5474
Room 31 is 90' by 60'. There is a doorway 0' along the north wall, a stuck (bash DC23) strong wooden door that opens out and to the right 40' along the north wall, a doorway 0' along the south wall and a unlocked iron door that opens out and to the left 80' along the south wall.
Medium Gargoyle
212hp (4d8+193) CR: 4
Stats: Strength 15 Dexterity 14 Constitution 18 Intelligence 6 Wisdom 11 Charisma 7
Saves: Fortitude 5 Reflex 6 Will 4 Initiative: 2 Grapple: 6
Armor Class: Normal 16 Touch 12 Flat-footed 14
Movement: Ground 40 Fly 60-Average
Base Melee: Claw +2 = d4+2
Full Melee: 2x Claw +2 = d4+2 and Bite +0 = d6+1 and Gore +0 = d6+1
Location: Monster Manual I.113
Skills: Hide
Hide +7
Listen +4
Spot +4
Feats: Hide
Multiattack
Toughness
Treasure: (1,232.4gp)
Coins (230.4gp): 21 platinum pieces, 17 gold pieces, 30 silver pieces and 40 copper pieces
Gems: (32gp) Hide
Citrine (32gp)
Art Objects: (80gp) Hide
Carved bone statuette (26gp)
Finely wrought small gold bracelet (20gp)
Silver ewer (34gp)
Items: (890gp) Hide
Masterwork Hide armor (165gp)
Magnifying glass (100gp)
Small Bastard sword Masterwork (185gp)
Oil of bless weapon (100gp)
Unguent of timelessness (150gp)
Small Heavy dragonhide shield (190gp)
Monster seed: 1:35232
Treasure Seed: 1:5658
Room 32 is 40' by 90'. There is a doorway 20' along the west wall, a doorway 40' along the west wall, a locked (bash DC13, pick DC15) simple wooden door that opens in and to the left 20' along the east wall and a doorway 40' along the east wall.
Medium Gargoyle
208hp (4d8+193) CR: 4
Stats: Strength 15 Dexterity 14 Constitution 18 Intelligence 6 Wisdom 11 Charisma 7
Saves: Fortitude 5 Reflex 6 Will 4 Initiative: 2 Grapple: 6
Armor Class: Normal 16 Touch 12 Flat-footed 14
Movement: Ground 40 Fly 60-Average
Base Melee: Claw +2 = d4+2
Full Melee: 2x Claw +2 = d4+2 and Bite +0 = d6+1 and Gore +0 = d6+1
Location: Monster Manual I.113
Skills: Hide
Hide +7
Listen +4
Spot +4
Feats: Hide
Multiattack
Toughness
Medium Gargoyle 203hp
Medium Gargoyle 209hp
Medium Gargoyle 210hp
Medium Gargoyle 212hp
Medium Gargoyle 209hp
Medium Gargoyle 210hp
Medium Gargoyle 206hp
Treasure: (8,780.2gp)
Coins (1,783.2gp): 160 platinum pieces, 163 gold pieces, 189 silver pieces and 130 copper pieces
Gems: (384gp) Hide
Citrine (32gp)
2 Nalachite (13; 11gp)
Irregular freshwater pearl (13gp)
Lapis lazuli (15gp)
Eye agate (14gp)
Iolite (29gp)
2 Tiger eye turquoises (12; 12gp)
Clear quartz (26gp)
Zircon (33gp)
Blue quartz (12gp)
2 Hematites (12; 11gp)
Bloodstone (33gp)
Jasper (30gp)
2 Obsidian (13; 11gp)
Star rose quartz (30gp)
Azurite (11gp)
Banded agate (11gp)
Art Objects: (470gp) Hide
4 Carved ivory statuettes (26; 24; 30; 28gp)
6 Carved bone statuettes (29; 15; 28; 33; 27; 26gp)
Silver chalice with azurite gems (32gp)
3 Silver ewers (15; 26; 26gp)
4 Finely wrought small gold bracelets (25; 20; 31; 29gp)
Items: (6,143gp) Hide
Elixir of vision (250gp)
Masterwork musical instrument (100gp)
2 Masterwork Hide armor (165gp)
Silversheen (250gp)
3 Unguent of timelessness (150gp)
7 Darkwood buckler (205gp)
Magnifying glass (100gp)
Wizard scroll of Mage hand, Owl's wisdom (175gp)
Masterwork Leather armor (160gp)
Masterwork Heavy steel shield (170gp)
Small Greatclub Masterwork (155gp)
2 Quaal's feather token, fan (200gp)
Gauntlet Masterwork (152gp)
Small Masterwork Studded leather (175gp)
Small Siangham Masterwork (153gp)
Longspear Masterwork (155gp)
Battleaxe Masterwork (160gp)
Darkwood shield (257gp)
Heavy mace Masterwork (162gp)
Masterwork Padded armor (155gp)
Light dragonhide shield (168gp)
Masterwork Studded leather (175gp)
Chain shirt (100gp)
Breastplate (200gp)
Sickle Masterwork (156gp)
Monster seed: 1:38724
Treasure Seed: 1:5987
Room 33 is 50' by 80'. There is a locked (bash DC28, pick DC28) iron door that opens in and to the left 0' along the north wall, a doorway 0' along the east wall, a doorway 40' along the east wall and a doorway 0' along the south wall.
Room 34 is 70' by 40'. There is a unlocked stone door that opens in and to the right 20' along the north wall, a doorway 60' along the north wall, a doorway 0' along the south wall, a unlocked good wooden door that opens in and to the left 20' along the south wall and a doorway 60' along the south wall.
Medium Wraith
49hp (5d12) CR: 5
Stats: Strength 0 Dexterity 16 Constitution 0 Intelligence 14 Wisdom 14 Charisma 15
Saves: Fortitude 1 Reflex 4 Will 6 Initiative: 11
Armor Class: Normal 15 Touch 15 Flat-footed 12
Movement: Fly 60-Good
Base Melee: Incorporeal touch +3 = d4 + 1d6 Con
Location: Monster Manual I.257
Skills: Hide
Listen +12
Spot +12
Diplomacy +6
Hide +11
Intimidate +10
Search +10
Sense Motive +8
Feats: Hide
Alertness
Blind-Fighting
Combat Reflexes
Improved Initiative
Medium Wraith 26hp
Medium Wraith 33hp
Medium Wraith 38hp
Medium Wraith 34hp
Medium Wraith 31hp
Medium Wraith 41hp
Medium Wraith 27hp
Medium Wraith 27hp
Monster seed: 1:42099
Treasure Seed: 1:8584
Room 35 is 60' by 50'. There is a unlocked strong wooden door that opens in and to the right 0' along the north wall, a locked (bash DC13, pick DC15) simple wooden door that opens out and to the right 40' along the north wall, a locked (bash DC25, pick DC25) strong wooden door that opens in and to the left 40' along the west wall, a doorway 40' along the east wall and a locked (bash DC18, pick DC18) good wooden door that opens out and to the left 40' along the south wall.
Room 36 is 80' by 100'. There is a doorway 0' along the north wall, a stuck (bash DC28) stone door that opens in and to the right 40' along the north wall, a doorway 60' along the north wall, a stuck (bash DC18) good wooden door that opens in and to the right 20' along the east wall, a doorway 40' along the east wall, a doorway 60' along the east wall, a doorway 80' along the east wall and a stuck (bash DC23) strong wooden door that opens out and to the left 0' along the south wall.
Room 37 is 50' by 30'. There is a doorway 20' along the west wall and a locked (bash DC18, pick DC18) good wooden door that opens out and to the right 20' along the east wall.
Tiny Rat swarm
16hp (4d8) CR: 2
Stats: Strength 2 Dexterity 15 Constitution 10 Intelligence 2 Wisdom 12 Charisma 2
Saves: Fortitude 4 Reflex 6 Will 2 Initiative: 2
Armor Class: Normal 14 Touch 14 Flat-footed 12
Movement: Ground 15 Climb 15
Base Melee: Swarm d6 Disease
Location: Monster Manual I.239
Skills: Hide
Listen +6
Spot +7
Balance +10
Climb +10
Hide +14
Swim +110
Feats: Hide
Alertness
Weapon Finesse
Monster seed: 1:45624
Treasure Seed: 1:8584
Room 38 is 50' by 100'. There is a doorway 40' along the north wall, a stuck (bash DC13) simple wooden door that opens out and to the left 0' along the west wall, a stuck (bash DC13) simple wooden door that opens out and to the left 0' along the south wall and a locked (bash DC13, pick DC15) simple wooden door that opens in and to the left 40' along the south wall.
Medium Wererat as human
14hp (2d8+3) CR: 2
Stats: Strength 13 Dexterity 11 Constitution 12 Intelligence 10 Wisdom 11 Charisma 8
Saves: Fortitude 5 Reflex 2 Will 6 Initiative: 0 Grapple: 2
Armor Class: Normal 15 Touch 10 Flat-footed 15
Movement: Ground 30
Base Melee: Rapier +1 = d6+1
Base Ranged: Light crossbow +0 = d8
Location: Monster Manual I.171
Skills: Hide
Listen +4
Spot +4
Climb +0
Handle Animal +3
Hide +1
Move Silently +0
Swim +9
Feats: Hide
Alertness
Dodge
Iron Will
Weapon Finesse
Medium Wererat as human 17hp
Medium Wererat as human 11hp
Medium Wererat as human 15hp
Medium Wererat as hybrid
Stats: Strength 13 Dexterity 17 Constitution 14 Intelligence 10 Wisdom 11 Charisma 8
Saves: Fortitude 6 Reflex 5 Will 6 Initiative: 3 Grapple: 2
Armor Class: Normal 16 Touch 13 Flat-footed 13
Movement: Ground 30
Base Melee: Rapier +4 = d6+1
Base Ranged: Light crossbow +3 = d8
Full Melee: Rapier +3 = d6+1 and Bite +-2 = d6 Disease
Location: Monster Manual I.171
Skills: Hide
Listen +4
Spot +4
Climb +4
Handle Animal +3
Hide +5
Move Silently +4
Swim +9
Feats: Hide
Alertness
Dodge
Iron Will
Weapon Finesse
Medium Wererat as hybrid
Medium Wererat as hybrid
Medium Wererat as hybrid
Small Wererat as rat
Stats: Strength 13 Dexterity 17 Constitution 14 Intelligence 10 Wisdom 11 Charisma 8
Saves: Fortitude 6 Reflex 5 Will 6 Initiative: 3 Grapple: -2
Armor Class: Normal 17 Touch 14 Flat-footed 14
Movement: Ground 40 Climb 20
Base Melee: Bite +6 = d4+1 Disease
Location: Monster Manual I.171
Skills: Hide
Listen +4
Spot +4
Climb +11
Handle Animal +3
Hide +8
Move Silently +4
Swim +11
Feats: Hide
Alertness
Dodge
Iron Will
Weapon Finesse
Small Wererat as rat
Small Wererat as rat
Small Wererat as rat
Small Dire rat
9hp (d8+1) CR: -1
Stats: Strength 10 Dexterity 17 Constitution 12 Intelligence 1 Wisdom 12 Charisma 4
Saves: Fortitude 3 Reflex 5 Will 3 Initiative: 3 Grapple: -4
Armor Class: Normal 15 Touch 14 Flat-footed 12
Movement: Ground 40 Climb 20
Base Melee: Bite +5 = d4 Disease
Location: Monster Manual I.64
Skills: Hide
Listen +4
Spot +4
Climb +11
Hide +8
Move Silently +4
Swim +11
Feats: Hide
Alertness
Weapon Finesse
Small Dire rat 4hp
Small Dire rat 8hp
Small Dire rat 3hp
Small Dire rat 4hp
Small Dire rat 6hp
Treasure: (6,841.4gp)
Coins (1,370.4gp): 125 platinum pieces, 108 gold pieces, 117 silver pieces and 70 copper pieces
Gems: (541gp) Hide
7 Banded agates (10; 5; 11; 11; 9; 14; 10gp)
5 Obsidian (9; 15; 12; 9; 9gp)
4 Eye agates (8; 7; 10; 10gp)
6 Tiger eye turquoises (9; 11; 10; 10; 10; 11gp)
5 Blue quartzes (10; 11; 11; 8; 10gp)
5 Hematites (15; 11; 12; 7; 7gp)
5 Nalachite (10; 10; 8; 10; 9gp)
3 Lapis lazuli (7; 8; 8gp)
4 Irregular freshwater pearls (8; 11; 10; 7gp)
4 Azurites (9; 9; 14; 8gp)
5 Rhodochrosites (9; 10; 10; 8; 10gp)
3 Moss agates (6; 9; 11gp)
Art Objects: (88gp) Hide
2 Carved bone statuettes (19; 8gp)
2 Carved ivory statuettes (18; 14gp)
2 Finely wrought small gold bracelets (8; 9gp)
Silver ewer (12gp)
Items: (4,842gp) Hide
13 Quaal's feather token, anchor (50gp)
3 Potion of sanctuary (50gp)
8 Universal solvent (50gp)
Cleric scroll of Remove fear, Magic stone, Read magic (75gp)
Oil of shillelagh (50gp)
2 Good lock (80gp)
6 Potion of cure light wounds (50gp)
4 Potion of endure elements (50gp)
2 Small Chain shirt (100gp)
2 Potion of magic fang (50gp)
Wizard scroll of Reduce person, Comprehend languages (50gp)
Potion of hide from animals (50gp)
2 Oil of magic weapon (50gp)
6 Chain shirt (100gp)
2 Magnifying glass (100gp)
Disguise kit (50gp)
Antitoxin (50gp)
2 Masterwork musical instrument (100gp)
Wizard scroll of Chill touch, Sleep, Endure elements (75gp)
Wizard scroll of Enlarge person, Protection from good (50gp)
2 Potion of protection from evil (50gp)
2 Masterwork artisan's tools (55gp)
Everburning torch (90gp)
Oil of magic stone (50gp)
Potion of protection from law (50gp)
2 Potion of remove fear (50gp)
Sleep arrow (132gp)
2 Potion of jump (50gp)
Heavy crossbow (50gp)
3 Potion of mage armor (50gp)
Potion of shield of faith +2 (50gp)
Healer's kit (50gp)
Wizard scroll of Mage armor, Charm person (50gp)
Cleric scroll of Cure minor wounds, Detect undead (50gp)
Monster seed: 1:45712
Treasure Seed: 1:8584
Room 39 is 40' by 60'. There is and a doorway 40' along the west wall.
Room 40 is 50' by 70'. There is a unlocked simple wooden door that opens in and to the right 40' along the north wall, a stuck (bash DC13) simple wooden door that opens out and to the left 40' along the west wall, a stuck (bash DC13) simple wooden door that opens in and to the right 60' along the west wall and a doorway 40' along the south wall.
Room 41 is 50' by 50'. There is a stuck (bash DC23) strong wooden door that opens out and to the left 20' along the north wall, a doorway 40' along the north wall and a locked (bash DC18, pick DC18) good wooden door that opens in and to the left 0' along the south wall.
Room 42 is 70' by 50'. There is a locked (bash DC18, pick DC18) good wooden door that opens in and to the right 20' along the east wall and a doorway 0' along the south wall.
Room 43 is 70' by 30'. There is a stuck (bash DC18) good wooden door that opens out and to the left 0' along the west wall, a stuck (bash DC13) simple wooden door that opens in and to the left 0' along the east wall, a stuck (bash DC23) strong wooden door that opens out and to the left 20' along the east wall and a doorway 0' along the south wall.
Room 44 is 40' by 50'. There is a doorway 40' along the west wall and a doorway 40' along the east wall.
Tiny Rat
2hp (d2) CR: -4
Stats: Strength 2 Dexterity 15 Constitution 10 Intelligence 2 Wisdom 12 Charisma 2
Saves: Fortitude 2 Reflex 4 Will 1 Initiative: 2 Grapple: -12
Armor Class: Normal 14 Touch 14 Flat-footed 12
Movement: Ground 15 Climb 15 Swim 15
Base Melee: Bite +6 = d3-4
Location: Monster Manual I.278
Skills: Hide
Balance +10
Climb +12
Hide +14
Move Silently +10
Swim +10
Feats: Hide
Weapon Finesse
Tiny Rat 2hp
Tiny Rat 2hp
Tiny Rat 2hp
Tiny Rat 2hp
Tiny Rat 2hp
Tiny Rat 2hp
Tiny Rat 2hp
Tiny Rat 1hp
Tiny Rat 1hp
Tiny Rat 1hp
Tiny Rat 2hp
Tiny Rat 1hp
Tiny Rat 2hp
Tiny Rat 2hp
Tiny Rat 1hp
Tiny Rat 2hp
Tiny Rat 1hp
Tiny Rat 1hp
Tiny Rat 2hp
Tiny Rat 2hp
Tiny Rat 1hp
Tiny Rat 1hp
Tiny Rat 1hp
Tiny Rat 2hp
Tiny Rat 1hp
Tiny Rat 2hp
Tiny Rat 2hp
Tiny Rat 1hp
Tiny Rat 2hp
Tiny Rat 1hp
Tiny Rat 2hp
Tiny Rat 1hp
Tiny Rat 1hp
Tiny Rat 1hp
Tiny Rat 1hp
Tiny Rat 2hp
Tiny Rat 1hp
Tiny Rat 1hp
Tiny Rat 2hp
Tiny Rat 1hp
Tiny Rat 2hp
Tiny Rat 1hp
Tiny Rat 2hp
Tiny Rat 2hp
Tiny Rat 1hp
Tiny Rat 1hp
Tiny Rat 1hp
Tiny Rat 1hp
Tiny Rat 1hp
Tiny Rat 2hp
Monster seed: 1:49207
Treasure Seed: 1:12291
Room 45 is 40' by 60'. There is a doorway 0' along the west wall, a doorway 40' along the west wall, a doorway 40' along the east wall and a stuck (bash DC28) iron door that opens out and to the left 0' along the south wall.
Room 46 is 70' by 90'. There is a unlocked good wooden door that opens out and to the left 0' along the west wall, a unlocked good wooden door that opens out and to the left 80' along the west wall and a doorway 20' along the south wall.
Tiny Rat swarm
20hp (4d8) CR: 2
Stats: Strength 2 Dexterity 15 Constitution 10 Intelligence 2 Wisdom 12 Charisma 2
Saves: Fortitude 4 Reflex 6 Will 2 Initiative: 2
Armor Class: Normal 14 Touch 14 Flat-footed 12
Movement: Ground 15 Climb 15
Base Melee: Swarm d6 Disease
Location: Monster Manual I.239
Skills: Hide
Listen +6
Spot +7
Balance +10
Climb +10
Hide +14
Swim +110
Feats: Hide
Alertness
Weapon Finesse
Monster seed: 1:52615
Treasure Seed: 1:12291
Room 47 is 70' by 30'. There is a locked (bash DC28, pick DC28) stone door that opens out and to the left 60' along the north wall and a stuck (bash DC13) simple wooden door that opens in and to the left 60' along the south wall.
Room 48 is 60' by 40'. There is a stuck (bash DC23) strong wooden door that opens in and to the left 0' along the west wall and a doorway 0' along the south wall.
Room 49 is 90' by 30'. There is a stuck (bash DC13) simple wooden door that opens in and to the left 80' along the north wall, a doorway 0' along the west wall, a doorway 60' along the south wall and a unlocked strong wooden door that opens out and to the left 80' along the south wall.
Medium Spectre
40hp (7d12) CR: 7
Stats: Strength 0 Dexterity 16 Constitution 0 Intelligence 14 Wisdom 14 Charisma 15
Saves: Fortitude 2 Reflex 5 Will 7 Initiative: 11
Armor Class: Normal 15 Touch 15 Flat-footed 12
Movement: Ground 40 Fly 80-Perfect
Base Melee: Incorporeal touch +3 = d8 + 1 Drain
Location: Monster Manual I.232
Skills: Hide
Listen +14
Spot +14
Hide +13
Intimidate +12
Knowledge (religion) +12
Search +12
Survival +2
Feats: Hide
Alertness
Blind-Fighting
Improved Initiative
Medium Spectre 49hp
Medium Spectre 53hp
Medium Spectre 34hp
Medium Spectre 44hp
Medium Spectre 46hp
Monster seed: 1:52698
Treasure Seed: 1:12291
Room 50 is 50' by 40'. There is a doorway 0' along the north wall, a doorway 20' along the north wall, a doorway 0' along the south wall and a stuck (bash DC13) simple wooden door that opens in and to the right 20' along the south wall.
Medium Human zombie
45hp (2d12+33) CR: 0
Stats: Strength 12 Dexterity 8 Constitution 0 Intelligence 0 Wisdom 10 Charisma 1
Saves: Fortitude 0 Reflex -1 Will 3 Initiative: -1 Grapple: 2
Armor Class: Normal 11 Touch 9 Flat-footed 11
Movement: Ground 30
Base Melee: Slam +1 = d6+1
or Club +1 = d6+1
Location: Monster Manual I.265
Skills: Hide
Feats: Hide
Toughness
Monster seed: 1:56320
Treasure Seed: 1:12291
Room 51 is 60' by 60'. There is a locked (bash DC13, pick DC15) simple wooden door that opens out and to the left 20' along the west wall, a unlocked simple wooden door that opens out and to the right 0' along the east wall, a unlocked simple wooden door that slides right 40' along the east wall, a doorway 0' along the south wall and a doorway 40' along the south wall.
Medium Gargoyle
207hp (4d8+193) CR: 4
Stats: Strength 15 Dexterity 14 Constitution 18 Intelligence 6 Wisdom 11 Charisma 7
Saves: Fortitude 5 Reflex 6 Will 4 Initiative: 2 Grapple: 6
Armor Class: Normal 16 Touch 12 Flat-footed 14
Movement: Ground 40 Fly 60-Average
Base Melee: Claw +2 = d4+2
Full Melee: 2x Claw +2 = d4+2 and Bite +0 = d6+1 and Gore +0 = d6+1
Location: Monster Manual I.113
Skills: Hide
Hide +7
Listen +4
Spot +4
Feats: Hide
Multiattack
Toughness
Medium Gargoyle 215hp
Medium Gargoyle 218hp
Medium Gargoyle 218hp
Medium Gargoyle 207hp
Medium Gargoyle 217hp
Medium Gargoyle 214hp
Medium Gargoyle 217hp
Medium Gargoyle 212hp
Medium Gargoyle 208hp
Treasure: (12,652.2gp)
Coins (2,527.2gp): 225 platinum pieces, 249 gold pieces, 263 silver pieces and 190 copper pieces
Gems: (927gp) Hide
2 Obsidian (15; 13gp)
2 Chalcedonies (27; 40gp)
2 Sardonyxes (34; 33gp)
2 Carnelians (29; 30gp)
Rose quartz (29gp)
2 Peridots (34; 35gp)
2 Chrysoprases (36; 31gp)
Jasper (33gp)
Onyx (35gp)
2 Eye agates (12; 11gp)
2 Irregular freshwater pearls (12; 12gp)
5 Banded agates (13; 10; 10; 12; 12gp)
3 Hematites (12; 12; 11gp)
Moss agate (10gp)
Nalachite (13gp)
Blue quartz (12gp)
2 Lapis lazuli (12; 13gp)
2 Iolites (40; 39gp)
2 Citrines (37; 41gp)
2 Sard (33; 35gp)
Azurite (13gp)
Moonstone (36gp)
Art Objects: (356gp) Hide
7 Carved bone statuettes (21; 25; 15; 15; 25; 27; 31gp)
3 Finely wrought small gold bracelets (26; 24; 29gp)
4 Carved ivory statuettes (21; 17; 32; 15gp)
Silver ewer (33gp)
Items: (8,842gp) Hide
4 Darkwood shield (257gp)
Masterwork musical instrument (100gp)
Masterwork Hide armor (165gp)
3 Dust of tracelessness (250gp)
Composite longbow (str +1) (200gp)
Gauntlet Masterwork (152gp)
2 Superior lock (150gp)
Potion of enlarge person (250gp)
2 Masterwork Padded armor (155gp)
Elixir of swimming (250gp)
2 Wizard scroll of False life (150gp)
Masterwork Light steel shield (159gp)
Chain shirt (100gp)
2 Elixir of love (150gp)
Greatsword Masterwork (200gp)
Wizard scroll of Prestidigitation, Scare, Obscure object (225gp)
3 Masterwork Leather armor (160gp)
2 Masterwork Tower steel shield (180gp)
Good lock (80gp)
3 Masterwork Heavy steel shield (170gp)
3 Darkwood buckler (205gp)
Magnifying glass (100gp)
2 Breastplate (200gp)
Shuriken Masterwork (151gp)
Cleric scroll of Delay poison (150gp)
Chainmail (150gp)
Masterwork Heavy wooden shield (157gp)
2 Unguent of timelessness (150gp)
Wizard scroll of Summon monster II (150gp)
Silversheen (250gp)
Quaal's feather token, fan (200gp)
Monster seed: 1:59956
Treasure Seed: 1:12291
Room 52 is 80' by 80'. There is a doorway 0' along the east wall and a locked (bash DC28, pick DC28) iron door that opens in and to the left 40' along the south wall.
Room 53 is 80' by 60'. There is a doorway 0' along the north wall, a doorway 20' along the north wall, a unlocked good wooden door that opens in and to the left 40' along the north wall, a doorway 20' along the south wall and a doorway 40' along the south wall.
Room 54 is 70' by 30'. There is a unlocked good wooden door that opens out and to the right 0' along the east wall, a locked (bash DC28, pick DC28) stone door that opens out and to the left 40' along the south wall and a doorway 60' along the south wall.
Medium Spectre
43hp (7d12) CR: 7
Stats: Strength 0 Dexterity 16 Constitution 0 Intelligence 14 Wisdom 14 Charisma 15
Saves: Fortitude 2 Reflex 5 Will 7 Initiative: 11
Armor Class: Normal 15 Touch 15 Flat-footed 12
Movement: Ground 40 Fly 80-Perfect
Base Melee: Incorporeal touch +3 = d8 + 1 Drain
Location: Monster Manual I.232
Skills: Hide
Listen +14
Spot +14
Hide +13
Intimidate +12
Knowledge (religion) +12
Search +12
Survival +2
Feats: Hide
Alertness
Blind-Fighting
Improved Initiative
Monster seed: 1:63204
Treasure Seed: 1:16231
Room 55 is 100' by 50'. There is a stuck (bash DC28) stone door that slides left 80' along the north wall, a locked (bash DC25, pick DC25) strong wooden door that opens out and to the right 0' along the west wall, a stuck (bash DC28) iron door that opens out and to the left 20' along the west wall and a stuck (bash DC18) good wooden door that opens out and to the left 40' along the east wall.
Room 56 is 40' by 70'. There is a stuck (bash DC13) simple wooden door that opens out and to the right 20' along the north wall, a locked (bash DC28, pick DC28) iron door that opens in and to the left 40' along the west wall, a unlocked good wooden door that opens out and to the right 0' along the east wall, a doorway 60' along the east wall and a unlocked strong wooden door that opens in and to the left 20' along the south wall.
Room 57 is 60' by 30'. There is a doorway 0' along the west wall, a locked (bash DC18, pick DC18) good wooden door that slides left 20' along the west wall and a stuck (bash DC18) good wooden door that opens out and to the right 0' along the east wall.
Medium Vampire spawn
33hp (4d12+3) CR: 4
Stats: Strength 16 Dexterity 14 Constitution 0 Intelligence 13 Wisdom 13 Charisma 14
Saves: Fortitude 1 Reflex 7 Will 5 Initiative: 10 Grapple: 5
Armor Class: Normal 15 Touch 12 Flat-footed 13
Movement: Ground 30
Base Melee: Slam +3 = d6+4 Drain
Location: Monster Manual I.253
Skills: Hide
Listen +11
Spot +11
Bluff +6
Climb +8
CraftProfession* +4
Diplomacy +4
Hide +10
Jump +8
Move Silently +10
Search +8
Sense Motive +11
Feats: Hide
Alertness
Improved Initiative
Lightning Reflexes
Skill Focus (*)
Medium Vampire spawn 32hp
Medium Vampire spawn 31hp
Medium Vampire spawn 20hp
Medium Vampire spawn 40hp
Treasure: (6,087.8gp)
Coins (1,192.8gp): 102 platinum pieces, 154 gold pieces, 173 silver pieces and 150 copper pieces
Gems: (311gp) Hide
2 Rhodochrosites (13; 14gp)
Moonstone (31gp)
Blue quartz (13gp)
Lapis lazuli (14gp)
2 Moss agates (12; 14gp)
Rose quartz (33gp)
Clear quartz (31gp)
Chalcedony (26gp)
Zircon (28gp)
2 Nalachite (15; 16gp)
Azurite (12gp)
Jasper (27gp)
Obsidian (12gp)
Art Objects: (261gp) Hide
2 Carved ivory statuettes (35; 15gp)
3 Finely wrought small gold bracelets (15; 25; 22gp)
3 Silver ewers (32; 29; 36gp)
Carved bone statuette (26gp)
Black velvet mask with numerous chrysoprases (26gp)
Items: (4,323gp) Hide
Chainmail (150gp)
Shortbow Masterwork (180gp)
Small Masterwork Leather armor (160gp)
2 Masterwork Leather armor (160gp)
3 Darkwood buckler (205gp)
2 Heavy dragonhide shield (190gp)
Darkwood buckler (215gp)
Composite longbow Masterwork (250gp)
Composite longbow (100gp)
2 Elixir of swimming (250gp)
2 Unguent of timelessness (150gp)
2 Everburning torch (90gp)
Breastplate (200gp)
Wizard scroll of Color spray, Locate object (175gp)
Masterwork musical instrument (100gp)
Masterwork Hide armor (165gp)
Cleric scroll of Comprehend languages, Remove paralysis (175gp)
Throwing axe Masterwork (158gp)
Monster seed: 1:66608
Treasure Seed: 1:16231
Room 58 is 50' by 100'. There is a doorway 20' along the north wall, a unlocked simple wooden door that opens in and to the right 0' along the east wall, a doorway 0' along the south wall, a stuck (bash DC28) iron door that opens out and to the left 20' along the south wall and a doorway 40' along the south wall.
Room 59 is 80' by 90'. There is a doorway 0' along the north wall, a doorway 40' along the north wall, a stuck (bash DC28) iron door that opens in and to the right 0' along the east wall, a stuck (bash DC13) simple wooden door that opens in and to the left 80' along the east wall and a unlocked stone door that opens in and to the right 0' along the south wall.
Room 60 is 50' by 40'. There is a doorway 0' along the north wall, a doorway 40' along the north wall, a doorway 0' along the south wall and a locked (bash DC28, pick DC28) iron door that opens out and to the left 20' along the south wall.
Room 61 is 40' by 90'. There is a stuck (bash DC23) strong wooden door that opens in and to the left 0' along the north wall, a doorway 80' along the west wall and a doorway 0' along the south wall.
Medium Spectre
33hp (7d12) CR: 7
Stats: Strength 0 Dexterity 16 Constitution 0 Intelligence 14 Wisdom 14 Charisma 15
Saves: Fortitude 2 Reflex 5 Will 7 Initiative: 11
Armor Class: Normal 15 Touch 15 Flat-footed 12
Movement: Ground 40 Fly 80-Perfect
Base Melee: Incorporeal touch +3 = d8 + 1 Drain
Location: Monster Manual I.232
Skills: Hide
Listen +14
Spot +14
Hide +13
Intimidate +12
Knowledge (religion) +12
Search +12
Survival +2
Feats: Hide
Alertness
Blind-Fighting
Improved Initiative
Monster seed: 1:70034
Treasure Seed: 1:17704
Room 62 is 50' by 40'. There is a stuck (bash DC13) simple wooden door that opens in and to the right 20' along the north wall and a doorway 40' along the south wall.
Medium Wraith
40hp (5d12) CR: 5
Stats: Strength 0 Dexterity 16 Constitution 0 Intelligence 14 Wisdom 14 Charisma 15
Saves: Fortitude 1 Reflex 4 Will 6 Initiative: 11
Armor Class: Normal 15 Touch 15 Flat-footed 12
Movement: Fly 60-Good
Base Melee: Incorporeal touch +3 = d4 + 1d6 Con
Location: Monster Manual I.257
Skills: Hide
Listen +12
Spot +12
Diplomacy +6
Hide +11
Intimidate +10
Search +10
Sense Motive +8
Feats: Hide
Alertness
Blind-Fighting
Combat Reflexes
Improved Initiative
Medium Wraith 29hp
Medium Wraith 17hp
Medium Wraith 19hp
Medium Wraith 32hp
Monster seed: 1:73752
Treasure Seed: 1:17704
Room 63 is 80' by 100'. There is a stuck (bash DC13) simple wooden door that opens in and to the left 0' along the west wall, a doorway 60' along the west wall, a doorway 0' along the east wall, a doorway 20' along the east wall, a doorway 40' along the east wall and a doorway 80' along the east wall.
Medium Greater shadow
53hp (9d12) CR: 8
Stats: Strength 0 Dexterity 15 Constitution 0 Intelligence 6 Wisdom 12 Charisma 14
Saves: Fortitude 3 Reflex 5 Will 7 Initiative: 2
Armor Class: Normal 14 Touch 14 Flat-footed 12
Movement: Fly 40-Good
Base Melee: Incorporeal touch +4 = 1d8 Str
Location: Monster Manual I.221
Skills: Hide
Listen +9
Spot +9
Hide +14
Search +6
Feats: Hide
Alertness
Dodge
Mobility
Spring Attack
Monster seed: 1:77391
Treasure Seed: 1:17704
Room 64 is 60' by 90'. There is a unlocked stone door that opens out and to the right 0' along the north wall, a locked (bash DC18, pick DC18) good wooden door that opens in and to the left 40' along the north wall, a doorway 0' along the east wall, a doorway 0' along the south wall and a doorway 20' along the south wall.
Medium Shadow
24hp (3d12) CR: 3
Stats: Strength 0 Dexterity 14 Constitution 0 Intelligence 6 Wisdom 12 Charisma 13
Saves: Fortitude 1 Reflex 3 Will 4 Initiative: 2
Armor Class: Normal 13 Touch 13 Flat-footed 11
Movement: Fly 40-Good
Base Melee: Incorporeal touch +2 = 1d6 Str
Location: Monster Manual I.221
Skills: Hide
Listen +7
Spot +7
Hide +8
Search +4
Feats: Hide
Alertness
Dodge
Monster seed: 1:80941
Treasure Seed: 1:17704
Room 65 is 40' by 80'. There is a stuck (bash DC30) reinforced simple wooden door that opens in and to the right 0' along the west wall and a doorway 40' along the east wall.
Room 66 is 90' by 60'. There is a doorway 60' along the north wall, a doorway 80' along the north wall, a stuck (bash DC13) simple wooden door that rotates 0' along the west wall, a doorway 0' along the east wall, a doorway 40' along the south wall, a locked (bash DC13, pick DC15) simple wooden door that opens out and to the right 60' along the south wall and a unlocked good wooden door that opens in and to the right 80' along the south wall.
Room 67 is 90' by 40'. There is a doorway 0' along the north wall, a unlocked simple wooden door that opens out and to the left 20' along the north wall, a doorway 80' along the north wall, a doorway 0' along the south wall, a locked (bash DC28, pick DC28) iron door that slides up 20' along the south wall and a doorway 60' along the south wall.
Room 68 is 50' by 60'. There is a doorway 0' along the west wall and a unlocked simple wooden door that opens in and to the right 40' along the south wall.
Medium Spectre
52hp (7d12) CR: 7
Stats: Strength 0 Dexterity 16 Constitution 0 Intelligence 14 Wisdom 14 Charisma 15
Saves: Fortitude 2 Reflex 5 Will 7 Initiative: 11
Armor Class: Normal 15 Touch 15 Flat-footed 12
Movement: Ground 40 Fly 80-Perfect
Base Melee: Incorporeal touch +3 = d8 + 1 Drain
Location: Monster Manual I.232
Skills: Hide
Listen +14
Spot +14
Hide +13
Intimidate +12
Knowledge (religion) +12
Search +12
Survival +2
Feats: Hide
Alertness
Blind-Fighting
Improved Initiative
Medium Spectre 38hp
Medium Spectre 60hp
Medium Spectre 43hp
Monster seed: 1:84624
Treasure Seed: 1:17704
Room 69 is 60' by 30'. There is a stuck (bash DC28) iron door that opens out and to the right 0' along the north wall, a stuck (bash DC13) simple wooden door that opens in and to the left 20' along the north wall and a stuck (bash DC18) good wooden door that opens in and to the left 20' along the south wall.
Tiny Rat swarm
16hp (4d8) CR: 2
Stats: Strength 2 Dexterity 15 Constitution 10 Intelligence 2 Wisdom 12 Charisma 2
Saves: Fortitude 4 Reflex 6 Will 2 Initiative: 2
Armor Class: Normal 14 Touch 14 Flat-footed 12
Movement: Ground 15 Climb 15
Base Melee: Swarm d6 Disease
Location: Monster Manual I.239
Skills: Hide
Listen +6
Spot +7
Balance +10
Climb +10
Hide +14
Swim +110
Feats: Hide
Alertness
Weapon Finesse
Monster seed: 1:88019
Treasure Seed: 1:17704
Room 70 is 80' by 80'. There is a doorway 20' along the north wall, a doorway 60' along the east wall and a doorway 20' along the south wall.
Large Dread wraith
117hp (16d12) CR: 11
Stats: Strength 0 Dexterity 28 Constitution 0 Intelligence 17 Wisdom 18 Charisma 24
Saves: Fortitude 5 Reflex 14 Will 14 Initiative: 17
Armor Class: Normal 25 Touch 25 Flat-footed 16
Movement: Fly 60-Good
Base Melee: Incorporeal touch +7 = 2d6 + 1d8 Con
Location: Monster Manual I.257
Skills: Hide
Listen +25
Spot +25
Diplomacy +9
Hide +24
Intimidate +26
Search +22
Sense Motive +23
Survival +4
Knowledge (religion) +22
Feats: Hide
Alertness
Blind-Fighting
Combat Reflexes
Dodge
Improved Initiative
Improved Natural Attack (Incorporeal Touch)
Mobility
Spring Attack
Monster seed: 1:88090
Treasure Seed: 1:17704
Room 71 is 40' by 40'. There is a stuck (bash DC13) simple wooden door that opens in and to the left 0' along the north wall, a doorway 20' along the north wall and a doorway 20' along the south wall.
Small Dire rat
8hp (d8+1) CR: -1
Stats: Strength 10 Dexterity 17 Constitution 12 Intelligence 1 Wisdom 12 Charisma 4
Saves: Fortitude 3 Reflex 5 Will 3 Initiative: 3 Grapple: -4
Armor Class: Normal 15 Touch 14 Flat-footed 12
Movement: Ground 40 Climb 20
Base Melee: Bite +5 = d4 Disease
Location: Monster Manual I.64
Skills: Hide
Listen +4
Spot +4
Climb +11
Hide +8
Move Silently +4
Swim +11
Feats: Hide
Alertness
Weapon Finesse
Small Dire rat 5hp
Small Dire rat 5hp
Small Dire rat 5hp
Small Dire rat 3hp
Small Dire rat 2hp
Small Dire rat 7hp
Small Dire rat 9hp
Small Dire rat 7hp
Small Dire rat 8hp
Small Dire rat 6hp
Small Dire rat 8hp
Small Dire rat 9hp
Small Dire rat 8hp
Small Dire rat 6hp
Small Dire rat 4hp
Small Dire rat 2hp
Small Dire rat 7hp
Monster seed: 1:92025
Treasure Seed: 1:17704
Room 72 is 40' by 30'. There is a doorway 20' along the north wall and a doorway 20' along the south wall.
Room 73 is 80' by 30'. There is a stuck (bash DC28) iron door that opens in and to the right 0' along the west wall and a doorway 0' along the east wall.
Small Dire rat
8hp (d8+1) CR: -1
Stats: Strength 10 Dexterity 17 Constitution 12 Intelligence 1 Wisdom 12 Charisma 4
Saves: Fortitude 3 Reflex 5 Will 3 Initiative: 3 Grapple: -4
Armor Class: Normal 15 Touch 14 Flat-footed 12
Movement: Ground 40 Climb 20
Base Melee: Bite +5 = d4 Disease
Location: Monster Manual I.64
Skills: Hide
Listen +4
Spot +4
Climb +11
Hide +8
Move Silently +4
Swim +11
Feats: Hide
Alertness
Weapon Finesse
Small Dire rat 4hp
Small Dire rat 8hp
Small Dire rat 8hp
Small Dire rat 8hp
Small Dire rat 6hp
Small Dire rat 8hp
Small Dire rat 8hp
Small Dire rat 4hp
Small Dire rat 5hp
Small Dire rat 5hp
Small Dire rat 5hp
Small Dire rat 2hp
Small Dire rat 7hp
Small Dire rat 2hp
Small Dire rat 8hp
Small Dire rat 3hp
Small Dire rat 8hp
Small Dire rat 6hp
Small Dire rat 6hp
Monster seed: 1:95448
Treasure Seed: 1:17704
Room 74 is 80' by 100'. There is a unlocked strong wooden door that opens out and to the right 40' along the north wall, a stuck (bash DC18) good wooden door that opens out and to the left 60' along the north wall, a doorway 80' along the east wall and a stuck (bash DC18) good wooden door that slides right 40' along the south wall.
Room 75 is 60' by 50'. There is a unlocked strong wooden door that slides down 40' along the north wall, a stuck (bash DC13) simple wooden door that opens in and to the right 0' along the west wall, a doorway 0' along the east wall and a stuck (bash DC28) stone door that opens out and to the right 40' along the east wall.
Medium Wraith
42hp (5d12) CR: 5
Stats: Strength 0 Dexterity 16 Constitution 0 Intelligence 14 Wisdom 14 Charisma 15
Saves: Fortitude 1 Reflex 4 Will 6 Initiative: 11
Armor Class: Normal 15 Touch 15 Flat-footed 12
Movement: Fly 60-Good
Base Melee: Incorporeal touch +3 = d4 + 1d6 Con
Location: Monster Manual I.257
Skills: Hide
Listen +12
Spot +12
Diplomacy +6
Hide +11
Intimidate +10
Search +10
Sense Motive +8
Feats: Hide
Alertness
Blind-Fighting
Combat Reflexes
Improved Initiative
Medium Wraith 23hp
Medium Wraith 41hp
Monster seed: 1:99403
Treasure Seed: 1:17704
Room 76 is 50' by 60'. There is a locked (bash DC13, pick DC15) simple wooden door that slides up 0' along the north wall, a doorway 20' along the north wall and a locked (bash DC25, pick DC25) strong wooden door that opens out and to the right 20' along the south wall.
Room 77 is 70' by 60'. There is a doorway 0' along the north wall, a unlocked good wooden door that opens in and to the left 20' along the north wall and a unlocked simple wooden door that opens in and to the right 0' along the south wall.
Medium Gargoyle
209hp (4d8+193) CR: 4
Stats: Strength 15 Dexterity 14 Constitution 18 Intelligence 6 Wisdom 11 Charisma 7
Saves: Fortitude 5 Reflex 6 Will 4 Initiative: 2 Grapple: 6
Armor Class: Normal 16 Touch 12 Flat-footed 14
Movement: Ground 40 Fly 60-Average
Base Melee: Claw +2 = d4+2
Full Melee: 2x Claw +2 = d4+2 and Bite +0 = d6+1 and Gore +0 = d6+1
Location: Monster Manual I.113
Skills: Hide
Hide +7
Listen +4
Spot +4
Feats: Hide
Multiattack
Toughness
Medium Gargoyle 211hp
Medium Gargoyle 212hp
Medium Gargoyle 203hp
Medium Gargoyle 210hp
Medium Gargoyle 206hp
Medium Gargoyle 213hp
Medium Gargoyle 211hp
Medium Gargoyle 207hp
Treasure: (10,888.2gp)
Coins (2,155.2gp): 198 platinum pieces, 159 gold pieces, 131 silver pieces and 310 copper pieces
Gems: (514gp) Hide
Sard (27gp)
Lapis lazuli (14gp)
3 Moss agates (12; 12; 14gp)
3 Obsidian (11; 12; 12gp)
3 Eye agates (11; 12; 11gp)
Blue quartz (15gp)
Chalcedony (39gp)
Irregular freshwater pearl (15gp)
Bloodstone (30gp)
2 Banded agates (14; 11gp)
Tiger eye turquoise (12gp)
Sardonyx (31gp)
2 Peridots (32; 36gp)
Chrysoprase (41gp)
2 Smoky quartzes (21; 31gp)
Nalachite (14gp)
Hematite (13gp)
Rhodochrosite (11gp)
Art Objects: (423gp) Hide
6 Carved ivory statuettes (19; 41; 15; 15; 17; 12gp)
7 Carved bone statuettes (27; 18; 23; 15; 17; 22; 35gp)
3 Silver ewers (19; 28; 25gp)
3 Finely wrought small gold bracelets (29; 29; 17gp)
Items: (7,796gp) Hide
Masterwork Hide armor (165gp)
3 Elixir of love (150gp)
3 Everburning torch (90gp)
Longbow (75gp)
Sai Masterwork (151gp)
Climber's kit (80gp)
3 Heavy dragonhide shield (190gp)
Masterwork Heavy steel shield (170gp)
6 Masterwork Leather armor (160gp)
3 Chain shirt (100gp)
3 Darkwood buckler (205gp)
Small Darkwood buckler (215gp)
Potion of cat's grace (300gp)
3 Sleep arrow (132gp)
3 Dust of tracelessness (250gp)
Bastard sword Masterwork (185gp)
2 Superior lock (150gp)
Longsword Masterwork (165gp)
2 Masterwork Heavy wooden shield (157gp)
Light dragonhide shield (168gp)
Darkwood shield (257gp)
Wizard scroll of Fox's cunning, Shocking grasp (175gp)
Chainmail (150gp)
Short sword Masterwork (160gp)
Quaal's feather token, fan (200gp)
Good lock (80gp)
Cleric scroll of Locate object, Endure elements (175gp)
Monster seed: 1:103047
Treasure Seed: 1:17704
Room 78 is 70' by 30'. There is a unlocked iron door that opens in and to the right 0' along the north wall, a doorway 40' along the north wall, a doorway 20' along the east wall and a doorway 0' along the south wall.
Medium Wraith
21hp (5d12) CR: 5
Stats: Strength 0 Dexterity 16 Constitution 0 Intelligence 14 Wisdom 14 Charisma 15
Saves: Fortitude 1 Reflex 4 Will 6 Initiative: 11
Armor Class: Normal 15 Touch 15 Flat-footed 12
Movement: Fly 60-Good
Base Melee: Incorporeal touch +3 = d4 + 1d6 Con
Location: Monster Manual I.257
Skills: Hide
Listen +12
Spot +12
Diplomacy +6
Hide +11
Intimidate +10
Search +10
Sense Motive +8
Feats: Hide
Alertness
Blind-Fighting
Combat Reflexes
Improved Initiative
Medium Wraith 34hp
Medium Wraith 34hp
Medium Wraith 39hp
Monster seed: 1:106798
Treasure Seed: 1:20736
Room 79 is 60' by 100'. There is a doorway 20' along the north wall, a stuck (bash DC23) strong wooden door that opens in and to the right 0' along the east wall, a doorway 60' along the east wall and a stuck (bash DC13) simple wooden door that opens in and to the right 0' along the south wall.
Room 80 is 60' by 90'. There is a locked (bash DC18, pick DC18) good wooden door that slides up 40' along the north wall, a doorway 60' along the west wall and a doorway 40' along the south wall.
Room 81 is 50' by 50'. There is a stuck (bash DC23) strong wooden door that opens in and to the right 0' along the north wall, a locked (bash DC13, pick DC15) simple wooden door that opens out and to the right 40' along the north wall and a unlocked strong wooden door that slides up 40' along the south wall.
Medium Shadow
16hp (3d12) CR: 3
Stats: Strength 0 Dexterity 14 Constitution 0 Intelligence 6 Wisdom 12 Charisma 13
Saves: Fortitude 1 Reflex 3 Will 4 Initiative: 2
Armor Class: Normal 13 Touch 13 Flat-footed 11
Movement: Fly 40-Good
Base Melee: Incorporeal touch +2 = 1d6 Str
Location: Monster Manual I.221
Skills: Hide
Listen +7
Spot +7
Hide +8
Search +4
Feats: Hide
Alertness
Dodge
Medium Shadow 14hp
Medium Shadow 24hp
Monster seed: 1:110542
Treasure Seed: 1:20736
Room 82 is 60' by 30'. There is a unlocked simple wooden door that opens out and to the right 0' along the north wall, a doorway 20' along the north wall and a stuck (bash DC18) good wooden door that opens in and to the right 0' along the south wall.
Medium Wraith
19hp (5d12) CR: 5
Stats: Strength 0 Dexterity 16 Constitution 0 Intelligence 14 Wisdom 14 Charisma 15
Saves: Fortitude 1 Reflex 4 Will 6 Initiative: 11
Armor Class: Normal 15 Touch 15 Flat-footed 12
Movement: Fly 60-Good
Base Melee: Incorporeal touch +3 = d4 + 1d6 Con
Location: Monster Manual I.257
Skills: Hide
Listen +12
Spot +12
Diplomacy +6
Hide +11
Intimidate +10
Search +10
Sense Motive +8
Feats: Hide
Alertness
Blind-Fighting
Combat Reflexes
Improved Initiative
Monster seed: 1:114284
Treasure Seed: 1:20736
Room 83 is 80' by 90'. There is a doorway 60' along the north wall, a doorway 80' along the west wall and a unlocked strong wooden door that opens out and to the right 0' along the east wall.
Tiny Rat swarm
26hp (4d8) CR: 2
Stats: Strength 2 Dexterity 15 Constitution 10 Intelligence 2 Wisdom 12 Charisma 2
Saves: Fortitude 4 Reflex 6 Will 2 Initiative: 2
Armor Class: Normal 14 Touch 14 Flat-footed 12
Movement: Ground 15 Climb 15
Base Melee: Swarm d6 Disease
Location: Monster Manual I.239
Skills: Hide
Listen +6
Spot +7
Balance +10
Climb +10
Hide +14
Swim +110
Feats: Hide
Alertness
Weapon Finesse
Monster seed: 1:117594
Treasure Seed: 1:20736
Room 84 is 100' by 50'. There is a stuck (bash DC28) iron door that opens out and to the right 20' along the north wall, a doorway 40' along the north wall, a doorway 80' along the north wall, a doorway 40' along the west wall and a unlocked simple wooden door that opens in and to the left 60' along the south wall.
Medium Spectre
30hp (7d12) CR: 7
Stats: Strength 0 Dexterity 16 Constitution 0 Intelligence 14 Wisdom 14 Charisma 15
Saves: Fortitude 2 Reflex 5 Will 7 Initiative: 11
Armor Class: Normal 15 Touch 15 Flat-footed 12
Movement: Ground 40 Fly 80-Perfect
Base Melee: Incorporeal touch +3 = d8 + 1 Drain
Location: Monster Manual I.232
Skills: Hide
Listen +14
Spot +14
Hide +13
Intimidate +12
Knowledge (religion) +12
Search +12
Survival +2
Feats: Hide
Alertness
Blind-Fighting
Improved Initiative
Medium Spectre 38hp
Medium Spectre 50hp
Medium Spectre 56hp
Medium Spectre 49hp
Medium Spectre 70hp
Medium Spectre 59hp
Medium Spectre 45hp
Medium Spectre 43hp
Monster seed: 1:121169
Treasure Seed: 1:20736
Room 85 is 40' by 90'. There is a doorway 0' along the north wall, a doorway 20' along the north wall, a stuck (bash DC18) good wooden door that opens out and to the left 40' along the west wall, a stuck (bash DC18) good wooden door that opens out and to the left 60' along the east wall and a doorway 80' along the east wall.
Tiny Rat
1hp (d2) CR: -4
Stats: Strength 2 Dexterity 15 Constitution 10 Intelligence 2 Wisdom 12 Charisma 2
Saves: Fortitude 2 Reflex 4 Will 1 Initiative: 2 Grapple: -12
Armor Class: Normal 14 Touch 14 Flat-footed 12
Movement: Ground 15 Climb 15 Swim 15
Base Melee: Bite +6 = d3-4
Location: Monster Manual I.278
Skills: Hide
Balance +10
Climb +12
Hide +14
Move Silently +10
Swim +10
Feats: Hide
Weapon Finesse
Tiny Rat 1hp
Tiny Rat 2hp
Tiny Rat 2hp
Tiny Rat 2hp
Tiny Rat 1hp
Tiny Rat 1hp
Tiny Rat 2hp
Tiny Rat 2hp
Tiny Rat 1hp
Tiny Rat 2hp
Tiny Rat 2hp
Tiny Rat 2hp
Tiny Rat 2hp
Tiny Rat 1hp
Tiny Rat 2hp
Tiny Rat 1hp
Tiny Rat 2hp
Tiny Rat 2hp
Tiny Rat 2hp
Tiny Rat 2hp
Tiny Rat 1hp
Tiny Rat 2hp
Tiny Rat 2hp
Tiny Rat 1hp
Tiny Rat 2hp
Tiny Rat 2hp
Tiny Rat 1hp
Tiny Rat 1hp
Tiny Rat 1hp
Tiny Rat 2hp
Tiny Rat 1hp
Tiny Rat 1hp
Tiny Rat 2hp
Tiny Rat 2hp
Tiny Rat 2hp
Tiny Rat 1hp
Tiny Rat 1hp
Tiny Rat 1hp
Tiny Rat 1hp
Tiny Rat 1hp
Tiny Rat 1hp
Tiny Rat 2hp
Tiny Rat 1hp
Tiny Rat 1hp
Tiny Rat 1hp
Monster seed: 1:124727
Treasure Seed: 1:20736
Room 86 is 80' by 50'. There is a stuck (bash DC23) strong wooden door that opens in and to the right 40' along the west wall and a doorway 40' along the east wall.
Room 87 is 50' by 50'. There is a doorway 0' along the north wall, a unlocked strong wooden door that opens out and to the right 20' along the north wall, a unlocked stone door that opens in and to the left 40' along the west wall and a locked (bash DC13, pick DC15) simple wooden door that opens in and to the left 20' along the east wall.
Tiny Rat
2hp (d2) CR: -4
Stats: Strength 2 Dexterity 15 Constitution 10 Intelligence 2 Wisdom 12 Charisma 2
Saves: Fortitude 2 Reflex 4 Will 1 Initiative: 2 Grapple: -12
Armor Class: Normal 14 Touch 14 Flat-footed 12
Movement: Ground 15 Climb 15 Swim 15
Base Melee: Bite +6 = d3-4
Location: Monster Manual I.278
Skills: Hide
Balance +10
Climb +12
Hide +14
Move Silently +10
Swim +10
Feats: Hide
Weapon Finesse
Tiny Rat 1hp
Tiny Rat 1hp
Tiny Rat 1hp
Tiny Rat 2hp
Tiny Rat 2hp
Tiny Rat 2hp
Tiny Rat 1hp
Tiny Rat 2hp
Tiny Rat 1hp
Tiny Rat 2hp
Tiny Rat 2hp
Tiny Rat 1hp
Tiny Rat 1hp
Tiny Rat 1hp
Tiny Rat 2hp
Tiny Rat 2hp
Tiny Rat 1hp
Tiny Rat 1hp
Tiny Rat 2hp
Tiny Rat 1hp
Tiny Rat 2hp
Tiny Rat 2hp
Tiny Rat 2hp
Tiny Rat 2hp
Tiny Rat 1hp
Tiny Rat 1hp
Tiny Rat 2hp
Tiny Rat 1hp
Tiny Rat 2hp
Tiny Rat 1hp
Tiny Rat 2hp
Tiny Rat 2hp
Tiny Rat 1hp
Tiny Rat 1hp
Tiny Rat 1hp
Tiny Rat 1hp
Tiny Rat 1hp
Tiny Rat 2hp
Tiny Rat 1hp
Tiny Rat 1hp
Tiny Rat 1hp
Tiny Rat 1hp
Tiny Rat 2hp
Tiny Rat 1hp
Tiny Rat 1hp
Monster seed: 1:128375
Treasure Seed: 1:20736
Room 88 is 40' by 50'. There is a unlocked good wooden door that slides up 0' along the north wall, a stuck (bash DC28) stone door that opens in and to the left 40' along the west wall and a stuck (bash DC18) good wooden door that opens in and to the left 20' along the east wall.
Large Shield guardian
106hp (15d10+30) CR: 8
Stats: Strength 22 Dexterity 10 Constitution 0 Intelligence 0 Wisdom 10 Charisma 1
Saves: Fortitude 5 Reflex 5 Will 5 Initiative: 0 Grapple: 21
Armor Class: Normal 24 Touch 9 Flat-footed 24
Movement: Ground 30
Base Melee: Slam +4 = d8+6
Full Melee: 2x Slam +4 = d8+6
Location: Monster Manual I.223
Skills: Hide
Feats: Hide
Monster seed: 1:131805
Treasure Seed: 1:20736
Room 89 is 40' by 40'. There is a doorway 20' along the west wall and a stuck (bash DC13) simple wooden door that opens in and to the right 30' along the south wall.
Room 90 is 60' by 30'. There is a stuck (bash DC28) stone door that opens out and to the left 0' along the west wall, a stuck (bash DC13) simple wooden door that opens in and to the left 20' along the west wall, a stuck (bash DC13) simple wooden door that opens out and to the right 0' along the east wall and a doorway 20' along the east wall.
Room 91 is 80' by 50'. There is a unlocked stone door that opens in and to the left 0' along the west wall and a unlocked strong wooden door that opens out and to the left 40' along the east wall.
Tiny Rat swarm
21hp (4d8) CR: 2
Stats: Strength 2 Dexterity 15 Constitution 10 Intelligence 2 Wisdom 12 Charisma 2
Saves: Fortitude 4 Reflex 6 Will 2 Initiative: 2
Armor Class: Normal 14 Touch 14 Flat-footed 12
Movement: Ground 15 Climb 15
Base Melee: Swarm d6 Disease
Location: Monster Manual I.239
Skills: Hide
Listen +6
Spot +7
Balance +10
Climb +10
Hide +14
Swim +110
Feats: Hide
Alertness
Weapon Finesse
Monster seed: 1:135473
Treasure Seed: 1:20736
Room 92 is 80' by 50'. There is a unlocked simple wooden door that opens in and to the right 0' along the east wall, a doorway 20' along the east wall, a doorway 40' along the east wall and a doorway 0' along the south wall.
Room 93 is 70' by 70'. There is a doorway 0' along the west wall, a doorway 60' along the west wall, a doorway 0' along the east wall and a unlocked simple wooden door that opens out and to the left 60' along the east wall.
Room 94 is 50' by 60'. There is a doorway 40' along the west wall and a locked (bash DC28, pick DC28) iron door that opens out and to the left 40' along the south wall.
Tiny Rat swarm
24hp (4d8) CR: 2
Stats: Strength 2 Dexterity 15 Constitution 10 Intelligence 2 Wisdom 12 Charisma 2
Saves: Fortitude 4 Reflex 6 Will 2 Initiative: 2
Armor Class: Normal 14 Touch 14 Flat-footed 12
Movement: Ground 15 Climb 15
Base Melee: Swarm d6 Disease
Location: Monster Manual I.239
Skills: Hide
Listen +6
Spot +7
Balance +10
Climb +10
Hide +14
Swim +110
Feats: Hide
Alertness
Weapon Finesse
Monster seed: 1:135546
Treasure Seed: 1:20736
Room 95 is 60' by 100'. There is a doorway 80' along the west wall, a locked (bash DC25, pick DC25) strong wooden door that slides up 40' along the east wall, a stuck (bash DC13) simple wooden door that slides down 60' along the east wall, a unlocked good wooden door that opens out and to the right 80' along the east wall, a stuck (bash DC13) simple wooden door that opens out and to the left 0' along the south wall and a stuck (bash DC23) strong wooden door that opens out and to the left 50' along the south wall.
Tiny Rat swarm
15hp (4d8) CR: 2
Stats: Strength 2 Dexterity 15 Constitution 10 Intelligence 2 Wisdom 12 Charisma 2
Saves: Fortitude 4 Reflex 6 Will 2 Initiative: 2
Armor Class: Normal 14 Touch 14 Flat-footed 12
Movement: Ground 15 Climb 15
Base Melee: Swarm d6 Disease
Location: Monster Manual I.239
Skills: Hide
Listen +6
Spot +7
Balance +10
Climb +10
Hide +14
Swim +110
Feats: Hide
Alertness
Weapon Finesse
Monster seed: 1:135578
Treasure Seed: 1:20736
Room 96 is 100' by 100'. There is a doorway 0' along the west wall, a doorway 40' along the west wall, a doorway 20' along the east wall and a doorway 60' along the east wall.
Medium Shadow
22hp (3d12) CR: 3
Stats: Strength 0 Dexterity 14 Constitution 0 Intelligence 6 Wisdom 12 Charisma 13
Saves: Fortitude 1 Reflex 3 Will 4 Initiative: 2
Armor Class: Normal 13 Touch 13 Flat-footed 11
Movement: Fly 40-Good
Base Melee: Incorporeal touch +2 = 1d6 Str
Location: Monster Manual I.221
Skills: Hide
Listen +7
Spot +7
Hide +8
Search +4
Feats: Hide
Alertness
Dodge
Monster seed: 1:135692
Treasure Seed: 1:20736
Room 97 is 90' by 90'. There is a doorway 0' along the west wall, a unlocked good wooden door that opens out and to the left 40' along the west wall, a stuck (bash DC28) iron door that opens in and to the right 80' along the west wall, a doorway 0' along the east wall, a locked (bash DC25, pick DC25) strong wooden door that slides down 60' along the east wall and a doorway 80' along the south wall.
Room 98 is 70' by 70'. There is a doorway 0' along the north wall and a doorway 0' along the south wall.
Medium Wererat as human
10hp (2d8+3) CR: 2
Stats: Strength 13 Dexterity 11 Constitution 12 Intelligence 10 Wisdom 11 Charisma 8
Saves: Fortitude 5 Reflex 2 Will 6 Initiative: 0 Grapple: 2
Armor Class: Normal 15 Touch 10 Flat-footed 15
Movement: Ground 30
Base Melee: Rapier +1 = d6+1
Base Ranged: Light crossbow +0 = d8
Location: Monster Manual I.171
Skills: Hide
Listen +4
Spot +4
Climb +0
Handle Animal +3
Hide +1
Move Silently +0
Swim +9
Feats: Hide
Alertness
Dodge
Iron Will
Weapon Finesse
Medium Wererat as human 11hp
Medium Wererat as human 10hp
Medium Wererat as human 14hp
Medium Wererat as human 11hp
Medium Wererat as human 12hp
Medium Wererat as hybrid
Stats: Strength 13 Dexterity 17 Constitution 14 Intelligence 10 Wisdom 11 Charisma 8
Saves: Fortitude 6 Reflex 5 Will 6 Initiative: 3 Grapple: 2
Armor Class: Normal 16 Touch 13 Flat-footed 13
Movement: Ground 30
Base Melee: Rapier +4 = d6+1
Base Ranged: Light crossbow +3 = d8
Full Melee: Rapier +3 = d6+1 and Bite +-2 = d6 Disease
Location: Monster Manual I.171
Skills: Hide
Listen +4
Spot +4
Climb +4
Handle Animal +3
Hide +5
Move Silently +4
Swim +9
Feats: Hide
Alertness
Dodge
Iron Will
Weapon Finesse
Medium Wererat as hybrid
Medium Wererat as hybrid
Medium Wererat as hybrid
Medium Wererat as hybrid
Medium Wererat as hybrid
Small Wererat as rat
Stats: Strength 13 Dexterity 17 Constitution 14 Intelligence 10 Wisdom 11 Charisma 8
Saves: Fortitude 6 Reflex 5 Will 6 Initiative: 3 Grapple: -2
Armor Class: Normal 17 Touch 14 Flat-footed 14
Movement: Ground 40 Climb 20
Base Melee: Bite +6 = d4+1 Disease
Location: Monster Manual I.171
Skills: Hide
Listen +4
Spot +4
Climb +11
Handle Animal +3
Hide +8
Move Silently +4
Swim +11
Feats: Hide
Alertness
Dodge
Iron Will
Weapon Finesse
Small Wererat as rat
Small Wererat as rat
Small Wererat as rat
Small Wererat as rat
Small Wererat as rat
Treasure: (11,079.4gp)
Coins (2,246.4gp): 198 platinum pieces, 242 gold pieces, 210 silver pieces and 340 copper pieces
Gems: (819gp) Hide
6 Tiger eye turquoises (11; 13; 13; 11; 7; 11gp)
7 Obsidian (8; 7; 10; 10; 12; 12; 13gp)
8 Lapis lazuli (9; 15; 8; 9; 9; 11; 10; 14gp)
9 Blue quartzes (6; 7; 11; 8; 9; 9; 12; 9; 16gp)
6 Moss agates (11; 11; 10; 8; 9; 12gp)
6 Azurites (16; 13; 9; 11; 7; 11gp)
7 Rhodochrosites (7; 8; 10; 11; 9; 10; 10gp)
4 Irregular freshwater pearls (9; 10; 10; 8gp)
7 Banded agates (9; 14; 14; 10; 12; 8; 13gp)
8 Hematites (14; 10; 8; 11; 10; 10; 10; 15gp)
7 Nalachite (10; 10; 7; 12; 11; 8; 11gp)
4 Eye agates (9; 10; 10; 13gp)
Art Objects: (152gp) Hide
5 Finely wrought small gold bracelets (11; 15; 6; 15; 19gp)
5 Carved bone statuettes (11; 16; 10; 10; 13gp)
2 Silver ewers (8; 9gp)
Carved ivory statuette (9gp)
Items: (7,862gp) Hide
2 Disguise kit (50gp)
Wizard scroll of Shield, Cause fear, Summon monster I (75gp)
9 Chain shirt (100gp)
2 Oil of magic weapon (50gp)
Wizard scroll of Feather fall, Summon monster I (50gp)
Potion of protection from law (50gp)
2 Cold iron dwarven waraxe (60gp)
Cleric scroll of Resistance, Magic weapon (50gp)
6 Everburning torch (90gp)
16 Universal solvent (50gp)
Oil of magic stone (50gp)
2 Potion of jump (50gp)
Cleric scroll of Protection from good, Obscuring mist (50gp)
2 Hand crossbow (100gp)
3 Antitoxin (50gp)
14 Quaal's feather token, anchor (50gp)
3 Masterwork manacles (50gp)
Wizard scroll of Obscure object (50gp)
3 Small Chain shirt (100gp)
3 Longbow (75gp)
4 Magnifying glass (100gp)
Wizard scroll of Mount, Erase (50gp)
2 Potion of sanctuary (50gp)
Potion of remove fear (50gp)
Masterwork artisan's tools (55gp)
Sleep arrow (132gp)
3 Potion of hide from animals (50gp)
4 Potion of endure elements (50gp)
3 Climber's kit (80gp)
5 Potion of shield of faith +2 (50gp)
Silvered longsword (105gp)
Good lock (80gp)
Dire flail (90gp)
3 Potion of hide from undead (50gp)
2 Potion of magic fang (50gp)
Wizard scroll of Protection from law, Arcane mark (50gp)
Cleric scroll of Comprehend languages, Detect evil (50gp)
Potion of cure light wounds (50gp)
Tanglefoot bags (50gp)
Potion of mage armor (50gp)
Wizard scroll of Mage hand, Resist energy (50gp)
Elixir of love (150gp)
Chainmail (150gp)
Wizard scroll of Detect secret doors, Expeditious retreat (50gp)
Cleric scroll of Divine favor, Protection from good (50gp)
Healer's kit (50gp)
Composite shortbow (75gp)
Wizard scroll of Obscure object, Silent image (75gp)
Wizard scroll of Charm person, Ray of frost (50gp)
Monster seed: 1:135695
Treasure Seed: 1:20736
Room 99 is 50' by 70'. There is a stuck (bash DC13) simple wooden door that opens in and to the left 0' along the west wall, a unlocked strong wooden door that opens in and to the right 60' along the west wall, a doorway 0' along the east wall and a doorway 60' along the east wall.
Room 100 is 100' by 30'. There is a stuck (bash DC18) good wooden door that opens out and to the right 0' along the west wall, a unlocked simple wooden door that opens in and to the left 0' along the east wall and a doorway 20' along the south wall.
Room 101 is 40' by 80'. There is a unlocked iron door that opens in and to the left 20' along the west wall, a doorway 0' along the east wall and a stuck (bash DC13) simple wooden door that opens in and to the left 70' along the east wall.
Medium Shadow
33hp (3d12) CR: 3
Stats: Strength 0 Dexterity 14 Constitution 0 Intelligence 6 Wisdom 12 Charisma 13
Saves: Fortitude 1 Reflex 3 Will 4 Initiative: 2
Armor Class: Normal 13 Touch 13 Flat-footed 11
Movement: Fly 40-Good
Base Melee: Incorporeal touch +2 = 1d6 Str
Location: Monster Manual I.221
Skills: Hide
Listen +7
Spot +7
Hide +8
Search +4
Feats: Hide
Alertness
Dodge
Monster seed: 1:138955
Treasure Seed: 1:25213
Room 102 is 40' by 50'. There is a locked (bash DC13, pick DC15) simple wooden door that opens in and to the left 40' along the west wall and a unlocked strong wooden door that opens in and to the right 40' along the east wall.
Tiny Rat swarm
13hp (4d8) CR: 2
Stats: Strength 2 Dexterity 15 Constitution 10 Intelligence 2 Wisdom 12 Charisma 2
Saves: Fortitude 4 Reflex 6 Will 2 Initiative: 2
Armor Class: Normal 14 Touch 14 Flat-footed 12
Movement: Ground 15 Climb 15
Base Melee: Swarm d6 Disease
Location: Monster Manual I.239
Skills: Hide
Listen +6
Spot +7
Balance +10
Climb +10
Hide +14
Swim +110
Feats: Hide
Alertness
Weapon Finesse
Monster seed: 1:138977
Treasure Seed: 1:25213
Room 103 is 40' by 30'. There is a stuck (bash DC23) strong wooden door that slides left 0' along the west wall, a doorway 20' along the east wall and a locked (bash DC28, pick DC28) stone door that opens in and to the left 20' along the south wall.
Room 104 is 50' by 40'. There is a doorway 0' along the north wall, a doorway 40' along the north wall, a unlocked strong wooden door that opens out and to the right 0' along the south wall and a doorway 40' along the south wall.
Room 105 is 40' by 50'. There is a doorway 20' along the north wall, a doorway 0' along the east wall and a stuck (bash DC23) strong wooden door that opens out and to the right 20' along the south wall.
Room 106 is 50' by 30'. There is a stuck (bash DC18) good wooden door that opens out and to the left 0' along the east wall, a doorway 20' along the east wall, a stuck (bash DC28) iron door that opens in and to the left 0' along the south wall, a stuck (bash DC13) simple wooden door that opens out and to the right 20' along the south wall and a stuck (bash DC28) stone door that opens out and to the left 40' along the south wall.
Room 107 is 70' by 60'. There is a unlocked simple wooden door that opens in and to the right 0' along the north wall, a stuck (bash DC13) simple wooden door that opens in and to the right 0' along the south wall, a doorway 20' along the south wall and a doorway 40' along the south wall.
Tiny Rat swarm
22hp (4d8) CR: 2
Stats: Strength 2 Dexterity 15 Constitution 10 Intelligence 2 Wisdom 12 Charisma 2
Saves: Fortitude 4 Reflex 6 Will 2 Initiative: 2
Armor Class: Normal 14 Touch 14 Flat-footed 12
Movement: Ground 15 Climb 15
Base Melee: Swarm d6 Disease
Location: Monster Manual I.239
Skills: Hide
Listen +6
Spot +7
Balance +10
Climb +10
Hide +14
Swim +110
Feats: Hide
Alertness
Weapon Finesse
Monster seed: 1:139007
Treasure Seed: 1:25213
Room 108 is 40' by 40'. There is a doorway 0' along the west wall, a unlocked strong wooden door that opens in and to the right 30' along the east wall and a doorway 0' along the south wall.
Room 109 is 40' by 30'. There is a doorway 0' along the north wall, a doorway 20' along the north wall, a doorway 20' along the east wall, a doorway 0' along the south wall and a stuck (bash DC23) strong wooden door that opens out and to the right 20' along the south wall.
Medium Doppleganger
19hp (4d8+4) CR: 3
Stats: Strength 12 Dexterity 13 Constitution 12 Intelligence 13 Wisdom 14 Charisma 13
Saves: Fortitude 6 Reflex 5 Will 6 Initiative: 1 Grapple: 5
Armor Class: Normal 15 Touch 11 Flat-footed 14
Movement: Ground 30
Base Melee: Slam +1 = d6+1
Location: Monster Manual I.67
Skills: Hide
Bluff +10
Diplomacy +3
Disguise +9
Intimidate +3
Listen +6
Sense Motive +6
Spot +6
Feats: Hide
Dodge
Great Fortitude
Treasure: (1,839.6gp)
Coins (363.6gp): 33 platinum pieces, 28 gold pieces and 56 silver pieces
Gems: (178gp) Hide
Jasper (48gp)
Citrine (47gp)
Moonstone (35gp)
Iolite (48gp)
Items: (1,298gp) Hide
Quaal's feather token, bird (300gp)
Wizard scroll of Stone shape (375gp)
Small Morningstar Masterwork (158gp)
Potion of resist electricity 10 (300gp)
Masterwork Hide armor (165gp)
Monster seed: 1:139103
Treasure Seed: 1:25213
Room 110 is 80' by 40'. There is a doorway 0' along the north wall, a stuck (bash DC13) simple wooden door that opens in and to the left 0' along the west wall, a doorway 20' along the east wall, a stuck (bash DC30) reinforced simple wooden door that opens out and to the left 0' along the south wall and a doorway 70' along the south wall.
Tiny Rat swarm
23hp (4d8) CR: 2
Stats: Strength 2 Dexterity 15 Constitution 10 Intelligence 2 Wisdom 12 Charisma 2
Saves: Fortitude 4 Reflex 6 Will 2 Initiative: 2
Armor Class: Normal 14 Touch 14 Flat-footed 12
Movement: Ground 15 Climb 15
Base Melee: Swarm d6 Disease
Location: Monster Manual I.239
Skills: Hide
Listen +6
Spot +7
Balance +10
Climb +10
Hide +14
Swim +110
Feats: Hide
Alertness
Weapon Finesse
Monster seed: 1:139121
Treasure Seed: 1:25365
Room 111 is 100' by 60'. There is a locked (bash DC18, pick DC18) good wooden door that opens out and to the right 0' along the north wall, a doorway 50' along the east wall and a doorway 0' along the south wall.
Tiny Rat swarm
18hp (4d8) CR: 2
Stats: Strength 2 Dexterity 15 Constitution 10 Intelligence 2 Wisdom 12 Charisma 2
Saves: Fortitude 4 Reflex 6 Will 2 Initiative: 2
Armor Class: Normal 14 Touch 14 Flat-footed 12
Movement: Ground 15 Climb 15
Base Melee: Swarm d6 Disease
Location: Monster Manual I.239
Skills: Hide
Listen +6
Spot +7
Balance +10
Climb +10
Hide +14
Swim +110
Feats: Hide
Alertness
Weapon Finesse
Monster seed: 1:139137
Treasure Seed: 1:25365
Room 112 is 60' by 40'. There is a stuck (bash DC23) strong wooden door that slides up 0' along the north wall, a doorway 40' along the north wall, a unlocked good wooden door that opens in and to the left 0' along the east wall, a stuck (bash DC23) strong wooden door that opens in and to the right 30' along the east wall, a locked (bash DC18, pick DC18) good wooden door that opens out and to the right 0' along the south wall and a doorway 40' along the south wall.
Room 113 is 40' by 90'. There is a locked (bash DC25, pick DC25) strong wooden door that opens in and to the left 0' along the east wall, a unlocked simple wooden door that opens in and to the left 20' along the east wall, a doorway 80' along the east wall and a stuck (bash DC28) iron door that opens out and to the left 20' along the south wall.
Tiny Rat swarm
16hp (4d8) CR: 2
Stats: Strength 2 Dexterity 15 Constitution 10 Intelligence 2 Wisdom 12 Charisma 2
Saves: Fortitude 4 Reflex 6 Will 2 Initiative: 2
Armor Class: Normal 14 Touch 14 Flat-footed 12
Movement: Ground 15 Climb 15
Base Melee: Swarm d6 Disease
Location: Monster Manual I.239
Skills: Hide
Listen +6
Spot +7
Balance +10
Climb +10
Hide +14
Swim +110
Feats: Hide
Alertness
Weapon Finesse
Monster seed: 1:139206
Treasure Seed: 1:25365
Room 114 is 40' by 80'. There is a doorway 0' along the north wall, a doorway 20' along the north wall, a stuck (bash DC13) simple wooden door that opens in and to the left 0' along the east wall, a unlocked good wooden door that opens out and to the right 70' along the east wall and a doorway 20' along the south wall.
Room 115 is 70' by 70'. There is a stuck (bash DC23) strong wooden door that opens out and to the right 20' along the north wall, a doorway 40' along the north wall, a unlocked simple wooden door that opens out and to the left 60' along the north wall, a doorway 0' along the south wall and a unlocked good wooden door that opens in and to the right 60' along the south wall.
Room 116 is 90' by 30'. There is a doorway 0' along the north wall, a unlocked simple wooden door that opens in and to the right 80' along the north wall and a locked (bash DC13, pick DC15) simple wooden door that opens in and to the right 40' along the south wall.
Room 117 is 50' by 90'. There is a locked (bash DC25, pick DC25) strong wooden door that opens in and to the left 0' along the north wall, a doorway 20' along the north wall, a doorway 40' along the north wall and a unlocked strong wooden door that opens out and to the left 20' along the south wall.
Medium Human zombie
42hp (2d12+33) CR: 0
Stats: Strength 12 Dexterity 8 Constitution 0 Intelligence 0 Wisdom 10 Charisma 1
Saves: Fortitude 0 Reflex -1 Will 3 Initiative: -1 Grapple: 2
Armor Class: Normal 11 Touch 9 Flat-footed 11
Movement: Ground 30
Base Melee: Slam +1 = d6+1
or Club +1 = d6+1
Location: Monster Manual I.265
Skills: Hide
Feats: Hide
Toughness
Monster seed: 1:139250
Treasure Seed: 1:25365
Room 118 is 40' by 40'. There is a doorway 0' along the north wall, a locked (bash DC28, pick DC28) iron door that opens in and to the right 0' along the south wall and a doorway 20' along the south wall.
Tiny Rat swarm
9hp (4d8) CR: 2
Stats: Strength 2 Dexterity 15 Constitution 10 Intelligence 2 Wisdom 12 Charisma 2
Saves: Fortitude 4 Reflex 6 Will 2 Initiative: 2
Armor Class: Normal 14 Touch 14 Flat-footed 12
Movement: Ground 15 Climb 15
Base Melee: Swarm d6 Disease
Location: Monster Manual I.239
Skills: Hide
Listen +6
Spot +7
Balance +10
Climb +10
Hide +14
Swim +110
Feats: Hide
Alertness
Weapon Finesse
Monster seed: 1:142977
Treasure Seed: 1:25365
Room 119 is 60' by 30'. There is a doorway 0' along the north wall, a doorway 40' along the north wall, a doorway 0' along the east wall and a doorway 20' along the south wall.
Tiny Rat swarm
15hp (4d8) CR: 2
Stats: Strength 2 Dexterity 15 Constitution 10 Intelligence 2 Wisdom 12 Charisma 2
Saves: Fortitude 4 Reflex 6 Will 2 Initiative: 2
Armor Class: Normal 14 Touch 14 Flat-footed 12
Movement: Ground 15 Climb 15
Base Melee: Swarm d6 Disease
Location: Monster Manual I.239
Skills: Hide
Listen +6
Spot +7
Balance +10
Climb +10
Hide +14
Swim +110
Feats: Hide
Alertness
Weapon Finesse
Monster seed: 1:143035
Treasure Seed: 1:25365
Room 120 is 60' by 50'. There is a unlocked iron door that opens in and to the right 0' along the north wall, a doorway 20' along the east wall and a stuck (bash DC23) strong wooden door that opens in and to the right 40' along the south wall.
Room 121 is 50' by 60'. There is a doorway 0' along the north wall, a doorway 20' along the north wall, a doorway 0' along the west wall, a doorway 0' along the south wall and a doorway 40' along the south wall.
Room 122 is 50' by 40'. There is a doorway 20' along the north wall, a doorway 40' along the north wall, a stuck (bash DC28) stone door that opens in and to the left 0' along the west wall, a unlocked simple wooden door that opens in and to the left 0' along the south wall and a doorway 40' along the south wall.
Tiny Rat swarm
7hp (4d8) CR: 2
Stats: Strength 2 Dexterity 15 Constitution 10 Intelligence 2 Wisdom 12 Charisma 2
Saves: Fortitude 4 Reflex 6 Will 2 Initiative: 2
Armor Class: Normal 14 Touch 14 Flat-footed 12
Movement: Ground 15 Climb 15
Base Melee: Swarm d6 Disease
Location: Monster Manual I.239
Skills: Hide
Listen +6
Spot +7
Balance +10
Climb +10
Hide +14
Swim +110
Feats: Hide
Alertness
Weapon Finesse
Monster seed: 1:143667
Treasure Seed: 1:25365
Room 123 is 70' by 50'. There is a unlocked simple wooden door that opens in and to the right 0' along the north wall, a doorway 60' along the north wall, a locked (bash DC18, pick DC18) good wooden door that opens in and to the right 0' along the south wall, a doorway 20' along the south wall and a doorway 60' along the south wall.
Medium Doppleganger
31hp (4d8+4) CR: 3
Stats: Strength 12 Dexterity 13 Constitution 12 Intelligence 13 Wisdom 14 Charisma 13
Saves: Fortitude 6 Reflex 5 Will 6 Initiative: 1 Grapple: 5
Armor Class: Normal 15 Touch 11 Flat-footed 14
Movement: Ground 30
Base Melee: Slam +1 = d6+1
Location: Monster Manual I.67
Skills: Hide
Bluff +10
Diplomacy +3
Disguise +9
Intimidate +3
Listen +6
Sense Motive +6
Spot +6
Feats: Hide
Dodge
Great Fortitude
Treasure: (1,686gp)
Coins (324gp): 31 platinum pieces, 10 gold pieces, 38 silver pieces and 20 copper pieces
Gems: (45gp) Hide
Rose quartz (45gp)
Art Objects: (127gp) Hide
2 Carved bone statuettes (30; 25gp)
2 Silver ewers (21; 26gp)
Finely wrought small gold bracelet (25gp)
Items: (1,190gp) Hide
Dragonhide leather armor (310gp)
Potion of resist cold 10 (300gp)
Elixir of swimming (250gp)
Masterwork cold iron longsword (330gp)
Monster seed: 1:143670
Treasure Seed: 1:25365
Room 124 is 90' by 50'. There is a doorway 20' along the north wall, a doorway 40' along the north wall, a unlocked simple wooden door that opens out and to the right 0' along the east wall, a stuck (bash DC23) strong wooden door that opens in and to the left 40' along the east wall and a doorway 0' along the south wall.
Tiny Rat swarm
27hp (4d8) CR: 2
Stats: Strength 2 Dexterity 15 Constitution 10 Intelligence 2 Wisdom 12 Charisma 2
Saves: Fortitude 4 Reflex 6 Will 2 Initiative: 2
Armor Class: Normal 14 Touch 14 Flat-footed 12
Movement: Ground 15 Climb 15
Base Melee: Swarm d6 Disease
Location: Monster Manual I.239
Skills: Hide
Listen +6
Spot +7
Balance +10
Climb +10
Hide +14
Swim +110
Feats: Hide
Alertness
Weapon Finesse
Monster seed: 1:143745
Treasure Seed: 1:25547
Room 125 is 70' by 70'. There is a doorway 0' along the north wall, a unlocked simple wooden door that opens in and to the right 40' along the north wall, a doorway 0' along the west wall, a doorway 40' along the west wall, a stuck (bash DC13) simple wooden door that opens out and to the right 0' along the east wall, a doorway 40' along the east wall and a unlocked simple wooden door that opens in and to the right 60' along the east wall.
Medium Shadow
18hp (3d12) CR: 3
Stats: Strength 0 Dexterity 14 Constitution 0 Intelligence 6 Wisdom 12 Charisma 13
Saves: Fortitude 1 Reflex 3 Will 4 Initiative: 2
Armor Class: Normal 13 Touch 13 Flat-footed 11
Movement: Fly 40-Good
Base Melee: Incorporeal touch +2 = 1d6 Str
Location: Monster Manual I.221
Skills: Hide
Listen +7
Spot +7
Hide +8
Search +4
Feats: Hide
Alertness
Dodge
Monster seed: 1:143753
Treasure Seed: 1:25547
Room 126 is 60' by 70'. There is a unlocked simple wooden door that opens in and to the right 0' along the north wall, a doorway 40' along the north wall, a unlocked simple wooden door that opens in and to the left 0' along the east wall, a doorway 40' along the east wall and a doorway 0' along the south wall.
Room 127 is 50' by 40'. There is a doorway 0' along the west wall, a doorway 20' along the west wall, a doorway 20' along the east wall and a doorway 0' along the south wall.
Tiny Rat swarm
21hp (4d8) CR: 2
Stats: Strength 2 Dexterity 15 Constitution 10 Intelligence 2 Wisdom 12 Charisma 2
Saves: Fortitude 4 Reflex 6 Will 2 Initiative: 2
Armor Class: Normal 14 Touch 14 Flat-footed 12
Movement: Ground 15 Climb 15
Base Melee: Swarm d6 Disease
Location: Monster Manual I.239
Skills: Hide
Listen +6
Spot +7
Balance +10
Climb +10
Hide +14
Swim +110
Feats: Hide
Alertness
Weapon Finesse
Monster seed: 1:144288
Treasure Seed: 1:25547
Room 128 is 50' by 60'. There is a stuck (bash DC23) strong wooden door that opens out and to the left 40' along the west wall, a doorway 0' along the east wall and a stuck (bash DC13) simple wooden door that opens in and to the left 40' along the east wall.
Room 129 is 90' by 70'. There is a doorway 20' along the north wall, a doorway 40' along the north wall, a locked (bash DC13, pick DC15) simple wooden door that opens out and to the right 60' along the north wall, a unlocked simple wooden door that opens in and to the right 40' along the east wall, a doorway 0' along the south wall and a stuck (bash DC13) simple wooden door that opens out and to the left 40' along the south wall.
Room 130 is 50' by 30'. There is a doorway 0' along the north wall, a unlocked good wooden door that opens in and to the right 20' along the west wall and a doorway 20' along the east wall.
Tiny Rat swarm
20hp (4d8) CR: 2
Stats: Strength 2 Dexterity 15 Constitution 10 Intelligence 2 Wisdom 12 Charisma 2
Saves: Fortitude 4 Reflex 6 Will 2 Initiative: 2
Armor Class: Normal 14 Touch 14 Flat-footed 12
Movement: Ground 15 Climb 15
Base Melee: Swarm d6 Disease
Location: Monster Manual I.239
Skills: Hide
Listen +6
Spot +7
Balance +10
Climb +10
Hide +14
Swim +110
Feats: Hide
Alertness
Weapon Finesse
Monster seed: 1:144293
Treasure Seed: 1:25547
Room 131 is 90' by 70'. There is a doorway 40' along the north wall, a unlocked strong wooden door that slides up 0' along the south wall and a doorway 60' along the south wall.
Tiny Rat swarm
15hp (4d8) CR: 2
Stats: Strength 2 Dexterity 15 Constitution 10 Intelligence 2 Wisdom 12 Charisma 2
Saves: Fortitude 4 Reflex 6 Will 2 Initiative: 2
Armor Class: Normal 14 Touch 14 Flat-footed 12
Movement: Ground 15 Climb 15
Base Melee: Swarm d6 Disease
Location: Monster Manual I.239
Skills: Hide
Listen +6
Spot +7
Balance +10
Climb +10
Hide +14
Swim +110
Feats: Hide
Alertness
Weapon Finesse
Monster seed: 1:144355
Treasure Seed: 1:25547
Room 132 is 40' by 50'. There is a stuck (bash DC18) good wooden door that slides left 20' along the north wall, a stuck (bash DC13) simple wooden door that opens out and to the right 0' along the south wall and a doorway 20' along the south wall.
Tiny Rat swarm
10hp (4d8) CR: 2
Stats: Strength 2 Dexterity 15 Constitution 10 Intelligence 2 Wisdom 12 Charisma 2
Saves: Fortitude 4 Reflex 6 Will 2 Initiative: 2
Armor Class: Normal 14 Touch 14 Flat-footed 12
Movement: Ground 15 Climb 15
Base Melee: Swarm d6 Disease
Location: Monster Manual I.239
Skills: Hide
Listen +6
Spot +7
Balance +10
Climb +10
Hide +14
Swim +110
Feats: Hide
Alertness
Weapon Finesse
Monster seed: 1:144360
Treasure Seed: 1:25547
Room 133 is 50' by 30'. There is a locked (bash DC18, pick DC18) good wooden door that opens out and to the left 20' along the west wall and a locked (bash DC28, pick DC28) iron door that opens in and to the left 20' along the east wall.
Tiny Rat swarm
17hp (4d8) CR: 2
Stats: Strength 2 Dexterity 15 Constitution 10 Intelligence 2 Wisdom 12 Charisma 2
Saves: Fortitude 4 Reflex 6 Will 2 Initiative: 2
Armor Class: Normal 14 Touch 14 Flat-footed 12
Movement: Ground 15 Climb 15
Base Melee: Swarm d6 Disease
Location: Monster Manual I.239
Skills: Hide
Listen +6
Spot +7
Balance +10
Climb +10
Hide +14
Swim +110
Feats: Hide
Alertness
Weapon Finesse
Monster seed: 1:144395
Treasure Seed: 1:25547
Room 134 is 40' by 50'. There is a locked (bash DC18, pick DC18) good wooden door that opens out and to the left 0' along the north wall and a doorway 20' along the east wall.
Room 135 is 100' by 60'. There is a doorway 0' along the west wall, a doorway 20' along the west wall, a unlocked strong wooden door that opens out and to the left 50' along the east wall, a doorway 0' along the south wall and a unlocked stone door that opens out and to the left 40' along the south wall.
Room 136 is 50' by 70'. There is a doorway 0' along the north wall, a doorway 20' along the north wall, a locked (bash DC28, pick DC28) stone door that opens in and to the left 0' along the south wall and a unlocked simple wooden door that opens out and to the left 20' along the south wall.
Room 137 is 40' by 80'. There is a doorway 20' along the north wall, a doorway 20' along the east wall and a doorway 20' along the south wall.
Room 138 is 50' by 80'. There is a doorway 0' along the north wall, a doorway 20' along the north wall, a doorway 0' along the south wall, a doorway 20' along the south wall and a stuck (bash DC13) simple wooden door that opens out and to the right 40' along the south wall.
Tiny Rat swarm
27hp (4d8) CR: 2
Stats: Strength 2 Dexterity 15 Constitution 10 Intelligence 2 Wisdom 12 Charisma 2
Saves: Fortitude 4 Reflex 6 Will 2 Initiative: 2
Armor Class: Normal 14 Touch 14 Flat-footed 12
Movement: Ground 15 Climb 15
Base Melee: Swarm d6 Disease
Location: Monster Manual I.239
Skills: Hide
Listen +6
Spot +7
Balance +10
Climb +10
Hide +14
Swim +110
Feats: Hide
Alertness
Weapon Finesse
Monster seed: 1:144543
Treasure Seed: 1:25547
Room 139 is 40' by 50'. There is a locked (bash DC13, pick DC15) simple wooden door that opens in and to the right 0' along the west wall, a unlocked simple wooden door that opens in and to the left 0' along the east wall and a doorway 40' along the east wall.
Tiny Rat swarm
20hp (4d8) CR: 2
Stats: Strength 2 Dexterity 15 Constitution 10 Intelligence 2 Wisdom 12 Charisma 2
Saves: Fortitude 4 Reflex 6 Will 2 Initiative: 2
Armor Class: Normal 14 Touch 14 Flat-footed 12
Movement: Ground 15 Climb 15
Base Melee: Swarm d6 Disease
Location: Monster Manual I.239
Skills: Hide
Listen +6
Spot +7
Balance +10
Climb +10
Hide +14
Swim +110
Feats: Hide
Alertness
Weapon Finesse
Monster seed: 1:144561
Treasure Seed: 1:25547
Room 140 is 60' by 40'. There is a locked (bash DC18, pick DC18) good wooden door that opens in and to the right 0' along the north wall, a stuck (bash DC18) good wooden door that opens out and to the left 40' along the north wall, a doorway 0' along the east wall, a locked (bash DC28, pick DC28) stone door that opens out and to the left 0' along the south wall and a doorway 40' along the south wall.
Tiny Rat swarm
19hp (4d8) CR: 2
Stats: Strength 2 Dexterity 15 Constitution 10 Intelligence 2 Wisdom 12 Charisma 2
Saves: Fortitude 4 Reflex 6 Will 2 Initiative: 2
Armor Class: Normal 14 Touch 14 Flat-footed 12
Movement: Ground 15 Climb 15
Base Melee: Swarm d6 Disease
Location: Monster Manual I.239
Skills: Hide
Listen +6
Spot +7
Balance +10
Climb +10
Hide +14
Swim +110
Feats: Hide
Alertness
Weapon Finesse
Monster seed: 1:144758
Treasure Seed: 1:25547
Room 141 is 90' by 40'. There is a stuck (bash DC23) strong wooden door that opens out and to the left 0' along the north wall, a doorway 20' along the north wall, a locked (bash DC28, pick DC28) stone door that opens out and to the right 80' along the north wall, a doorway 40' along the south wall and a stuck (bash DC13) simple wooden door that opens out and to the right 60' along the south wall.
Tiny Rat swarm
5hp (4d8) CR: 2
Stats: Strength 2 Dexterity 15 Constitution 10 Intelligence 2 Wisdom 12 Charisma 2
Saves: Fortitude 4 Reflex 6 Will 2 Initiative: 2
Armor Class: Normal 14 Touch 14 Flat-footed 12
Movement: Ground 15 Climb 15
Base Melee: Swarm d6 Disease
Location: Monster Manual I.239
Skills: Hide
Listen +6
Spot +7
Balance +10
Climb +10
Hide +14
Swim +110
Feats: Hide
Alertness
Weapon Finesse
Monster seed: 1:144919
Treasure Seed: 1:25547
Room 142 is 50' by 30'. There is a stuck (bash DC13) simple wooden door that opens out and to the right 0' along the west wall, a doorway 0' along the east wall, a doorway 20' along the east wall and a doorway 0' along the south wall.
Tiny Rat swarm
17hp (4d8) CR: 2
Stats: Strength 2 Dexterity 15 Constitution 10 Intelligence 2 Wisdom 12 Charisma 2
Saves: Fortitude 4 Reflex 6 Will 2 Initiative: 2
Armor Class: Normal 14 Touch 14 Flat-footed 12
Movement: Ground 15 Climb 15
Base Melee: Swarm d6 Disease
Location: Monster Manual I.239
Skills: Hide
Listen +6
Spot +7
Balance +10
Climb +10
Hide +14
Swim +110
Feats: Hide
Alertness
Weapon Finesse
Monster seed: 1:144966
Treasure Seed: 1:25547
Room 143 is 40' by 100'. There is a doorway 0' along the west wall, a stuck (bash DC28) iron door that opens in and to the left 0' along the east wall, a stuck (bash DC28) stone door that opens in and to the right 20' along the east wall and a unlocked strong wooden door that opens out and to the right 40' along the east wall.
Tiny Rat swarm
11hp (4d8) CR: 2
Stats: Strength 2 Dexterity 15 Constitution 10 Intelligence 2 Wisdom 12 Charisma 2
Saves: Fortitude 4 Reflex 6 Will 2 Initiative: 2
Armor Class: Normal 14 Touch 14 Flat-footed 12
Movement: Ground 15 Climb 15
Base Melee: Swarm d6 Disease
Location: Monster Manual I.239
Skills: Hide
Listen +6
Spot +7
Balance +10
Climb +10
Hide +14
Swim +110
Feats: Hide
Alertness
Weapon Finesse
Monster seed: 1:145038
Treasure Seed: 1:25547
Room 144 is 50' by 30'. There is a unlocked stone door that opens out and to the left 0' along the north wall, a doorway 0' along the south wall and a unlocked simple wooden door that opens out and to the left 20' along the south wall.
Tiny Rat swarm
11hp (4d8) CR: 2
Stats: Strength 2 Dexterity 15 Constitution 10 Intelligence 2 Wisdom 12 Charisma 2
Saves: Fortitude 4 Reflex 6 Will 2 Initiative: 2
Armor Class: Normal 14 Touch 14 Flat-footed 12
Movement: Ground 15 Climb 15
Base Melee: Swarm d6 Disease
Location: Monster Manual I.239
Skills: Hide
Listen +6
Spot +7
Balance +10
Climb +10
Hide +14
Swim +110
Feats: Hide
Alertness
Weapon Finesse
Monster seed: 1:145071
Treasure Seed: 1:25547
Room 145 is 60' by 40'. There is a unlocked strong wooden door that opens in and to the right 0' along the north wall, a unlocked good wooden door that opens in and to the right 40' along the north wall, a stuck (bash DC23) strong wooden door that opens in and to the left 0' along the south wall, a locked (bash DC28, pick DC28) stone door that opens out and to the right 20' along the south wall and a doorway 40' along the south wall.
Tiny Rat swarm
18hp (4d8) CR: 2
Stats: Strength 2 Dexterity 15 Constitution 10 Intelligence 2 Wisdom 12 Charisma 2
Saves: Fortitude 4 Reflex 6 Will 2 Initiative: 2
Armor Class: Normal 14 Touch 14 Flat-footed 12
Movement: Ground 15 Climb 15
Base Melee: Swarm d6 Disease
Location: Monster Manual I.239
Skills: Hide
Listen +6
Spot +7
Balance +10
Climb +10
Hide +14
Swim +110
Feats: Hide
Alertness
Weapon Finesse
Monster seed: 1:145074
Treasure Seed: 1:25547
Room 146 is 50' by 40'. There is a locked (bash DC13, pick DC15) simple wooden door that opens in and to the left 0' along the north wall, a doorway 0' along the south wall, a doorway 20' along the south wall and a locked (bash DC13, pick DC15) simple wooden door that slides right 40' along the south wall.
Room 147 is 40' by 30'. There is a doorway 0' along the east wall, a locked (bash DC25, pick DC25) strong wooden door that opens in and to the left 20' along the east wall and a doorway 0' along the south wall.
Room 148 is 40' by 90'. There is a doorway 20' along the north wall and a unlocked strong wooden door that opens in and to the right 20' along the south wall.
Room 149 is 90' by 60'. There is a stuck (bash DC13) simple wooden door that opens in and to the right 60' along the north wall, a stuck (bash DC13) simple wooden door that opens in and to the right 0' along the south wall and a stuck (bash DC18) good wooden door that opens in and to the left 40' along the south wall.
Medium Gargoyle
208hp (4d8+193) CR: 4
Stats: Strength 15 Dexterity 14 Constitution 18 Intelligence 6 Wisdom 11 Charisma 7
Saves: Fortitude 5 Reflex 6 Will 4 Initiative: 2 Grapple: 6
Armor Class: Normal 16 Touch 12 Flat-footed 14
Movement: Ground 40 Fly 60-Average
Base Melee: Claw +2 = d4+2
Full Melee: 2x Claw +2 = d4+2 and Bite +0 = d6+1 and Gore +0 = d6+1
Location: Monster Manual I.113
Skills: Hide
Hide +7
Listen +4
Spot +4
Feats: Hide
Multiattack
Toughness
Medium Gargoyle 213hp
Medium Gargoyle 209hp
Medium Gargoyle 203hp
Medium Gargoyle 208hp
Medium Gargoyle 205hp
Medium Gargoyle 215hp
Medium Gargoyle 210hp
Medium Gargoyle 213hp
Treasure: (10,484.4gp)
Coins (2,078.4gp): 188 platinum pieces, 170 gold pieces, 253 silver pieces and 310 copper pieces
Gems: (625gp) Hide
Carnelian (32gp)
2 Azurites (11; 13gp)
Peridot (25gp)
Bloodstone (23gp)
2 Nalachite (11; 12gp)
5 Blue quartzes (15; 14; 10; 12; 14gp)
3 Obsidian (11; 11; 13gp)
4 Lapis lazuli (15; 10; 11; 13gp)
Smoky quartz (42gp)
2 Zircons (38; 30gp)
4 Rhodochrosites (11; 10; 12; 12gp)
2 Tiger eye turquoises (12; 11gp)
2 Moss agates (11; 12gp)
2 Hematites (11; 12gp)
Eye agate (13gp)
Sard (25gp)
Chalcedony (38gp)
Citrine (37gp)
Irregular freshwater pearl (12gp)
Art Objects: (374gp) Hide
5 Carved ivory statuettes (23; 37; 10; 17; 15gp)
Finely wrought small gold bracelet (11gp)
5 Silver ewers (13; 17; 20; 36; 18gp)
Silver chalice with nalachite gems (25gp)
5 Carved bone statuettes (34; 36; 18; 21; 23gp)
Items: (7,407gp) Hide
Wizard scroll of Flaming sphere, Animate rope, Animate rope (200gp)
4 Darkwood buckler (205gp)
3 Masterwork Heavy steel shield (170gp)
5 Masterwork Hide armor (165gp)
2 Chainmail (150gp)
2 Breastplate (200gp)
Masterwork Studded leather (175gp)
3 Masterwork Leather armor (160gp)
Trident Masterwork (165gp)
Masterwork Tower steel shield (180gp)
Small Masterwork Padded armor (155gp)
3 Masterwork Scale mail (200gp)
2 Quaal's feather token, fan (200gp)
Superior lock (150gp)
2 Unguent of timelessness (150gp)
Darkwood shield (257gp)
Cleric scroll of Summon monster II (150gp)
Short sword Masterwork (160gp)
Magnifying glass (100gp)
Chain shirt (100gp)
Composite shortbow Masterwork (225gp)
Silvered longsword Masterwork (255gp)
Small Chain shirt (100gp)
Small Masterwork Scale mail (200gp)
Heavy crossbow Masterwork (200gp)
Monster seed: 1:145079
Treasure Seed: 1:25547
Room 150 is 40' by 30'. There is a doorway 0' along the north wall, a doorway 0' along the east wall and a doorway 20' along the south wall.
Room 151 is 50' by 80'. There is a stuck (bash DC28) iron door that opens in and to the right 0' along the north wall, a doorway 20' along the north wall and a doorway 0' along the south wall.
Room 152 is 40' by 50'. There is a doorway 0' along the north wall, a doorway 0' along the east wall, a unlocked simple wooden door that opens in and to the left 40' along the east wall and a unlocked stone door that opens in and to the right 0' along the south wall.
Room 153 is 40' by 50'. There is a unlocked stone door that opens out and to the right 20' along the north wall and a doorway 20' along the south wall.
Room 154 is 80' by 30'. There is a doorway 0' along the north wall, a locked (bash DC28, pick DC28) stone door that opens in and to the left 0' along the east wall, a locked (bash DC13, pick DC15) simple wooden door that opens out and to the right 20' along the south wall and a doorway 60' along the south wall.
Medium Shadow
22hp (3d12) CR: 3
Stats: Strength 0 Dexterity 14 Constitution 0 Intelligence 6 Wisdom 12 Charisma 13
Saves: Fortitude 1 Reflex 3 Will 4 Initiative: 2
Armor Class: Normal 13 Touch 13 Flat-footed 11
Movement: Fly 40-Good
Base Melee: Incorporeal touch +2 = 1d6 Str
Location: Monster Manual I.221
Skills: Hide
Listen +7
Spot +7
Hide +8
Search +4
Feats: Hide
Alertness
Dodge
Monster seed: 1:148835
Treasure Seed: 1:28729
Room 155 is 40' by 40'. There is a locked (bash DC18, pick DC18) good wooden door that opens out and to the right 20' along the north wall, a doorway 30' along the east wall, a stuck (bash DC13) simple wooden door that opens in and to the right 0' along the south wall and a doorway 20' along the south wall.
Room 156 is 60' by 80'. There is a unlocked strong wooden door that opens out and to the right 0' along the north wall, a doorway 40' along the north wall, a doorway 0' along the east wall, a doorway 70' along the east wall, a locked (bash DC18, pick DC18) good wooden door that slides left 0' along the south wall and a stuck (bash DC18) good wooden door that opens in and to the right 40' along the south wall.
Medium Shadow
24hp (3d12) CR: 3
Stats: Strength 0 Dexterity 14 Constitution 0 Intelligence 6 Wisdom 12 Charisma 13
Saves: Fortitude 1 Reflex 3 Will 4 Initiative: 2
Armor Class: Normal 13 Touch 13 Flat-footed 11
Movement: Fly 40-Good
Base Melee: Incorporeal touch +2 = 1d6 Str
Location: Monster Manual I.221
Skills: Hide
Listen +7
Spot +7
Hide +8
Search +4
Feats: Hide
Alertness
Dodge
Monster seed: 1:148948
Treasure Seed: 1:28729
Room 157 is 50' by 30'. There is a locked (bash DC13, pick DC15) simple wooden door that opens in and to the right 0' along the north wall, a unlocked simple wooden door that opens in and to the left 20' along the north wall and a doorway 20' along the south wall.
Tiny Rat swarm
15hp (4d8) CR: 2
Stats: Strength 2 Dexterity 15 Constitution 10 Intelligence 2 Wisdom 12 Charisma 2
Saves: Fortitude 4 Reflex 6 Will 2 Initiative: 2
Armor Class: Normal 14 Touch 14 Flat-footed 12
Movement: Ground 15 Climb 15
Base Melee: Swarm d6 Disease
Location: Monster Manual I.239
Skills: Hide
Listen +6
Spot +7
Balance +10
Climb +10
Hide +14
Swim +110
Feats: Hide
Alertness
Weapon Finesse
Monster seed: 1:149040
Treasure Seed: 1:28729
Room 158 is 100' by 40'. There is a stuck (bash DC13) simple wooden door that opens out and to the left 80' along the north wall and a doorway 20' along the east wall.
Tiny Rat swarm
14hp (4d8) CR: 2
Stats: Strength 2 Dexterity 15 Constitution 10 Intelligence 2 Wisdom 12 Charisma 2
Saves: Fortitude 4 Reflex 6 Will 2 Initiative: 2
Armor Class: Normal 14 Touch 14 Flat-footed 12
Movement: Ground 15 Climb 15
Base Melee: Swarm d6 Disease
Location: Monster Manual I.239
Skills: Hide
Listen +6
Spot +7
Balance +10
Climb +10
Hide +14
Swim +110
Feats: Hide
Alertness
Weapon Finesse
Monster seed: 1:149087
Treasure Seed: 1:28729
Room 159 is 100' by 50'. There is a stuck (bash DC28) iron door that opens in and to the left 0' along the north wall and a locked (bash DC25, pick DC25) strong wooden door that opens out and to the right 40' along the east wall.
Room 160 is 70' by 40'. There is a doorway 40' along the north wall and a doorway 0' along the south wall.
Tiny Rat swarm
23hp (4d8) CR: 2
Stats: Strength 2 Dexterity 15 Constitution 10 Intelligence 2 Wisdom 12 Charisma 2
Saves: Fortitude 4 Reflex 6 Will 2 Initiative: 2
Armor Class: Normal 14 Touch 14 Flat-footed 12
Movement: Ground 15 Climb 15
Base Melee: Swarm d6 Disease
Location: Monster Manual I.239
Skills: Hide
Listen +6
Spot +7
Balance +10
Climb +10
Hide +14
Swim +110
Feats: Hide
Alertness
Weapon Finesse
Monster seed: 1:149244
Treasure Seed: 1:28729
Room 161 is 60' by 50'. There is a locked (bash DC28, pick DC28) iron door that opens in and to the right 0' along the north wall, a unlocked simple wooden door that opens out and to the right 20' along the north wall, a stuck (bash DC18) good wooden door that slides right 40' along the east wall and a unlocked good wooden door that opens in and to the left 0' along the south wall.
Tiny Rat swarm
15hp (4d8) CR: 2
Stats: Strength 2 Dexterity 15 Constitution 10 Intelligence 2 Wisdom 12 Charisma 2
Saves: Fortitude 4 Reflex 6 Will 2 Initiative: 2
Armor Class: Normal 14 Touch 14 Flat-footed 12
Movement: Ground 15 Climb 15
Base Melee: Swarm d6 Disease
Location: Monster Manual I.239
Skills: Hide
Listen +6
Spot +7
Balance +10
Climb +10
Hide +14
Swim +110
Feats: Hide
Alertness
Weapon Finesse
Monster seed: 1:149247
Treasure Seed: 1:28729
Room 162 is 80' by 100'. There is a stuck (bash DC28) stone door that opens in and to the left 60' along the north wall, a doorway 0' along the west wall, a doorway 20' along the west wall, a unlocked iron door that opens in and to the left 60' along the west wall, a stuck (bash DC13) simple wooden door that slides right 80' along the west wall, a stuck (bash DC13) simple wooden door that opens in and to the right 0' along the east wall, a doorway 40' along the east wall, a doorway 80' along the east wall, a stuck (bash DC18) good wooden door that opens in and to the left 60' along the south wall and a locked (bash DC18, pick DC18) good wooden door that opens out and to the left 70' along the south wall.
Room 163 is 40' by 60'. There is a locked (bash DC18, pick DC18) good wooden door that opens out and to the left 0' along the north wall, a doorway 0' along the west wall, a doorway 20' along the west wall, a stuck (bash DC18) good wooden door that opens in and to the right 0' along the east wall, a doorway 50' along the east wall and a stuck (bash DC28) iron door that opens in and to the left 0' along the south wall.
Tiny Rat swarm
17hp (4d8) CR: 2
Stats: Strength 2 Dexterity 15 Constitution 10 Intelligence 2 Wisdom 12 Charisma 2
Saves: Fortitude 4 Reflex 6 Will 2 Initiative: 2
Armor Class: Normal 14 Touch 14 Flat-footed 12
Movement: Ground 15 Climb 15
Base Melee: Swarm d6 Disease
Location: Monster Manual I.239
Skills: Hide
Listen +6
Spot +7
Balance +10
Climb +10
Hide +14
Swim +110
Feats: Hide
Alertness
Weapon Finesse
Monster seed: 1:149887
Treasure Seed: 1:28729
Room 164 is 90' by 60'. There is a doorway 0' along the north wall, a unlocked stone door that opens out and to the right 20' along the north wall, a doorway 0' along the east wall, a unlocked iron door that opens in and to the left 20' along the east wall and a locked (bash DC25, pick DC25) strong wooden door that opens in and to the left 20' along the south wall.
Room 165 is 50' by 60'. There is a stuck (bash DC23) strong wooden door that opens in and to the right 20' along the north wall, a stuck (bash DC18) good wooden door that opens out and to the left 40' along the north wall, a doorway 0' along the west wall, a unlocked strong wooden door that opens in and to the right 0' along the south wall, a locked (bash DC13, pick DC15) simple wooden door that opens in and to the right 20' along the south wall and a unlocked simple wooden door that opens in and to the right 40' along the south wall.
Room 166 is 40' by 70'. There is a locked (bash DC25, pick DC25) strong wooden door that opens in and to the left 0' along the north wall, a doorway 20' along the north wall and a unlocked simple wooden door that opens in and to the left 20' along the south wall.
Tiny Rat swarm
18hp (4d8) CR: 2
Stats: Strength 2 Dexterity 15 Constitution 10 Intelligence 2 Wisdom 12 Charisma 2
Saves: Fortitude 4 Reflex 6 Will 2 Initiative: 2
Armor Class: Normal 14 Touch 14 Flat-footed 12
Movement: Ground 15 Climb 15
Base Melee: Swarm d6 Disease
Location: Monster Manual I.239
Skills: Hide
Listen +6
Spot +7
Balance +10
Climb +10
Hide +14
Swim +110
Feats: Hide
Alertness
Weapon Finesse
Monster seed: 1:150059
Treasure Seed: 1:28729
Room 167 is 60' by 80'. There is a doorway 0' along the north wall, a doorway 40' along the north wall, a doorway 70' along the east wall and a doorway 20' along the south wall.
Tiny Rat swarm
19hp (4d8) CR: 2
Stats: Strength 2 Dexterity 15 Constitution 10 Intelligence 2 Wisdom 12 Charisma 2
Saves: Fortitude 4 Reflex 6 Will 2 Initiative: 2
Armor Class: Normal 14 Touch 14 Flat-footed 12
Movement: Ground 15 Climb 15
Base Melee: Swarm d6 Disease
Location: Monster Manual I.239
Skills: Hide
Listen +6
Spot +7
Balance +10
Climb +10
Hide +14
Swim +110
Feats: Hide
Alertness
Weapon Finesse
Monster seed: 1:150067
Treasure Seed: 1:28729
Room 168 is 100' by 60'. There is a doorway 0' along the west wall, a doorway 0' along the east wall, a locked (bash DC13, pick DC15) simple wooden door that opens in and to the right 40' along the east wall, a locked (bash DC18, pick DC18) good wooden door that opens in and to the right 50' along the east wall and a stuck (bash DC28) stone door that opens in and to the left 20' along the south wall.
Room 169 is 80' by 70'. There is a stuck (bash DC13) simple wooden door that opens in and to the right 0' along the west wall and a doorway 60' along the east wall.
Room 170 is 70' by 100'. There is and a doorway 60' along the south wall.
Room 171 is 80' by 70'. There is a doorway 20' along the north wall and a doorway 40' along the east wall.
Room 172 is 70' by 70'. There is a stuck (bash DC13) simple wooden door that opens out and to the right 0' along the north wall, a doorway 60' along the north wall, a doorway 0' along the west wall, a stuck (bash DC18) good wooden door that opens in and to the right 20' along the west wall and a unlocked simple wooden door that opens in and to the right 60' along the west wall.
Room 173 is 40' by 30'. There is a locked (bash DC13, pick DC15) simple wooden door that opens out and to the left 0' along the north wall and a doorway 0' along the south wall.
Room 174 is 80' by 30'. There is a doorway 20' along the north wall, a doorway 60' along the north wall, a doorway 20' along the east wall and a unlocked good wooden door that opens in and to the left 40' along the south wall.
Room 175 is 50' by 30'. There is a stuck (bash DC13) simple wooden door that opens out and to the left 20' along the north wall and a doorway 20' along the south wall.
Room 176 is 60' by 80'. There is a unlocked stone door that opens out and to the right 40' along the north wall, a stuck (bash DC18) good wooden door that opens out and to the right 20' along the west wall, a unlocked strong wooden door that opens out and to the right 0' along the east wall, a stuck (bash DC13) simple wooden door that opens in and to the right 60' along the east wall and a stuck (bash DC13) simple wooden door that slides up 50' along the south wall.
Room 177 is 40' by 50'. There is a unlocked simple wooden door that opens in and to the left 20' along the north wall, a doorway 0' along the west wall and a doorway 40' along the west wall.
Tiny Rat swarm
20hp (4d8) CR: 2
Stats: Strength 2 Dexterity 15 Constitution 10 Intelligence 2 Wisdom 12 Charisma 2
Saves: Fortitude 4 Reflex 6 Will 2 Initiative: 2
Armor Class: Normal 14 Touch 14 Flat-footed 12
Movement: Ground 15 Climb 15
Base Melee: Swarm d6 Disease
Location: Monster Manual I.239
Skills: Hide
Listen +6
Spot +7
Balance +10
Climb +10
Hide +14
Swim +110
Feats: Hide
Alertness
Weapon Finesse
Monster seed: 1:150095
Treasure Seed: 1:28729
Room 178 is 80' by 30'. There is a locked (bash DC18, pick DC18) good wooden door that slides left 20' along the west wall, a unlocked simple wooden door that opens out and to the left 0' along the east wall and a doorway 20' along the east wall.
Room 179 is 100' by 30'. There is a stuck (bash DC13) simple wooden door that opens out and to the left 20' along the north wall, a unlocked simple wooden door that opens out and to the left 60' along the north wall, a stuck (bash DC18) good wooden door that opens in and to the left 0' along the west wall, a unlocked strong wooden door that opens in and to the left 20' along the west wall and a doorway 20' along the east wall.
Room 180 is 80' by 40'. There is a unlocked simple wooden door that opens out and to the left 0' along the west wall, a doorway 20' along the west wall, a stuck (bash DC23) strong wooden door that opens out and to the left 0' along the east wall, a doorway 20' along the east wall and a stuck (bash DC18) good wooden door that opens in and to the left 70' along the south wall.
Tiny Rat swarm
20hp (4d8) CR: 2
Stats: Strength 2 Dexterity 15 Constitution 10 Intelligence 2 Wisdom 12 Charisma 2
Saves: Fortitude 4 Reflex 6 Will 2 Initiative: 2
Armor Class: Normal 14 Touch 14 Flat-footed 12
Movement: Ground 15 Climb 15
Base Melee: Swarm d6 Disease
Location: Monster Manual I.239
Skills: Hide
Listen +6
Spot +7
Balance +10
Climb +10
Hide +14
Swim +110
Feats: Hide
Alertness
Weapon Finesse
Monster seed: 1:150252
Treasure Seed: 1:28729
Room 181 is 70' by 40'. There is a doorway 20' along the west wall and a stuck (bash DC13) simple wooden door that opens out and to the left 0' along the east wall.
Medium Shadow
28hp (3d12) CR: 3
Stats: Strength 0 Dexterity 14 Constitution 0 Intelligence 6 Wisdom 12 Charisma 13
Saves: Fortitude 1 Reflex 3 Will 4 Initiative: 2
Armor Class: Normal 13 Touch 13 Flat-footed 11
Movement: Fly 40-Good
Base Melee: Incorporeal touch +2 = 1d6 Str
Location: Monster Manual I.221
Skills: Hide
Listen +7
Spot +7
Hide +8
Search +4
Feats: Hide
Alertness
Dodge
Monster seed: 1:150594
Treasure Seed: 1:28729
Room 182 is 90' by 30'. There is a doorway 0' along the west wall, a unlocked iron door that opens out and to the right 20' along the east wall and a doorway 40' along the south wall.
Room 183 is 100' by 60'. There is a stuck (bash DC13) simple wooden door that opens in and to the right 0' along the east wall and a unlocked iron door that opens in and to the left 90' along the south wall.
Room 184 is 100' by 30'. There is a doorway 0' along the north wall, a doorway 0' along the east wall, a locked (bash DC28, pick DC28) stone door that opens out and to the left 20' along the east wall and a doorway 0' along the south wall.
Medium Shadow
4hp (3d12) CR: 3
Stats: Strength 0 Dexterity 14 Constitution 0 Intelligence 6 Wisdom 12 Charisma 13
Saves: Fortitude 1 Reflex 3 Will 4 Initiative: 2
Armor Class: Normal 13 Touch 13 Flat-footed 11
Movement: Fly 40-Good
Base Melee: Incorporeal touch +2 = 1d6 Str
Location: Monster Manual I.221
Skills: Hide
Listen +7
Spot +7
Hide +8
Search +4
Feats: Hide
Alertness
Dodge
Monster seed: 1:150788
Treasure Seed: 1:28729
Room 185 is 50' by 90'. There is a unlocked simple wooden door that opens out and to the left 20' along the west wall, a stuck (bash DC13) simple wooden door that opens in and to the right 40' along the west wall, a unlocked good wooden door that opens out and to the right 20' along the east wall, a locked (bash DC25, pick DC25) strong wooden door that opens in and to the right 40' along the east wall and a doorway 80' along the east wall.
Room 186 is 70' by 70'. There is a unlocked good wooden door that opens in and to the left 20' along the west wall, a doorway 40' along the west wall, a doorway 20' along the east wall, a doorway 40' along the south wall and a locked (bash DC25, pick DC25) strong wooden door that opens in and to the left 60' along the south wall.
Room 187 is 80' by 60'. There is a stuck (bash DC23) strong wooden door that opens in and to the right 60' along the north wall, a locked (bash DC18, pick DC18) good wooden door that opens out and to the right 20' along the west wall, a unlocked good wooden door that opens out and to the left 50' along the east wall and a stuck (bash DC13) simple wooden door that opens in and to the right 40' along the south wall.
Medium Shadow
27hp (3d12) CR: 3
Stats: Strength 0 Dexterity 14 Constitution 0 Intelligence 6 Wisdom 12 Charisma 13
Saves: Fortitude 1 Reflex 3 Will 4 Initiative: 2
Armor Class: Normal 13 Touch 13 Flat-footed 11
Movement: Fly 40-Good
Base Melee: Incorporeal touch +2 = 1d6 Str
Location: Monster Manual I.221
Skills: Hide
Listen +7
Spot +7
Hide +8
Search +4
Feats: Hide
Alertness
Dodge
Monster seed: 1:150810
Treasure Seed: 1:28729
Room 188 is 60' by 100'. There is a stuck (bash DC23) strong wooden door that slides down 20' along the north wall, a doorway 80' along the east wall, a doorway 0' along the south wall and a doorway 20' along the south wall.
Medium Shadow
25hp (3d12) CR: 3
Stats: Strength 0 Dexterity 14 Constitution 0 Intelligence 6 Wisdom 12 Charisma 13
Saves: Fortitude 1 Reflex 3 Will 4 Initiative: 2
Armor Class: Normal 13 Touch 13 Flat-footed 11
Movement: Fly 40-Good
Base Melee: Incorporeal touch +2 = 1d6 Str
Location: Monster Manual I.221
Skills: Hide
Listen +7
Spot +7
Hide +8
Search +4
Feats: Hide
Alertness
Dodge
Monster seed: 1:150916
Treasure Seed: 1:28729
Room 189 is 90' by 60'. There is a locked (bash DC18, pick DC18) good wooden door that opens out and to the left 0' along the north wall, a stuck (bash DC18) good wooden door that opens out and to the right 20' along the north wall, a doorway 40' along the north wall, a doorway 80' along the north wall, a stuck (bash DC28) iron door that opens in and to the right 0' along the south wall and a unlocked strong wooden door that opens in and to the right 60' along the south wall.
Room 190 is 40' by 30'. There is a stuck (bash DC28) iron door that opens out and to the left 0' along the west wall, a stuck (bash DC18) good wooden door that opens out and to the left 0' along the east wall and a locked (bash DC13, pick DC15) simple wooden door that opens out and to the right 0' along the south wall.
Medium Shadow
14hp (3d12) CR: 3
Stats: Strength 0 Dexterity 14 Constitution 0 Intelligence 6 Wisdom 12 Charisma 13
Saves: Fortitude 1 Reflex 3 Will 4 Initiative: 2
Armor Class: Normal 13 Touch 13 Flat-footed 11
Movement: Fly 40-Good
Base Melee: Incorporeal touch +2 = 1d6 Str
Location: Monster Manual I.221
Skills: Hide
Listen +7
Spot +7
Hide +8
Search +4
Feats: Hide
Alertness
Dodge
Monster seed: 1:150949
Treasure Seed: 1:28729
Room 191 is 40' by 40'. There is a unlocked strong wooden door that opens out and to the right 0' along the west wall, a doorway 0' along the east wall and a unlocked simple wooden door that opens out and to the right 0' along the south wall.
Room 192 is 70' by 50'. There is a doorway 0' along the west wall and a doorway 60' along the south wall.
Medium Shadow
20hp (3d12) CR: 3
Stats: Strength 0 Dexterity 14 Constitution 0 Intelligence 6 Wisdom 12 Charisma 13
Saves: Fortitude 1 Reflex 3 Will 4 Initiative: 2
Armor Class: Normal 13 Touch 13 Flat-footed 11
Movement: Fly 40-Good
Base Melee: Incorporeal touch +2 = 1d6 Str
Location: Monster Manual I.221
Skills: Hide
Listen +7
Spot +7
Hide +8
Search +4
Feats: Hide
Alertness
Dodge
Monster seed: 1:151155
Treasure Seed: 1:28729
Room 193 is 80' by 60'. There is a doorway 60' along the north wall, a locked (bash DC28, pick DC28) stone door that opens in and to the left 20' along the west wall, a stuck (bash DC28) iron door that opens in and to the left 0' along the south wall, a stuck (bash DC23) strong wooden door that opens in and to the left 40' along the south wall and a stuck (bash DC23) strong wooden door that opens out and to the right 60' along the south wall.
Medium Shadow
28hp (3d12) CR: 3
Stats: Strength 0 Dexterity 14 Constitution 0 Intelligence 6 Wisdom 12 Charisma 13
Saves: Fortitude 1 Reflex 3 Will 4 Initiative: 2
Armor Class: Normal 13 Touch 13 Flat-footed 11
Movement: Fly 40-Good
Base Melee: Incorporeal touch +2 = 1d6 Str
Location: Monster Manual I.221
Skills: Hide
Listen +7
Spot +7
Hide +8
Search +4
Feats: Hide
Alertness
Dodge
Monster seed: 1:151173
Treasure Seed: 1:28729
Room 194 is 40' by 40'. There is a stuck (bash DC18) good wooden door that opens out and to the right 0' along the north wall, a unlocked strong wooden door that opens out and to the left 20' along the north wall, a doorway 0' along the east wall, a stuck (bash DC28) stone door that opens out and to the left 0' along the south wall and a stuck (bash DC23) strong wooden door that opens out and to the right 20' along the south wall.
Room 195 is 90' by 40'. There is a doorway 0' along the north wall, a stuck (bash DC18) good wooden door that opens in and to the right 60' along the north wall, a doorway 0' along the south wall and a doorway 80' along the south wall.
Medium Shadow
17hp (3d12) CR: 3
Stats: Strength 0 Dexterity 14 Constitution 0 Intelligence 6 Wisdom 12 Charisma 13
Saves: Fortitude 1 Reflex 3 Will 4 Initiative: 2
Armor Class: Normal 13 Touch 13 Flat-footed 11
Movement: Fly 40-Good
Base Melee: Incorporeal touch +2 = 1d6 Str
Location: Monster Manual I.221
Skills: Hide
Listen +7
Spot +7
Hide +8
Search +4
Feats: Hide
Alertness
Dodge
Monster seed: 1:151416
Treasure Seed: 1:28729
Room 196 is 50' by 80'. There is a locked (bash DC18, pick DC18) good wooden door that opens out and to the left 0' along the west wall, a stuck (bash DC23) strong wooden door that opens in and to the right 20' along the west wall, a doorway 0' along the east wall, a doorway 20' along the east wall and a doorway 40' along the south wall.
Room 197 is 40' by 40'. There is a unlocked strong wooden door that opens out and to the right 0' along the north wall, a doorway 20' along the north wall, a doorway 0' along the west wall, a stuck (bash DC28) stone door that opens out and to the left 20' along the west wall, a unlocked iron door that opens out and to the left 0' along the east wall, a doorway 0' along the south wall and a stuck (bash DC13) simple wooden door that opens out and to the left 20' along the south wall.
Medium Shadow
16hp (3d12) CR: 3
Stats: Strength 0 Dexterity 14 Constitution 0 Intelligence 6 Wisdom 12 Charisma 13
Saves: Fortitude 1 Reflex 3 Will 4 Initiative: 2
Armor Class: Normal 13 Touch 13 Flat-footed 11
Movement: Fly 40-Good
Base Melee: Incorporeal touch +2 = 1d6 Str
Location: Monster Manual I.221
Skills: Hide
Listen +7
Spot +7
Hide +8
Search +4
Feats: Hide
Alertness
Dodge
Monster seed: 1:151491
Treasure Seed: 1:28729
Room 198 is 60' by 30'. There is a doorway 0' along the west wall and a doorway 0' along the east wall.
Medium Shadow
27hp (3d12) CR: 3
Stats: Strength 0 Dexterity 14 Constitution 0 Intelligence 6 Wisdom 12 Charisma 13
Saves: Fortitude 1 Reflex 3 Will 4 Initiative: 2
Armor Class: Normal 13 Touch 13 Flat-footed 11
Movement: Fly 40-Good
Base Melee: Incorporeal touch +2 = 1d6 Str
Location: Monster Manual I.221
Skills: Hide
Listen +7
Spot +7
Hide +8
Search +4
Feats: Hide
Alertness
Dodge
Monster seed: 1:151559
Treasure Seed: 1:28729
Room 199 is 60' by 70'. There is a doorway 40' along the north wall and a doorway 0' along the south wall.
Medium Shadow
22hp (3d12) CR: 3
Stats: Strength 0 Dexterity 14 Constitution 0 Intelligence 6 Wisdom 12 Charisma 13
Saves: Fortitude 1 Reflex 3 Will 4 Initiative: 2
Armor Class: Normal 13 Touch 13 Flat-footed 11
Movement: Fly 40-Good
Base Melee: Incorporeal touch +2 = 1d6 Str
Location: Monster Manual I.221
Skills: Hide
Listen +7
Spot +7
Hide +8
Search +4
Feats: Hide
Alertness
Dodge
Monster seed: 1:151711
Treasure Seed: 1:28729
Room 200 is 40' by 30'. There is a stuck (bash DC18) good wooden door that opens in and to the left 0' along the west wall, a doorway 0' along the east wall and a locked (bash DC25, pick DC25) strong wooden door that opens out and to the right 20' along the east wall.
Room 201 is 90' by 30'. There is a doorway 40' along the north wall, a doorway 60' along the north wall, a stuck (bash DC13) simple wooden door that opens out and to the left 80' along the north wall, a doorway 60' along the south wall and a locked (bash DC28, pick DC28) stone door that opens in and to the left 80' along the south wall.
Room 202 is 50' by 30'. There is a doorway 0' along the north wall, a stuck (bash DC13) simple wooden door that opens in and to the right 40' along the north wall and a locked (bash DC13, pick DC15) simple wooden door that opens out and to the left 20' along the south wall.
Medium Doppleganger
29hp (4d8+4) CR: 3
Stats: Strength 12 Dexterity 13 Constitution 12 Intelligence 13 Wisdom 14 Charisma 13
Saves: Fortitude 6 Reflex 5 Will 6 Initiative: 1 Grapple: 5
Armor Class: Normal 15 Touch 11 Flat-footed 14
Movement: Ground 30
Base Melee: Slam +1 = d6+1
Location: Monster Manual I.67
Skills: Hide
Bluff +10
Diplomacy +3
Disguise +9
Intimidate +3
Listen +6
Sense Motive +6
Spot +6
Feats: Hide
Dodge
Great Fortitude
Treasure: (2,125.2gp)
Coins (421.2gp): 40 platinum pieces, 19 gold pieces and 22 silver pieces
Gems: (121gp) Hide
Bloodstone (34gp)
Carnelian (31gp)
Citrine (56gp)
Art Objects: (79gp) Hide
Silver ewer (52gp)
Carved ivory statuette (27gp)
Items: (1,504gp) Hide
Masterwork Hide armor (165gp)
Potion of bull's strength (300gp)
Wand of light with 20 charges remaining (150gp)
Cleric scroll of Tongues (200gp)
Small Breastplate (200gp)
Masterwork Light steel shield (159gp)
Wand of detect magic with 44 charges remaining (330gp)
Monster seed: 1:151714
Treasure Seed: 1:28729
Room 203 is 50' by 40'. There is a unlocked strong wooden door that slides left 0' along the north wall, a stuck (bash DC28) iron door that opens out and to the left 40' along the north wall, a stuck (bash DC13) simple wooden door that opens out and to the left 0' along the south wall, a doorway 20' along the south wall and a doorway 40' along the south wall.
Medium Shadow
34hp (3d12) CR: 3
Stats: Strength 0 Dexterity 14 Constitution 0 Intelligence 6 Wisdom 12 Charisma 13
Saves: Fortitude 1 Reflex 3 Will 4 Initiative: 2
Armor Class: Normal 13 Touch 13 Flat-footed 11
Movement: Fly 40-Good
Base Melee: Incorporeal touch +2 = 1d6 Str
Location: Monster Manual I.221
Skills: Hide
Listen +7
Spot +7
Hide +8
Search +4
Feats: Hide
Alertness
Dodge
Monster seed: 1:151908
Treasure Seed: 1:28941
Room 204 is 60' by 40'. There is a unlocked simple wooden door that opens in and to the right 20' along the north wall, a doorway 20' along the west wall, a unlocked strong wooden door that opens out and to the left 0' along the south wall and a doorway 50' along the south wall.
Medium Shadow
15hp (3d12) CR: 3
Stats: Strength 0 Dexterity 14 Constitution 0 Intelligence 6 Wisdom 12 Charisma 13
Saves: Fortitude 1 Reflex 3 Will 4 Initiative: 2
Armor Class: Normal 13 Touch 13 Flat-footed 11
Movement: Fly 40-Good
Base Melee: Incorporeal touch +2 = 1d6 Str
Location: Monster Manual I.221
Skills: Hide
Listen +7
Spot +7
Hide +8
Search +4
Feats: Hide
Alertness
Dodge
Monster seed: 1:151918
Treasure Seed: 1:28941
Room 205 is 50' by 100'. There is a doorway 0' along the north wall, a stuck (bash DC18) good wooden door that opens in and to the right 40' along the north wall, a stuck (bash DC18) good wooden door that slides down 20' along the south wall and a stuck (bash DC13) simple wooden door that opens out and to the right 40' along the south wall.
Tiny Rat swarm
22hp (4d8) CR: 2
Stats: Strength 2 Dexterity 15 Constitution 10 Intelligence 2 Wisdom 12 Charisma 2
Saves: Fortitude 4 Reflex 6 Will 2 Initiative: 2
Armor Class: Normal 14 Touch 14 Flat-footed 12
Movement: Ground 15 Climb 15
Base Melee: Swarm d6 Disease
Location: Monster Manual I.239
Skills: Hide
Listen +6
Spot +7
Balance +10
Climb +10
Hide +14
Swim +110
Feats: Hide
Alertness
Weapon Finesse
Monster seed: 1:152163
Treasure Seed: 1:28941
Room 206 is 50' by 40'. There is a locked (bash DC28, pick DC28) iron door that opens in and to the left 20' along the north wall, a doorway 40' along the north wall and a doorway 20' along the south wall.
Room 207 is 70' by 70'. There is a doorway 40' along the north wall, a stuck (bash DC28) iron door that rotates 20' along the west wall, a stuck (bash DC28) iron door that opens in and to the right 40' along the west wall, a locked (bash DC25, pick DC25) strong wooden door that opens out and to the left 0' along the east wall, a doorway 20' along the south wall, a doorway 40' along the south wall and a locked (bash DC18, pick DC18) good wooden door that slides left 60' along the south wall.
Medium Shadow
12hp (3d12) CR: 3
Stats: Strength 0 Dexterity 14 Constitution 0 Intelligence 6 Wisdom 12 Charisma 13
Saves: Fortitude 1 Reflex 3 Will 4 Initiative: 2
Armor Class: Normal 13 Touch 13 Flat-footed 11
Movement: Fly 40-Good
Base Melee: Incorporeal touch +2 = 1d6 Str
Location: Monster Manual I.221
Skills: Hide
Listen +7
Spot +7
Hide +8
Search +4
Feats: Hide
Alertness
Dodge
Monster seed: 1:152479
Treasure Seed: 1:28941
Room 208 is 40' by 60'. There is a stuck (bash DC23) strong wooden door that opens in and to the left 0' along the north wall, a doorway 20' along the north wall, a stuck (bash DC23) strong wooden door that opens out and to the left 0' along the east wall, a stuck (bash DC28) iron door that opens out and to the left 0' along the south wall and a stuck (bash DC18) good wooden door that opens out and to the right 20' along the south wall.
Medium Doppleganger
27hp (4d8+4) CR: 3
Stats: Strength 12 Dexterity 13 Constitution 12 Intelligence 13 Wisdom 14 Charisma 13
Saves: Fortitude 6 Reflex 5 Will 6 Initiative: 1 Grapple: 5
Armor Class: Normal 15 Touch 11 Flat-footed 14
Movement: Ground 30
Base Melee: Slam +1 = d6+1
Location: Monster Manual I.67
Skills: Hide
Bluff +10
Diplomacy +3
Disguise +9
Intimidate +3
Listen +6
Sense Motive +6
Spot +6
Feats: Hide
Dodge
Great Fortitude
Treasure: (2,037.5gp)
Coins (396gp): 37 platinum pieces, 25 gold pieces and 10 silver pieces
Gems: (142gp) Hide
Peridot (52gp)
Star rose quartz (41gp)
Bloodstone (49gp)
Art Objects: (45gp) Hide
Finely wrought small gold bracelet (45gp)
Items: (1,454.5gp) Hide
Wand of light with 33 charges remaining (247.5gp)
Masterwork Breastplate (350gp)
Quaal's feather token, bird (300gp)
Darkwood shield (257gp)
Potion of barkskin +2 (300gp)
Monster seed: 1:152482
Treasure Seed: 1:28941
Room 209 is 40' by 70'. There is a doorway 20' along the north wall, a doorway 60' along the east wall and a doorway 0' along the south wall.
Medium Shadow
15hp (3d12) CR: 3
Stats: Strength 0 Dexterity 14 Constitution 0 Intelligence 6 Wisdom 12 Charisma 13
Saves: Fortitude 1 Reflex 3 Will 4 Initiative: 2
Armor Class: Normal 13 Touch 13 Flat-footed 11
Movement: Fly 40-Good
Base Melee: Incorporeal touch +2 = 1d6 Str
Location: Monster Manual I.221
Skills: Hide
Listen +7
Spot +7
Hide +8
Search +4
Feats: Hide
Alertness
Dodge
Monster seed: 1:152506
Treasure Seed: 1:29069
Room 210 is 70' by 50'. There is a doorway 0' along the north wall, a doorway 0' along the south wall and a doorway 40' along the south wall.
Medium Doppleganger
22hp (4d8+4) CR: 3
Stats: Strength 12 Dexterity 13 Constitution 12 Intelligence 13 Wisdom 14 Charisma 13
Saves: Fortitude 6 Reflex 5 Will 6 Initiative: 1 Grapple: 5
Armor Class: Normal 15 Touch 11 Flat-footed 14
Movement: Ground 30
Base Melee: Slam +1 = d6+1
Location: Monster Manual I.67
Skills: Hide
Bluff +10
Diplomacy +3
Disguise +9
Intimidate +3
Listen +6
Sense Motive +6
Spot +6
Feats: Hide
Dodge
Great Fortitude
Treasure: (1,794gp)
Coins (378gp): 30 platinum pieces, 71 gold pieces, 60 silver pieces and 100 copper pieces
Gems: (87gp) Hide
Rose quartz (32gp)
Onyx (55gp)
Art Objects: (89gp) Hide
Carved ivory statuette (27gp)
2 Finely wrought small gold bracelets (37; 25gp)
Items: (1,240gp) Hide
2 Quaal's feather token, bird (300gp)
Unguent of timelessness (150gp)
Masterwork Hide armor (165gp)
Masterwork Padded armor (155gp)
Masterwork Heavy steel shield (170gp)
Monster seed: 1:152766
Treasure Seed: 1:29069
Room 211 is 50' by 30'. There is a doorway 20' along the west wall, a locked (bash DC28, pick DC28) iron door that opens in and to the right 20' along the south wall and a doorway 40' along the south wall.
Medium Shadow
23hp (3d12) CR: 3
Stats: Strength 0 Dexterity 14 Constitution 0 Intelligence 6 Wisdom 12 Charisma 13
Saves: Fortitude 1 Reflex 3 Will 4 Initiative: 2
Armor Class: Normal 13 Touch 13 Flat-footed 11
Movement: Fly 40-Good
Base Melee: Incorporeal touch +2 = 1d6 Str
Location: Monster Manual I.221
Skills: Hide
Listen +7
Spot +7
Hide +8
Search +4
Feats: Hide
Alertness
Dodge
Monster seed: 1:152971
Treasure Seed: 1:29217
Room 212 is 70' by 60'. There is a stuck (bash DC28) stone door that opens in and to the left 60' along the north wall, a locked (bash DC13, pick DC15) simple wooden door that opens out and to the right 40' along the west wall, a doorway 0' along the south wall and a doorway 40' along the south wall.
Medium Shadow
19hp (3d12) CR: 3
Stats: Strength 0 Dexterity 14 Constitution 0 Intelligence 6 Wisdom 12 Charisma 13
Saves: Fortitude 1 Reflex 3 Will 4 Initiative: 2
Armor Class: Normal 13 Touch 13 Flat-footed 11
Movement: Fly 40-Good
Base Melee: Incorporeal touch +2 = 1d6 Str
Location: Monster Manual I.221
Skills: Hide
Listen +7
Spot +7
Hide +8
Search +4
Feats: Hide
Alertness
Dodge
Monster seed: 1:153028
Treasure Seed: 1:29217
Room 213 is 80' by 60'. There is a doorway 20' along the north wall, a doorway 60' along the north wall, a doorway 0' along the west wall, a doorway 20' along the west wall, a locked (bash DC18, pick DC18) good wooden door that opens in and to the right 40' along the west wall, a doorway 0' along the east wall, a doorway 0' along the south wall and a locked (bash DC40, pick DC40) reinforced stone door that opens out and to the right 70' along the south wall.
Medium Shadow
27hp (3d12) CR: 3
Stats: Strength 0 Dexterity 14 Constitution 0 Intelligence 6 Wisdom 12 Charisma 13
Saves: Fortitude 1 Reflex 3 Will 4 Initiative: 2
Armor Class: Normal 13 Touch 13 Flat-footed 11
Movement: Fly 40-Good
Base Melee: Incorporeal touch +2 = 1d6 Str
Location: Monster Manual I.221
Skills: Hide
Listen +7
Spot +7
Hide +8
Search +4
Feats: Hide
Alertness
Dodge
Monster seed: 1:153084
Treasure Seed: 1:29217
Room 214 is 50' by 30'. There is a doorway 0' along the north wall, a locked (bash DC25, pick DC25) strong wooden door that opens in and to the left 20' along the north wall, a doorway 0' along the south wall, a doorway 20' along the south wall and a doorway 40' along the south wall.
Medium Shadow
29hp (3d12) CR: 3
Stats: Strength 0 Dexterity 14 Constitution 0 Intelligence 6 Wisdom 12 Charisma 13
Saves: Fortitude 1 Reflex 3 Will 4 Initiative: 2
Armor Class: Normal 13 Touch 13 Flat-footed 11
Movement: Fly 40-Good
Base Melee: Incorporeal touch +2 = 1d6 Str
Location: Monster Manual I.221
Skills: Hide
Listen +7
Spot +7
Hide +8
Search +4
Feats: Hide
Alertness
Dodge
Monster seed: 1:153328
Treasure Seed: 1:29217
Room 215 is 60' by 40'. There is a doorway 0' along the north wall, a locked (bash DC13, pick DC15) simple wooden door that opens in and to the left 20' along the north wall and a unlocked simple wooden door that opens out and to the right 20' along the south wall.
Medium Doppleganger
31hp (4d8+4) CR: 3
Stats: Strength 12 Dexterity 13 Constitution 12 Intelligence 13 Wisdom 14 Charisma 13
Saves: Fortitude 6 Reflex 5 Will 6 Initiative: 1 Grapple: 5
Armor Class: Normal 15 Touch 11 Flat-footed 14
Movement: Ground 30
Base Melee: Slam +1 = d6+1
Location: Monster Manual I.67
Skills: Hide
Bluff +10
Diplomacy +3
Disguise +9
Intimidate +3
Listen +6
Sense Motive +6
Spot +6
Feats: Hide
Dodge
Great Fortitude
Treasure: (1,741.2gp)
Coins (349.2gp): 31 platinum pieces, 32 gold pieces, 69 silver pieces and 30 copper pieces
Gems: (91gp) Hide
Star rose quartz (42gp)
Carnelian (49gp)
Art Objects: (96gp) Hide
Silver ewer (47gp)
Black velvet mask with numerous star rose quartzes (49gp)
Items: (1,205gp) Hide
Elixir of vision (250gp)
Wizard scroll of Summon monster II, Disguise self, Protection from evil (200gp)
Silvered battleaxe Masterwork (340gp)
Masterwork Hide armor (165gp)
Elixir of hiding (250gp)
Monster seed: 1:153484
Treasure Seed: 1:29217
Room 216 is 100' by 50'. There is a stuck (bash DC13) simple wooden door that opens in and to the right 0' along the north wall, a stuck (bash DC23) strong wooden door that opens in and to the left 20' along the north wall, a doorway 60' along the north wall, a stuck (bash DC28) iron door that opens in and to the right 0' along the east wall and a doorway 0' along the south wall.
Room 217 is 50' by 40'. There is a doorway 40' along the north wall, a doorway 0' along the west wall, a stuck (bash DC23) strong wooden door that opens in and to the right 20' along the east wall and a doorway 40' along the south wall.
Medium Shadow
22hp (3d12) CR: 3
Stats: Strength 0 Dexterity 14 Constitution 0 Intelligence 6 Wisdom 12 Charisma 13
Saves: Fortitude 1 Reflex 3 Will 4 Initiative: 2
Armor Class: Normal 13 Touch 13 Flat-footed 11
Movement: Fly 40-Good
Base Melee: Incorporeal touch +2 = 1d6 Str
Location: Monster Manual I.221
Skills: Hide
Listen +7
Spot +7
Hide +8
Search +4
Feats: Hide
Alertness
Dodge
Monster seed: 1:153526
Treasure Seed: 1:29371
Room 218 is 40' by 50'. There is a doorway 0' along the north wall, a stuck (bash DC28) iron door that opens out and to the left 20' along the north wall, a doorway 20' along the west wall and a doorway 40' along the east wall.
Tiny Rat swarm
22hp (4d8) CR: 2
Stats: Strength 2 Dexterity 15 Constitution 10 Intelligence 2 Wisdom 12 Charisma 2
Saves: Fortitude 4 Reflex 6 Will 2 Initiative: 2
Armor Class: Normal 14 Touch 14 Flat-footed 12
Movement: Ground 15 Climb 15
Base Melee: Swarm d6 Disease
Location: Monster Manual I.239
Skills: Hide
Listen +6
Spot +7
Balance +10
Climb +10
Hide +14
Swim +110
Feats: Hide
Alertness
Weapon Finesse
Monster seed: 1:153553
Treasure Seed: 1:29371
Room 219 is 40' by 30'. There is a stuck (bash DC18) good wooden door that opens in and to the left 0' along the north wall, a unlocked simple wooden door that opens out and to the left 0' along the east wall and a doorway 0' along the south wall.
Room 220 is 70' by 100'. There is a doorway 0' along the north wall, a doorway 20' along the north wall, a doorway 40' along the north wall, a unlocked strong wooden door that opens out and to the left 0' along the south wall, a stuck (bash DC18) good wooden door that slides up 20' along the south wall and a locked (bash DC18, pick DC18) good wooden door that opens out and to the left 60' along the south wall.
Medium Doppleganger
27hp (4d8+4) CR: 3
Stats: Strength 12 Dexterity 13 Constitution 12 Intelligence 13 Wisdom 14 Charisma 13
Saves: Fortitude 6 Reflex 5 Will 6 Initiative: 1 Grapple: 5
Armor Class: Normal 15 Touch 11 Flat-footed 14
Movement: Ground 30
Base Melee: Slam +1 = d6+1
Location: Monster Manual I.67
Skills: Hide
Bluff +10
Diplomacy +3
Disguise +9
Intimidate +3
Listen +6
Sense Motive +6
Spot +6
Feats: Hide
Dodge
Great Fortitude
Treasure: (1,758.8gp)
Coins (334.8gp): 28 platinum pieces, 51 gold pieces, 34 silver pieces and 40 copper pieces
Gems: (81gp) Hide
Clear quartz (47gp)
Onyx (34gp)
Art Objects: (89gp) Hide
Carved ivory statuette (47gp)
Silver ewer (42gp)
Items: (1,254gp) Hide
2 Masterwork Hide armor (165gp)
Composite shortbow (str +2) (225gp)
Light darkwood shield (216gp)
Masterwork Light dragonhide shield (318gp)
Longsword Masterwork (165gp)
Monster seed: 1:153599
Treasure Seed: 1:29371
Room 221 is 50' by 80'. There is a stuck (bash DC13) simple wooden door that slides down 0' along the north wall and a doorway 40' along the south wall.
Room 222 is 40' by 40'. There is a locked (bash DC18, pick DC18) good wooden door that opens out and to the left 20' along the north wall, a doorway 0' along the east wall, a doorway 30' along the east wall and a doorway 20' along the south wall.
Room 223 is 40' by 80'. There is a stuck (bash DC13) simple wooden door that opens in and to the right 20' along the north wall, a stuck (bash DC13) simple wooden door that opens out and to the right 20' along the east wall, a doorway 40' along the east wall, a locked (bash DC18, pick DC18) good wooden door that opens in and to the left 0' along the south wall and a doorway 20' along the south wall.
Medium Doppleganger
19hp (4d8+4) CR: 3
Stats: Strength 12 Dexterity 13 Constitution 12 Intelligence 13 Wisdom 14 Charisma 13
Saves: Fortitude 6 Reflex 5 Will 6 Initiative: 1 Grapple: 5
Armor Class: Normal 15 Touch 11 Flat-footed 14
Movement: Ground 30
Base Melee: Slam +1 = d6+1
Location: Monster Manual I.67
Skills: Hide
Bluff +10
Diplomacy +3
Disguise +9
Intimidate +3
Listen +6
Sense Motive +6
Spot +6
Feats: Hide
Dodge
Great Fortitude
Treasure: (2,201.2gp)
Coins (421.2gp): 29 platinum pieces, 112 gold pieces, 183 silver pieces and 90 copper pieces
Gems: (172gp) Hide
Smoky quartz (62gp)
Chrysoprase (63gp)
Rose quartz (47gp)
Art Objects: (53gp) Hide
Silver-plated steel longsword with white pearl in hilt (53gp)
Items: (1,555gp) Hide
Wand of detect magic with 35 charges remaining (262.5gp)
Potion of remove paralysis (300gp)
Masterwork Hide armor (165gp)
Heavy dragonhide shield (190gp)
Wand of light with 45 charges remaining (337.5gp)
Potion of cure moderate wounds (300gp)
Monster seed: 1:153608
Treasure Seed: 1:29646
Room 224 is 100' by 40'. There is a locked (bash DC18, pick DC18) good wooden door that slides left 40' along the north wall, a stuck (bash DC18) good wooden door that slides down 80' along the north wall, a doorway 40' along the south wall and a unlocked stone door that opens in and to the left 80' along the south wall.
Medium Shadow
21hp (3d12) CR: 3
Stats: Strength 0 Dexterity 14 Constitution 0 Intelligence 6 Wisdom 12 Charisma 13
Saves: Fortitude 1 Reflex 3 Will 4 Initiative: 2
Armor Class: Normal 13 Touch 13 Flat-footed 11
Movement: Fly 40-Good
Base Melee: Incorporeal touch +2 = 1d6 Str
Location: Monster Manual I.221
Skills: Hide
Listen +7
Spot +7
Hide +8
Search +4
Feats: Hide
Alertness
Dodge
Monster seed: 1:153815
Treasure Seed: 1:29854
Room 225 is 100' by 80'. There is a doorway 0' along the north wall, a doorway 20' along the north wall, a stuck (bash DC18) good wooden door that opens out and to the right 40' along the north wall, a stuck (bash DC13) simple wooden door that opens out and to the left 0' along the east wall, a doorway 0' along the south wall and a unlocked good wooden door that opens in and to the left 90' along the south wall.
Medium Doppleganger
19hp (4d8+4) CR: 3
Stats: Strength 12 Dexterity 13 Constitution 12 Intelligence 13 Wisdom 14 Charisma 13
Saves: Fortitude 6 Reflex 5 Will 6 Initiative: 1 Grapple: 5
Armor Class: Normal 15 Touch 11 Flat-footed 14
Movement: Ground 30
Base Melee: Slam +1 = d6+1
Location: Monster Manual I.67
Skills: Hide
Bluff +10
Diplomacy +3
Disguise +9
Intimidate +3
Listen +6
Sense Motive +6
Spot +6
Feats: Hide
Dodge
Great Fortitude
Treasure: (2,035.2gp)
Coins (403.2gp): 37 platinum pieces, 32 gold pieces, 11 silver pieces and 10 copper pieces
Gems: (89gp) Hide
Chrysoberyl (47gp)
Clear quartz (42gp)
Art Objects: (127gp) Hide
Cloth of gold vestments (43gp)
Carved ivory statuette (39gp)
Finely wrought small gold bracelet (45gp)
Items: (1,416gp) Hide
Light darkwood shield (216gp)
Masterwork Leather armor (160gp)
Superior lock (150gp)
Wizard scroll of Summon monster II, Charm person (175gp)
Darkwood buckler (205gp)
Masterwork Heavy steel shield (170gp)
Small Masterwork Heavy dragonhide shield (340gp)
Monster seed: 1:153963
Treasure Seed: 1:29854
Room 226 is 50' by 30'. There is a locked (bash DC18, pick DC18) good wooden door that opens in and to the left 0' along the north wall, a doorway 20' along the north wall and a stuck (bash DC13) simple wooden door that opens in and to the left 40' along the south wall.
Medium Shadow
21hp (3d12) CR: 3
Stats: Strength 0 Dexterity 14 Constitution 0 Intelligence 6 Wisdom 12 Charisma 13
Saves: Fortitude 1 Reflex 3 Will 4 Initiative: 2
Armor Class: Normal 13 Touch 13 Flat-footed 11
Movement: Fly 40-Good
Base Melee: Incorporeal touch +2 = 1d6 Str
Location: Monster Manual I.221
Skills: Hide
Listen +7
Spot +7
Hide +8
Search +4
Feats: Hide
Alertness
Dodge
Monster seed: 1:153989
Treasure Seed: 1:30075
Room 227 is 90' by 80'. There is a doorway 40' along the north wall, a doorway 60' along the north wall, a doorway 0' along the west wall, a doorway 60' along the west wall, a doorway 40' along the east wall, a stuck (bash DC23) strong wooden door that opens in and to the left 0' along the south wall, a doorway 20' along the south wall, a doorway 60' along the south wall and a unlocked simple wooden door that opens in and to the left 80' along the south wall.
Medium Gargoyle
219hp (4d8+193) CR: 4
Stats: Strength 15 Dexterity 14 Constitution 18 Intelligence 6 Wisdom 11 Charisma 7
Saves: Fortitude 5 Reflex 6 Will 4 Initiative: 2 Grapple: 6
Armor Class: Normal 16 Touch 12 Flat-footed 14
Movement: Ground 40 Fly 60-Average
Base Melee: Claw +2 = d4+2
Full Melee: 2x Claw +2 = d4+2 and Bite +0 = d6+1 and Gore +0 = d6+1
Location: Monster Manual I.113
Skills: Hide
Hide +7
Listen +4
Spot +4
Feats: Hide
Multiattack
Toughness
Treasure: (1,152.2gp)
Coins (235.2gp): 21 platinum pieces, 21 gold pieces, 39 silver pieces and 30 copper pieces
Gems: (52gp) Hide
Tiger eye turquoise (13gp)
Irregular freshwater pearl (12gp)
Sard (27gp)
Art Objects: (75gp) Hide
Carved ivory statuette (15gp)
Finely wrought small gold bracelet (28gp)
Silver ewer (32gp)
Items: (790gp) Hide
Quaal's feather token, fan (200gp)
Chain shirt (100gp)
Heavy dragonhide shield (190gp)
Elixir of love (150gp)
Unguent of timelessness (150gp)
Monster seed: 1:153997
Treasure Seed: 1:30075
Room 228 is 80' by 60'. There is a doorway 20' along the west wall, a stuck (bash DC23) strong wooden door that opens out and to the right 0' along the east wall, a locked (bash DC18, pick DC18) good wooden door that opens out and to the left 0' along the south wall and a unlocked simple wooden door that opens out and to the left 70' along the south wall.
Medium Shadow
7hp (3d12) CR: 3
Stats: Strength 0 Dexterity 14 Constitution 0 Intelligence 6 Wisdom 12 Charisma 13
Saves: Fortitude 1 Reflex 3 Will 4 Initiative: 2
Armor Class: Normal 13 Touch 13 Flat-footed 11
Movement: Fly 40-Good
Base Melee: Incorporeal touch +2 = 1d6 Str
Location: Monster Manual I.221
Skills: Hide
Listen +7
Spot +7
Hide +8
Search +4
Feats: Hide
Alertness
Dodge
Monster seed: 1:154023
Treasure Seed: 1:30484
Room 229 is 60' by 40'. There is a doorway 0' along the west wall, a stuck (bash DC28) iron door that opens out and to the right 0' along the east wall, a unlocked good wooden door that opens out and to the right 20' along the east wall and a doorway 50' along the south wall.
Medium Gargoyle
202hp (4d8+193) CR: 4
Stats: Strength 15 Dexterity 14 Constitution 18 Intelligence 6 Wisdom 11 Charisma 7
Saves: Fortitude 5 Reflex 6 Will 4 Initiative: 2 Grapple: 6
Armor Class: Normal 16 Touch 12 Flat-footed 14
Movement: Ground 40 Fly 60-Average
Base Melee: Claw +2 = d4+2
Full Melee: 2x Claw +2 = d4+2 and Bite +0 = d6+1 and Gore +0 = d6+1
Location: Monster Manual I.113
Skills: Hide
Hide +7
Listen +4
Spot +4
Feats: Hide
Multiattack
Toughness
Treasure: (1,106gp)
Coins (240gp): 20 platinum pieces, 38 gold pieces, 19 silver pieces and 10 copper pieces
Gems: (83gp) Hide
Citrine (31gp)
Hematite (13gp)
Eye agate (13gp)
Star rose quartz (26gp)
Art Objects: (26gp) Hide
Carved bone statuette (26gp)
Items: (757gp) Hide
Dagger Masterwork (152gp)
Chainmail (150gp)
Heavy dragonhide shield (190gp)
Masterwork Studded leather (175gp)
Everburning torch (90gp)
Monster seed: 1:154304
Treasure Seed: 1:30484
Room 230 is 40' by 30'. There is a doorway 20' along the north wall, a doorway 0' along the west wall, a unlocked strong wooden door that opens out and to the right 20' along the east wall, a locked (bash DC28, pick DC28) iron door that slides right 0' along the south wall and a stuck (bash DC13) simple wooden door that opens out and to the right 20' along the south wall.
Room 231 is 60' by 60'. There is a stuck (bash DC28) iron door that opens in and to the right 0' along the west wall, a stuck (bash DC13) simple wooden door that opens out and to the right 20' along the west wall, a doorway 0' along the east wall, a stuck (bash DC18) good wooden door that opens in and to the right 20' along the south wall, a doorway 40' along the south wall and a stuck (bash DC13) simple wooden door that opens in and to the left 50' along the south wall.
Room 232 is 40' by 40'. There is a doorway 0' along the west wall, a unlocked iron door that opens in and to the left 0' along the east wall and a doorway 30' along the south wall.
Room 233 is 50' by 40'. There is a doorway 0' along the west wall, a stuck (bash DC23) strong wooden door that opens in and to the left 0' along the east wall, a doorway 0' along the south wall and a stuck (bash DC13) simple wooden door that opens out and to the right 40' along the south wall.
Room 234 is 60' by 70'. There is and a doorway 0' along the south wall.
Room 235 is 70' by 50'. There is a stuck (bash DC28) stone door that opens in and to the right 0' along the north wall, a stuck (bash DC13) simple wooden door that slides right 40' along the north wall, a doorway 60' along the north wall, a doorway 40' along the east wall, a locked (bash DC28, pick DC28) iron door that opens out and to the right 0' along the south wall and a doorway 20' along the south wall.
Room 236 is 40' by 60'. There is a doorway 20' along the north wall, a locked (bash DC13, pick DC15) simple wooden door that opens in and to the right 40' along the west wall, a doorway 40' along the east wall and a doorway 0' along the south wall.
Room 237 is 90' by 60'. There is a stuck (bash DC18) good wooden door that opens in and to the right 0' along the west wall, a unlocked simple wooden door that opens out and to the right 40' along the west wall, a doorway 0' along the east wall and a doorway 80' along the south wall.
Room 238 is 50' by 40'. There is a doorway 0' along the west wall, a doorway 0' along the east wall, a stuck (bash DC18) good wooden door that opens out and to the right 20' along the east wall and a locked (bash DC28, pick DC28) iron door that opens out and to the right 40' along the south wall.
Medium Doppleganger
17hp (4d8+4) CR: 3
Stats: Strength 12 Dexterity 13 Constitution 12 Intelligence 13 Wisdom 14 Charisma 13
Saves: Fortitude 6 Reflex 5 Will 6 Initiative: 1 Grapple: 5
Armor Class: Normal 15 Touch 11 Flat-footed 14
Movement: Ground 30
Base Melee: Slam +1 = d6+1
Location: Monster Manual I.67
Skills: Hide
Bluff +10
Diplomacy +3
Disguise +9
Intimidate +3
Listen +6
Sense Motive +6
Spot +6
Feats: Hide
Dodge
Great Fortitude
Treasure: (1,581.4gp)
Coins (302.4gp): 25 platinum pieces, 38 gold pieces and 144 silver pieces
Gems: (83gp) Hide
Chalcedony (40gp)
Sardonyx (43gp)
Art Objects: (54gp) Hide
Carved bone statuette (18gp)
Black velvet mask with numerous citrines (36gp)
Items: (1,142gp) Hide
Elixir of hiding (250gp)
Elixir of swimming (250gp)
Darkwood buckler (205gp)
Masterwork Heavy steel shield (170gp)
Screaming bolt (267gp)
Monster seed: 1:154311
Treasure Seed: 1:30788
Room 239 is 50' by 50'. There is a doorway 0' along the west wall and a locked (bash DC40, pick DC40) reinforced stone door that opens in and to the left 0' along the east wall.
Medium Shadow
13hp (3d12) CR: 3
Stats: Strength 0 Dexterity 14 Constitution 0 Intelligence 6 Wisdom 12 Charisma 13
Saves: Fortitude 1 Reflex 3 Will 4 Initiative: 2
Armor Class: Normal 13 Touch 13 Flat-footed 11
Movement: Fly 40-Good
Base Melee: Incorporeal touch +2 = 1d6 Str
Location: Monster Manual I.221
Skills: Hide
Listen +7
Spot +7
Hide +8
Search +4
Feats: Hide
Alertness
Dodge
Monster seed: 1:154454
Treasure Seed: 1:31051
Room 240 is 60' by 80'. There is a locked (bash DC13, pick DC15) simple wooden door that slides up 0' along the north wall, a stuck (bash DC13) simple wooden door that slides left 0' along the south wall and a doorway 40' along the south wall.
Room 241 is 90' by 70'. There is a doorway 60' along the north wall, a stuck (bash DC13) simple wooden door that opens out and to the left 20' along the south wall and a unlocked simple wooden door that opens out and to the left 60' along the south wall.
Medium Shadow
20hp (3d12) CR: 3
Stats: Strength 0 Dexterity 14 Constitution 0 Intelligence 6 Wisdom 12 Charisma 13
Saves: Fortitude 1 Reflex 3 Will 4 Initiative: 2
Armor Class: Normal 13 Touch 13 Flat-footed 11
Movement: Fly 40-Good
Base Melee: Incorporeal touch +2 = 1d6 Str
Location: Monster Manual I.221
Skills: Hide
Listen +7
Spot +7
Hide +8
Search +4
Feats: Hide
Alertness
Dodge
Monster seed: 1:154672
Treasure Seed: 1:31051
Room 242 is 40' by 100'. There is a locked (bash DC13, pick DC15) simple wooden door that opens out and to the right 0' along the west wall, a locked (bash DC25, pick DC25) strong wooden door that opens out and to the right 40' along the west wall, a unlocked simple wooden door that opens out and to the right 0' along the east wall, a stuck (bash DC23) strong wooden door that opens out and to the left 20' along the east wall, a doorway 40' along the east wall and a unlocked simple wooden door that opens in and to the right 0' along the south wall.
Medium Shadow
23hp (3d12) CR: 3
Stats: Strength 0 Dexterity 14 Constitution 0 Intelligence 6 Wisdom 12 Charisma 13
Saves: Fortitude 1 Reflex 3 Will 4 Initiative: 2
Armor Class: Normal 13 Touch 13 Flat-footed 11
Movement: Fly 40-Good
Base Melee: Incorporeal touch +2 = 1d6 Str
Location: Monster Manual I.221
Skills: Hide
Listen +7
Spot +7
Hide +8
Search +4
Feats: Hide
Alertness
Dodge
Monster seed: 1:154708
Treasure Seed: 1:31051
Room 243 is 50' by 70'. There is a doorway 0' along the north wall, a locked (bash DC18, pick DC18) good wooden door that slides right 20' along the north wall, a unlocked good wooden door that opens in and to the right 20' along the east wall and a stuck (bash DC23) strong wooden door that opens in and to the left 40' along the south wall.
Room 244 is 70' by 50'. There is a doorway 0' along the west wall, a doorway 0' along the east wall, a doorway 40' along the south wall and a locked (bash DC28, pick DC28) stone door that opens in and to the left 60' along the south wall.
Medium Shadow
26hp (3d12) CR: 3
Stats: Strength 0 Dexterity 14 Constitution 0 Intelligence 6 Wisdom 12 Charisma 13
Saves: Fortitude 1 Reflex 3 Will 4 Initiative: 2
Armor Class: Normal 13 Touch 13 Flat-footed 11
Movement: Fly 40-Good
Base Melee: Incorporeal touch +2 = 1d6 Str
Location: Monster Manual I.221
Skills: Hide
Listen +7
Spot +7
Hide +8
Search +4
Feats: Hide
Alertness
Dodge
Monster seed: 1:154830
Treasure Seed: 1:31051
Room 245 is 40' by 90'. There is a doorway 0' along the north wall, a doorway 20' along the north wall, a doorway 80' along the west wall, a stuck (bash DC13) simple wooden door that opens in and to the left 0' along the east wall, a stuck (bash DC13) simple wooden door that opens out and to the right 80' along the east wall and a locked (bash DC18, pick DC18) good wooden door that slides down 20' along the south wall.
Room 246 is 50' by 80'. There is a doorway 40' along the north wall, a stuck (bash DC23) strong wooden door that opens in and to the right 40' along the west wall, a doorway 60' along the west wall, a locked (bash DC25, pick DC25) strong wooden door that opens in and to the right 40' along the east wall, a doorway 60' along the east wall and a doorway 40' along the south wall.
Medium Doppleganger
18hp (4d8+4) CR: 3
Stats: Strength 12 Dexterity 13 Constitution 12 Intelligence 13 Wisdom 14 Charisma 13
Saves: Fortitude 6 Reflex 5 Will 6 Initiative: 1 Grapple: 5
Armor Class: Normal 15 Touch 11 Flat-footed 14
Movement: Ground 30
Base Melee: Slam +1 = d6+1
Location: Monster Manual I.67
Skills: Hide
Bluff +10
Diplomacy +3
Disguise +9
Intimidate +3
Listen +6
Sense Motive +6
Spot +6
Feats: Hide
Dodge
Great Fortitude
Treasure: (2,108.6gp)
Coins (399.6gp): 34 platinum pieces, 58 gold pieces, 12 silver pieces and 40 copper pieces
Gems: (52gp) Hide
Zircon (52gp)
Art Objects: (166gp) Hide
2 Carved bone statuettes (54; 57gp)
Silver ewer (55gp)
Items: (1,491gp) Hide
Masterwork silver dagger (322gp)
Masterwork Light dragonhide shield (318gp)
Composite shortbow (str +1) (150gp)
Masterwork Breastplate (350gp)
Javelin Masterwork (151gp)
Greatsword Masterwork (200gp)
Monster seed: 1:155031
Treasure Seed: 1:31051
Room 247 is 60' by 30'. There is a stuck (bash DC13) simple wooden door that opens out and to the right 0' along the north wall, a doorway 20' along the north wall, a doorway 40' along the north wall and a unlocked good wooden door that opens in and to the left 40' along the south wall.
Medium Doppleganger
14hp (4d8+4) CR: 3
Stats: Strength 12 Dexterity 13 Constitution 12 Intelligence 13 Wisdom 14 Charisma 13
Saves: Fortitude 6 Reflex 5 Will 6 Initiative: 1 Grapple: 5
Armor Class: Normal 15 Touch 11 Flat-footed 14
Movement: Ground 30
Base Melee: Slam +1 = d6+1
Location: Monster Manual I.67
Skills: Hide
Bluff +10
Diplomacy +3
Disguise +9
Intimidate +3
Listen +6
Sense Motive +6
Spot +6
Feats: Hide
Dodge
Great Fortitude
Treasure: (1,713.4gp)
Coins (374.4gp): 31 platinum pieces, 45 gold pieces, 150 silver pieces and 440 copper pieces
Gems: (193gp) Hide
Star rose quartz (34gp)
Zircon (41gp)
2 Carnelians (44; 32gp)
Bloodstone (42gp)
Items: (1,146gp) Hide
Potion of bear's endurance (300gp)
Masterwork Chainmail (300gp)
Sleep arrow (132gp)
Heavy darkwood shield (264gp)
Superior lock (150gp)
Monster seed: 1:155801
Treasure Seed: 1:31173
Room 248 is 40' by 80'. There is a stuck (bash DC28) stone door that opens in and to the left 0' along the north wall, a stuck (bash DC28) iron door that opens out and to the right 20' along the north wall, a doorway 0' along the east wall, a doorway 70' along the east wall, a locked (bash DC13, pick DC15) simple wooden door that opens out and to the right 0' along the south wall and a doorway 20' along the south wall.
Room 249 is 50' by 40'. There is a doorway 20' along the north wall, a doorway 20' along the east wall, a stuck (bash DC18) good wooden door that opens out and to the left 20' along the south wall and a stuck (bash DC18) good wooden door that slides up 40' along the south wall.
Medium Shadow
14hp (3d12) CR: 3
Stats: Strength 0 Dexterity 14 Constitution 0 Intelligence 6 Wisdom 12 Charisma 13
Saves: Fortitude 1 Reflex 3 Will 4 Initiative: 2
Armor Class: Normal 13 Touch 13 Flat-footed 11
Movement: Fly 40-Good
Base Melee: Incorporeal touch +2 = 1d6 Str
Location: Monster Manual I.221
Skills: Hide
Listen +7
Spot +7
Hide +8
Search +4
Feats: Hide
Alertness
Dodge
Monster seed: 1:155816
Treasure Seed: 1:31377
Room 250 is 70' by 30'. There is and a doorway 60' along the north wall.
Medium Shadow
19hp (3d12) CR: 3
Stats: Strength 0 Dexterity 14 Constitution 0 Intelligence 6 Wisdom 12 Charisma 13
Saves: Fortitude 1 Reflex 3 Will 4 Initiative: 2
Armor Class: Normal 13 Touch 13 Flat-footed 11
Movement: Fly 40-Good
Base Melee: Incorporeal touch +2 = 1d6 Str
Location: Monster Manual I.221
Skills: Hide
Listen +7
Spot +7
Hide +8
Search +4
Feats: Hide
Alertness
Dodge
Monster seed: 1:155977
Treasure Seed: 1:31377
Room 251 is 40' by 100'. There is a doorway 0' along the east wall and a doorway 0' along the south wall.
Medium Gargoyle
205hp (4d8+193) CR: 4
Stats: Strength 15 Dexterity 14 Constitution 18 Intelligence 6 Wisdom 11 Charisma 7
Saves: Fortitude 5 Reflex 6 Will 4 Initiative: 2 Grapple: 6
Armor Class: Normal 16 Touch 12 Flat-footed 14
Movement: Ground 40 Fly 60-Average
Base Melee: Claw +2 = d4+2
Full Melee: 2x Claw +2 = d4+2 and Bite +0 = d6+1 and Gore +0 = d6+1
Location: Monster Manual I.113
Skills: Hide
Hide +7
Listen +4
Spot +4
Feats: Hide
Multiattack
Toughness
Treasure: (1,073.2gp)
Coins (211.2gp): 20 platinum pieces, 10 gold pieces, 11 silver pieces and 10 copper pieces
Gems: (74gp) Hide
Lapis lazuli (11gp)
Banded agate (11gp)
Obsidian (11gp)
Tiger eye turquoise (11gp)
Sard (30gp)
Art Objects: (43gp) Hide
Carved ivory statuette (20gp)
Finely wrought small gold bracelet (23gp)
Items: (745gp) Hide
2 Unguent of timelessness (150gp)
Heavy dragonhide shield (190gp)
Masterwork Padded armor (155gp)
Chain shirt (100gp)
Monster seed: 1:156037
Treasure Seed: 1:31377
Room 252 is 60' by 80'. There is a doorway 0' along the north wall, a locked (bash DC13, pick DC15) simple wooden door that opens out and to the right 0' along the west wall and a doorway 40' along the west wall.
Medium Shadow
19hp (3d12) CR: 3
Stats: Strength 0 Dexterity 14 Constitution 0 Intelligence 6 Wisdom 12 Charisma 13
Saves: Fortitude 1 Reflex 3 Will 4 Initiative: 2
Armor Class: Normal 13 Touch 13 Flat-footed 11
Movement: Fly 40-Good
Base Melee: Incorporeal touch +2 = 1d6 Str
Location: Monster Manual I.221
Skills: Hide
Listen +7
Spot +7
Hide +8
Search +4
Feats: Hide
Alertness
Dodge
Monster seed: 1:156259
Treasure Seed: 1:31673
Room 253 is 70' by 60'. There is a unlocked simple wooden door that slides left 40' along the north wall, a doorway 0' along the south wall, a locked (bash DC18, pick DC18) good wooden door that slides down 20' along the south wall and a locked (bash DC28, pick DC28) stone door that opens in and to the right 40' along the south wall.
Medium Shadow
14hp (3d12) CR: 3
Stats: Strength 0 Dexterity 14 Constitution 0 Intelligence 6 Wisdom 12 Charisma 13
Saves: Fortitude 1 Reflex 3 Will 4 Initiative: 2
Armor Class: Normal 13 Touch 13 Flat-footed 11
Movement: Fly 40-Good
Base Melee: Incorporeal touch +2 = 1d6 Str
Location: Monster Manual I.221
Skills: Hide
Listen +7
Spot +7
Hide +8
Search +4
Feats: Hide
Alertness
Dodge
Monster seed: 1:156262
Treasure Seed: 1:31673
Room 254 is 40' by 60'. There is a doorway 0' along the east wall, a unlocked simple wooden door that opens in and to the right 20' along the east wall, a doorway 0' along the south wall and a doorway 20' along the south wall.
Medium Shadow
14hp (3d12) CR: 3
Stats: Strength 0 Dexterity 14 Constitution 0 Intelligence 6 Wisdom 12 Charisma 13
Saves: Fortitude 1 Reflex 3 Will 4 Initiative: 2
Armor Class: Normal 13 Touch 13 Flat-footed 11
Movement: Fly 40-Good
Base Melee: Incorporeal touch +2 = 1d6 Str
Location: Monster Manual I.221
Skills: Hide
Listen +7
Spot +7
Hide +8
Search +4
Feats: Hide
Alertness
Dodge
Monster seed: 1:156265
Treasure Seed: 1:31673
Room 255 is 70' by 40'. There is a stuck (bash DC28) stone door that opens out and to the right 0' along the west wall, a unlocked good wooden door that opens out and to the left 20' along the west wall, a stuck (bash DC18) good wooden door that opens in and to the left 20' along the east wall and a doorway 60' along the south wall.
Room 256 is 60' by 40'. There is a stuck (bash DC13) simple wooden door that opens in and to the right 40' along the north wall and a stuck (bash DC23) strong wooden door that opens in and to the right 0' along the west wall.
Room 257 is 70' by 30'. There is a doorway 0' along the north wall, a doorway 40' along the north wall, a locked (bash DC18, pick DC18) good wooden door that opens out and to the left 0' along the east wall, a locked (bash DC18, pick DC18) good wooden door that opens in and to the right 0' along the south wall, a doorway 20' along the south wall and a doorway 60' along the south wall.
Room 258 is 40' by 80'. There is a locked (bash DC25, pick DC25) strong wooden door that opens out and to the right 0' along the north wall, a unlocked iron door that opens in and to the right 0' along the east wall, a doorway 0' along the south wall and a locked (bash DC18, pick DC18) good wooden door that opens in and to the left 20' along the south wall.
Tiny Rat swarm
24hp (4d8) CR: 2
Stats: Strength 2 Dexterity 15 Constitution 10 Intelligence 2 Wisdom 12 Charisma 2
Saves: Fortitude 4 Reflex 6 Will 2 Initiative: 2
Armor Class: Normal 14 Touch 14 Flat-footed 12
Movement: Ground 15 Climb 15
Base Melee: Swarm d6 Disease
Location: Monster Manual I.239
Skills: Hide
Listen +6
Spot +7
Balance +10
Climb +10
Hide +14
Swim +110
Feats: Hide
Alertness
Weapon Finesse
Monster seed: 1:156270
Treasure Seed: 1:31673
Room 259 is 40' by 50'. There is a doorway 20' along the north wall, a doorway 40' along the west wall, a stuck (bash DC18) good wooden door that opens out and to the left 0' along the east wall, a doorway 0' along the south wall and a doorway 20' along the south wall.
Room 260 is 60' by 50'. There is and a doorway 0' along the north wall.
Medium Shadow
16hp (3d12) CR: 3
Stats: Strength 0 Dexterity 14 Constitution 0 Intelligence 6 Wisdom 12 Charisma 13
Saves: Fortitude 1 Reflex 3 Will 4 Initiative: 2
Armor Class: Normal 13 Touch 13 Flat-footed 11
Movement: Fly 40-Good
Base Melee: Incorporeal touch +2 = 1d6 Str
Location: Monster Manual I.221
Skills: Hide
Listen +7
Spot +7
Hide +8
Search +4
Feats: Hide
Alertness
Dodge
Monster seed: 1:156328
Treasure Seed: 1:31673
Room 261 is 70' by 40'. There is a locked (bash DC25, pick DC25) strong wooden door that opens in and to the left 0' along the north wall, a locked (bash DC28, pick DC28) iron door that opens out and to the left 20' along the north wall, a stuck (bash DC23) strong wooden door that slides down 0' along the south wall and a unlocked simple wooden door that opens in and to the left 20' along the south wall.
Medium Doppleganger
12hp (4d8+4) CR: 3
Stats: Strength 12 Dexterity 13 Constitution 12 Intelligence 13 Wisdom 14 Charisma 13
Saves: Fortitude 6 Reflex 5 Will 6 Initiative: 1 Grapple: 5
Armor Class: Normal 15 Touch 11 Flat-footed 14
Movement: Ground 30
Base Melee: Slam +1 = d6+1
Location: Monster Manual I.67
Skills: Hide
Bluff +10
Diplomacy +3
Disguise +9
Intimidate +3
Listen +6
Sense Motive +6
Spot +6
Feats: Hide
Dodge
Great Fortitude
Treasure: (1,505.6gp)
Coins (309.6gp): 30 platinum pieces, 9 gold pieces and 6 silver pieces
Gems: (88gp) Hide
Citrine (44gp)
Star rose quartz (44gp)
Art Objects: (46gp) Hide
Silver ewer (46gp)
Items: (1,062gp) Hide
Lance Masterwork (160gp)
Greataxe Masterwork (170gp)
Darkwood shield (257gp)
Potion of resist fire 10 (300gp)
Wizard scroll of Disguise self, Bull's strength (175gp)
Monster seed: 1:156331
Treasure Seed: 1:31673
Room 262 is 100' by 50'. There is a doorway 0' along the north wall, a doorway 0' along the east wall, a doorway 20' along the east wall and a doorway 0' along the south wall.
Medium Shadow
22hp (3d12) CR: 3
Stats: Strength 0 Dexterity 14 Constitution 0 Intelligence 6 Wisdom 12 Charisma 13
Saves: Fortitude 1 Reflex 3 Will 4 Initiative: 2
Armor Class: Normal 13 Touch 13 Flat-footed 11
Movement: Fly 40-Good
Base Melee: Incorporeal touch +2 = 1d6 Str
Location: Monster Manual I.221
Skills: Hide
Listen +7
Spot +7
Hide +8
Search +4
Feats: Hide
Alertness
Dodge
Monster seed: 1:156409
Treasure Seed: 1:31933
Room 263 is 60' by 60'. There is a stuck (bash DC28) iron door that opens out and to the right 0' along the north wall, a stuck (bash DC18) good wooden door that opens in and to the left 0' along the east wall, a doorway 50' along the east wall and a unlocked good wooden door that opens in and to the right 0' along the south wall.
Room 264 is 40' by 70'. There is a doorway 0' along the north wall, a stuck (bash DC23) strong wooden door that opens in and to the left 20' along the east wall, a doorway 60' along the east wall and a unlocked strong wooden door that opens in and to the left 0' along the south wall.
Medium Shadow
21hp (3d12) CR: 3
Stats: Strength 0 Dexterity 14 Constitution 0 Intelligence 6 Wisdom 12 Charisma 13
Saves: Fortitude 1 Reflex 3 Will 4 Initiative: 2
Armor Class: Normal 13 Touch 13 Flat-footed 11
Movement: Fly 40-Good
Base Melee: Incorporeal touch +2 = 1d6 Str
Location: Monster Manual I.221
Skills: Hide
Listen +7
Spot +7
Hide +8
Search +4
Feats: Hide
Alertness
Dodge
Monster seed: 1:156506
Treasure Seed: 1:31933
Room 265 is 70' by 30'. There is a doorway 40' along the north wall, a doorway 60' along the north wall, a doorway 20' along the west wall and a unlocked stone door that opens out and to the left 20' along the east wall.
Room 266 is 70' by 90'. There is a stuck (bash DC13) simple wooden door that opens in and to the right 0' along the north wall, a doorway 60' along the west wall, a locked (bash DC18, pick DC18) good wooden door that opens out and to the right 20' along the east wall and a doorway 40' along the east wall.
Medium Vampire spawn
35hp (4d12+3) CR: 4
Stats: Strength 16 Dexterity 14 Constitution 0 Intelligence 13 Wisdom 13 Charisma 14
Saves: Fortitude 1 Reflex 7 Will 5 Initiative: 10 Grapple: 5
Armor Class: Normal 15 Touch 12 Flat-footed 13
Movement: Ground 30
Base Melee: Slam +3 = d6+4 Drain
Location: Monster Manual I.253
Skills: Hide
Listen +11
Spot +11
Bluff +6
Climb +8
CraftProfession* +4
Diplomacy +4
Hide +10
Jump +8
Move Silently +10
Search +8
Sense Motive +11
Feats: Hide
Alertness
Improved Initiative
Lightning Reflexes
Skill Focus (*)
Treasure: (1,145gp)
Coins (240gp): 21 platinum pieces, 29 gold pieces, 9 silver pieces and 10 copper pieces
Gems: (48gp) Hide
Hematite (13gp)
Peridot (35gp)
Art Objects: (77gp) Hide
2 Carved bone statuettes (33; 24gp)
Carved ivory statuette (20gp)
Items: (780gp) Hide
Elixir of sneaking (250gp)
Greataxe Masterwork (170gp)
Cold iron dwarven waraxe Masterwork (210gp)
Cleric scroll of Death knell (150gp)
Monster seed: 1:156569
Treasure Seed: 1:31933
Room 267 is 40' by 70'. There is a locked (bash DC18, pick DC18) good wooden door that opens in and to the right 0' along the north wall, a doorway 60' along the west wall, a locked (bash DC18, pick DC18) good wooden door that slides down 0' along the east wall and a doorway 40' along the east wall.
Room 268 is 60' by 30'. There is a stuck (bash DC18) good wooden door that opens in and to the right 0' along the north wall, a doorway 20' along the west wall and a doorway 0' along the east wall.
Medium Shadow
27hp (3d12) CR: 3
Stats: Strength 0 Dexterity 14 Constitution 0 Intelligence 6 Wisdom 12 Charisma 13
Saves: Fortitude 1 Reflex 3 Will 4 Initiative: 2
Armor Class: Normal 13 Touch 13 Flat-footed 11
Movement: Fly 40-Good
Base Melee: Incorporeal touch +2 = 1d6 Str
Location: Monster Manual I.221
Skills: Hide
Listen +7
Spot +7
Hide +8
Search +4
Feats: Hide
Alertness
Dodge
Monster seed: 1:156618
Treasure Seed: 1:32293
Room 269 is 100' by 40'. There is a doorway 0' along the west wall, a doorway 20' along the west wall, a stuck (bash DC23) strong wooden door that opens in and to the left 0' along the east wall, a doorway 20' along the east wall and a doorway 0' along the south wall.
Room 270 is 40' by 40'. There is a doorway 0' along the west wall and a doorway 0' along the east wall.
Room 271 is 100' by 30'. There is a doorway 0' along the north wall, a doorway 0' along the west wall and a doorway 20' along the east wall.
Medium Shadow
18hp (3d12) CR: 3
Stats: Strength 0 Dexterity 14 Constitution 0 Intelligence 6 Wisdom 12 Charisma 13
Saves: Fortitude 1 Reflex 3 Will 4 Initiative: 2
Armor Class: Normal 13 Touch 13 Flat-footed 11
Movement: Fly 40-Good
Base Melee: Incorporeal touch +2 = 1d6 Str
Location: Monster Manual I.221
Skills: Hide
Listen +7
Spot +7
Hide +8
Search +4
Feats: Hide
Alertness
Dodge
Monster seed: 1:156621
Treasure Seed: 1:32293
Room 272 is 40' by 60'. There is a doorway 0' along the east wall, a stuck (bash DC13) simple wooden door that opens in and to the right 20' along the east wall, a doorway 40' along the east wall and a locked (bash DC28, pick DC28) stone door that opens out and to the right 0' along the south wall.
Medium Gargoyle
212hp (4d8+193) CR: 4
Stats: Strength 15 Dexterity 14 Constitution 18 Intelligence 6 Wisdom 11 Charisma 7
Saves: Fortitude 5 Reflex 6 Will 4 Initiative: 2 Grapple: 6
Armor Class: Normal 16 Touch 12 Flat-footed 14
Movement: Ground 40 Fly 60-Average
Base Melee: Claw +2 = d4+2
Full Melee: 2x Claw +2 = d4+2 and Bite +0 = d6+1 and Gore +0 = d6+1
Location: Monster Manual I.113
Skills: Hide
Hide +7
Listen +4
Spot +4
Feats: Hide
Multiattack
Toughness
Treasure: (1,287.8gp)
Coins (244.8gp): 21 platinum pieces, 34 gold pieces and 8 silver pieces
Gems: (44gp) Hide
Rose quartz (31gp)
Hematite (13gp)
Art Objects: (92gp) Hide
Carved ivory statuette (30gp)
Finely wrought small gold bracelet (33gp)
Carved bone statuette (29gp)
Items: (907gp) Hide
Breastplate (200gp)
Quaal's feather token, fan (200gp)
Darkwood shield (257gp)
Masterwork Chain shirt (250gp)
Monster seed: 1:156688
Treasure Seed: 1:32293
Room 273 is 40' by 30'. There is a doorway 0' along the west wall, a stuck (bash DC13) simple wooden door that opens in and to the right 20' along the west wall, a stuck (bash DC13) simple wooden door that opens in and to the left 0' along the east wall and a doorway 20' along the east wall.
Medium Gargoyle
215hp (4d8+193) CR: 4
Stats: Strength 15 Dexterity 14 Constitution 18 Intelligence 6 Wisdom 11 Charisma 7
Saves: Fortitude 5 Reflex 6 Will 4 Initiative: 2 Grapple: 6
Armor Class: Normal 16 Touch 12 Flat-footed 14
Movement: Ground 40 Fly 60-Average
Base Melee: Claw +2 = d4+2
Full Melee: 2x Claw +2 = d4+2 and Bite +0 = d6+1 and Gore +0 = d6+1
Location: Monster Manual I.113
Skills: Hide
Hide +7
Listen +4
Spot +4
Feats: Hide
Multiattack
Toughness
Treasure: (1,171.2gp)
Coins (247.2gp): 24 platinum pieces, 7 gold pieces and 2 silver pieces
Gems: (66gp) Hide
Eye agate (13gp)
Irregular freshwater pearl (16gp)
Moonstone (37gp)
Art Objects: (61gp) Hide
Carved ivory statuette (29gp)
Silver ewer (32gp)
Items: (797gp) Hide
Darkwood buckler (205gp)
Masterwork Heavy steel shield (170gp)
Chain shirt (100gp)
Heavy dragonhide shield (190gp)
Sleep arrow (132gp)
Monster seed: 1:156700
Treasure Seed: 1:32602
Room 274 is 70' by 40'. There is a stuck (bash DC28) stone door that opens in and to the right 20' along the west wall, a doorway 20' along the east wall and a doorway 0' along the south wall.
Room 275 is 90' by 60'. There is a doorway 0' along the west wall, a stuck (bash DC13) simple wooden door that opens out and to the right 40' along the west wall, a doorway 0' along the east wall, a unlocked simple wooden door that opens in and to the right 20' along the east wall and a stuck (bash DC23) strong wooden door that opens out and to the left 40' along the east wall.
Room 276 is 100' by 80'. There is a locked (bash DC13, pick DC15) simple wooden door that opens in and to the right 0' along the north wall, a locked (bash DC25, pick DC25) strong wooden door that opens out and to the right 0' along the east wall, a doorway 20' along the east wall, a doorway 70' along the east wall, a unlocked strong wooden door that slides right 0' along the south wall, a doorway 20' along the south wall and a stuck (bash DC13) simple wooden door that slides left 40' along the south wall.
Medium Doppleganger
18hp (4d8+4) CR: 3
Stats: Strength 12 Dexterity 13 Constitution 12 Intelligence 13 Wisdom 14 Charisma 13
Saves: Fortitude 6 Reflex 5 Will 6 Initiative: 1 Grapple: 5
Armor Class: Normal 15 Touch 11 Flat-footed 14
Movement: Ground 30
Base Melee: Slam +1 = d6+1
Location: Monster Manual I.67
Skills: Hide
Bluff +10
Diplomacy +3
Disguise +9
Intimidate +3
Listen +6
Sense Motive +6
Spot +6
Feats: Hide
Dodge
Great Fortitude
Treasure: (1,859.6gp)
Coins (381.6gp): 38 platinum pieces, 1 gold pieces and 6 silver pieces
Gems: (134gp) Hide
Onyx (34gp)
Star rose quartz (33gp)
Iolite (30gp)
Citrine (37gp)
Art Objects: (71gp) Hide
Silver chalice with obsidian gems (36gp)
Cloth of gold vestments (35gp)
Items: (1,273gp) Hide
Wand of light with 20 charges remaining (150gp)
Kukri Masterwork (158gp)
Elixir of vision (250gp)
Elixir of sneaking (250gp)
Potion of blur (300gp)
Masterwork Hide armor (165gp)
Monster seed: 1:156717
Treasure Seed: 1:32969
Room 277 is 50' by 40'. There is a locked (bash DC13, pick DC15) simple wooden door that opens in and to the left 20' along the north wall, a stuck (bash DC13) simple wooden door that opens in and to the right 0' along the south wall and a doorway 20' along the south wall.
Room 278 is 100' by 70'. There is a locked (bash DC28, pick DC28) iron door that opens out and to the left 0' along the west wall, a doorway 20' along the east wall and a unlocked strong wooden door that opens out and to the left 60' along the east wall.
Medium Gargoyle
206hp (4d8+193) CR: 4
Stats: Strength 15 Dexterity 14 Constitution 18 Intelligence 6 Wisdom 11 Charisma 7
Saves: Fortitude 5 Reflex 6 Will 4 Initiative: 2 Grapple: 6
Armor Class: Normal 16 Touch 12 Flat-footed 14
Movement: Ground 40 Fly 60-Average
Base Melee: Claw +2 = d4+2
Full Melee: 2x Claw +2 = d4+2 and Bite +0 = d6+1 and Gore +0 = d6+1
Location: Monster Manual I.113
Skills: Hide
Hide +7
Listen +4
Spot +4
Feats: Hide
Multiattack
Toughness
Treasure: (1,401gp)
Coins (276gp): 27 platinum pieces and 6 gold pieces
Gems: (144gp) Hide
Iolite (36gp)
2 Moonstones (35; 32gp)
Sardonyx (41gp)
Items: (981gp) Hide
Dust of tracelessness (250gp)
Elixir of love (150gp)
Elixir of sneaking (250gp)
Light hammer Masterwork (151gp)
Dwarven waraxe Masterwork (180gp)
Monster seed: 1:156924
Treasure Seed: 1:33216
Room 279 is 40' by 60'. There is a locked (bash DC13, pick DC15) simple wooden door that opens out and to the left 0' along the west wall and a doorway 0' along the east wall.
Room 280 is 40' by 50'. There is a locked (bash DC28, pick DC28) iron door that opens in and to the right 0' along the west wall, a stuck (bash DC18) good wooden door that opens out and to the left 20' along the west wall, a unlocked good wooden door that opens in and to the left 0' along the east wall and a doorway 20' along the east wall.
Medium Wererat as human
10hp (2d8+3) CR: 2
Stats: Strength 13 Dexterity 11 Constitution 12 Intelligence 10 Wisdom 11 Charisma 8
Saves: Fortitude 5 Reflex 2 Will 6 Initiative: 0 Grapple: 2
Armor Class: Normal 15 Touch 10 Flat-footed 15
Movement: Ground 30
Base Melee: Rapier +1 = d6+1
Base Ranged: Light crossbow +0 = d8
Location: Monster Manual I.171
Skills: Hide
Listen +4
Spot +4
Climb +0
Handle Animal +3
Hide +1
Move Silently +0
Swim +9
Feats: Hide
Alertness
Dodge
Iron Will
Weapon Finesse
Medium Wererat as hybrid
Stats: Strength 13 Dexterity 17 Constitution 14 Intelligence 10 Wisdom 11 Charisma 8
Saves: Fortitude 6 Reflex 5 Will 6 Initiative: 3 Grapple: 2
Armor Class: Normal 16 Touch 13 Flat-footed 13
Movement: Ground 30
Base Melee: Rapier +4 = d6+1
Base Ranged: Light crossbow +3 = d8
Full Melee: Rapier +3 = d6+1 and Bite +-2 = d6 Disease
Location: Monster Manual I.171
Skills: Hide
Listen +4
Spot +4
Climb +4
Handle Animal +3
Hide +5
Move Silently +4
Swim +9
Feats: Hide
Alertness
Dodge
Iron Will
Weapon Finesse
Small Wererat as rat
Stats: Strength 13 Dexterity 17 Constitution 14 Intelligence 10 Wisdom 11 Charisma 8
Saves: Fortitude 6 Reflex 5 Will 6 Initiative: 3 Grapple: -2
Armor Class: Normal 17 Touch 14 Flat-footed 14
Movement: Ground 40 Climb 20
Base Melee: Bite +6 = d4+1 Disease
Location: Monster Manual I.171
Skills: Hide
Listen +4
Spot +4
Climb +11
Handle Animal +3
Hide +8
Move Silently +4
Swim +11
Feats: Hide
Alertness
Dodge
Iron Will
Weapon Finesse
Treasure: (1,618gp)
Coins (330gp): 28 platinum pieces, 45 gold pieces and 50 silver pieces
Gems: (158gp) Hide
2 Rhodochrosites (8; 10gp)
2 Hematites (9; 7gp)
2 Moss agates (12; 15gp)
3 Lapis lazuli (7; 11; 8gp)
Azurite (10gp)
Banded agate (9gp)
2 Eye agates (11; 8gp)
Nalachite (12gp)
Obsidian (12gp)
Irregular freshwater pearl (9gp)
Items: (1,130gp) Hide
3 Potion of mage armor (50gp)
2 Disguise kit (50gp)
Potion of shield of faith +2 (50gp)
Quaal's feather token, anchor (50gp)
Dire flail (90gp)
Small Chain shirt (100gp)
Wizard scroll of Sleep, Grease (50gp)
Potion of jump (50gp)
Universal solvent (50gp)
Everburning torch (90gp)
Potion of cure light wounds (50gp)
Chain shirt (100gp)
2 Magnifying glass (100gp)
Monster seed: 1:156951
Treasure Seed: 1:33473
Room 281 is 50' by 50'. There is a stuck (bash DC18) good wooden door that opens in and to the right 0' along the north wall, a doorway 40' along the north wall, a unlocked strong wooden door that opens out and to the right 0' along the south wall, a locked (bash DC13, pick DC15) simple wooden door that opens out and to the left 20' along the south wall and a doorway 40' along the south wall.
Tiny Rat swarm
20hp (4d8) CR: 2
Stats: Strength 2 Dexterity 15 Constitution 10 Intelligence 2 Wisdom 12 Charisma 2
Saves: Fortitude 4 Reflex 6 Will 2 Initiative: 2
Armor Class: Normal 14 Touch 14 Flat-footed 12
Movement: Ground 15 Climb 15
Base Melee: Swarm d6 Disease
Location: Monster Manual I.239
Skills: Hide
Listen +6
Spot +7
Balance +10
Climb +10
Hide +14
Swim +110
Feats: Hide
Alertness
Weapon Finesse
Tiny Rat swarm 24hp
Tiny Rat swarm 22hp
Monster seed: 1:156960
Treasure Seed: 1:34202
Room 282 is 40' by 50'. There is a locked (bash DC18, pick DC18) good wooden door that opens in and to the right 20' along the north wall, a unlocked good wooden door that opens out and to the right 20' along the east wall and a doorway 20' along the south wall.
Room 283 is 50' by 100'. There is a stuck (bash DC13) simple wooden door that opens in and to the left 0' along the north wall and a doorway 20' along the south wall.
Tiny Rat swarm
17hp (4d8) CR: 2
Stats: Strength 2 Dexterity 15 Constitution 10 Intelligence 2 Wisdom 12 Charisma 2
Saves: Fortitude 4 Reflex 6 Will 2 Initiative: 2
Armor Class: Normal 14 Touch 14 Flat-footed 12
Movement: Ground 15 Climb 15
Base Melee: Swarm d6 Disease
Location: Monster Manual I.239
Skills: Hide
Listen +6
Spot +7
Balance +10
Climb +10
Hide +14
Swim +110
Feats: Hide
Alertness
Weapon Finesse
Tiny Rat swarm 21hp
Tiny Rat swarm 20hp
Monster seed: 1:157011
Treasure Seed: 1:34202
Room 284 is 50' by 30'. There is a unlocked iron door that opens in and to the left 20' along the north wall, a doorway 0' along the east wall, a doorway 20' along the east wall, a doorway 0' along the south wall and a stuck (bash DC28) iron door that slides up 20' along the south wall.
Medium Vampire spawn
31hp (4d12+3) CR: 4
Stats: Strength 16 Dexterity 14 Constitution 0 Intelligence 13 Wisdom 13 Charisma 14
Saves: Fortitude 1 Reflex 7 Will 5 Initiative: 10 Grapple: 5
Armor Class: Normal 15 Touch 12 Flat-footed 13
Movement: Ground 30
Base Melee: Slam +3 = d6+4 Drain
Location: Monster Manual I.253
Skills: Hide
Listen +11
Spot +11
Bluff +6
Climb +8
CraftProfession* +4
Diplomacy +4
Hide +10
Jump +8
Move Silently +10
Search +8
Sense Motive +11
Feats: Hide
Alertness
Improved Initiative
Lightning Reflexes
Skill Focus (*)
Treasure: (1,333gp)
Coins (276gp): 23 platinum pieces, 40 gold pieces, 41 silver pieces and 190 copper pieces
Gems: (122gp) Hide
Star rose quartz (38gp)
Iolite (38gp)
Peridot (31gp)
Azurite (15gp)
Items: (935gp) Hide
Elixir of love (150gp)
Chain shirt (100gp)
Light crossbow Masterwork (185gp)
2 Elixir of swimming (250gp)
Monster seed: 1:157036
Treasure Seed: 1:34202
Room 285 is 60' by 40'. There is a unlocked good wooden door that opens out and to the right 20' along the east wall, a unlocked strong wooden door that opens out and to the right 0' along the south wall, a locked (bash DC28, pick DC28) iron door that opens in and to the left 20' along the south wall and a unlocked simple wooden door that slides down 50' along the south wall.
Tiny Rat swarm
18hp (4d8) CR: 2
Stats: Strength 2 Dexterity 15 Constitution 10 Intelligence 2 Wisdom 12 Charisma 2
Saves: Fortitude 4 Reflex 6 Will 2 Initiative: 2
Armor Class: Normal 14 Touch 14 Flat-footed 12
Movement: Ground 15 Climb 15
Base Melee: Swarm d6 Disease
Location: Monster Manual I.239
Skills: Hide
Listen +6
Spot +7
Balance +10
Climb +10
Hide +14
Swim +110
Feats: Hide
Alertness
Weapon Finesse
Tiny Rat swarm 17hp
Monster seed: 1:157100
Treasure Seed: 1:34304
Room 286 is 70' by 90'. There is a doorway 0' along the west wall, a locked (bash DC28, pick DC28) iron door that opens in and to the right 40' along the west wall, a unlocked simple wooden door that opens in and to the left 80' along the west wall, a stuck (bash DC18) good wooden door that opens in and to the right 0' along the east wall, a stuck (bash DC13) simple wooden door that opens in and to the right 20' along the east wall, a unlocked strong wooden door that opens out and to the left 40' along the east wall, a doorway 60' along the east wall and a doorway 80' along the east wall.
Tiny Rat swarm
9hp (4d8) CR: 2
Stats: Strength 2 Dexterity 15 Constitution 10 Intelligence 2 Wisdom 12 Charisma 2
Saves: Fortitude 4 Reflex 6 Will 2 Initiative: 2
Armor Class: Normal 14 Touch 14 Flat-footed 12
Movement: Ground 15 Climb 15
Base Melee: Swarm d6 Disease
Location: Monster Manual I.239
Skills: Hide
Listen +6
Spot +7
Balance +10
Climb +10
Hide +14
Swim +110
Feats: Hide
Alertness
Weapon Finesse
Tiny Rat swarm 20hp
Monster seed: 1:157104
Treasure Seed: 1:34304
Room 287 is 50' by 90'. There is a doorway 0' along the north wall, a unlocked good wooden door that opens out and to the left 0' along the south wall and a stuck (bash DC18) good wooden door that opens in and to the right 40' along the south wall.
Room 288 is 100' by 40'. There is a locked (bash DC28, pick DC28) iron door that opens in and to the right 0' along the west wall, a doorway 20' along the west wall and a doorway 20' along the east wall.
Medium Vampire spawn
24hp (4d12+3) CR: 4
Stats: Strength 16 Dexterity 14 Constitution 0 Intelligence 13 Wisdom 13 Charisma 14
Saves: Fortitude 1 Reflex 7 Will 5 Initiative: 10 Grapple: 5
Armor Class: Normal 15 Touch 12 Flat-footed 13
Movement: Ground 30
Base Melee: Slam +3 = d6+4 Drain
Location: Monster Manual I.253
Skills: Hide
Listen +11
Spot +11
Bluff +6
Climb +8
CraftProfession* +4
Diplomacy +4
Hide +10
Jump +8
Move Silently +10
Search +8
Sense Motive +11
Feats: Hide
Alertness
Improved Initiative
Lightning Reflexes
Skill Focus (*)
Treasure: (1,059.8gp)
Coins (208.8gp): 20 platinum pieces, 8 gold pieces, 7 silver pieces and 10 copper pieces
Gems: (73gp) Hide
Blue quartz (13gp)
Irregular freshwater pearl (11gp)
2 Lapis lazuli (11; 11gp)
Jasper (27gp)
Art Objects: (28gp) Hide
Carved ivory statuette (28gp)
Items: (750gp) Hide
Everburning torch (90gp)
Masterwork Tower steel shield (180gp)
Silvered longsword (105gp)
Darkwood buckler (205gp)
Small Masterwork Heavy steel shield (170gp)
Monster seed: 1:157108
Treasure Seed: 1:34304
Room 289 is 50' by 40'. There is a stuck (bash DC23) strong wooden door that slides down 20' along the north wall and a doorway 20' along the south wall.
Room 290 is 100' by 40'. There is a unlocked simple wooden door that opens in and to the left 0' along the west wall, a locked (bash DC18, pick DC18) good wooden door that opens out and to the left 0' along the east wall, a stuck (bash DC18) good wooden door that opens in and to the right 60' along the south wall and a doorway 90' along the south wall.
Medium Gargoyle
213hp (4d8+193) CR: 4
Stats: Strength 15 Dexterity 14 Constitution 18 Intelligence 6 Wisdom 11 Charisma 7
Saves: Fortitude 5 Reflex 6 Will 4 Initiative: 2 Grapple: 6
Armor Class: Normal 16 Touch 12 Flat-footed 14
Movement: Ground 40 Fly 60-Average
Base Melee: Claw +2 = d4+2
Full Melee: 2x Claw +2 = d4+2 and Bite +0 = d6+1 and Gore +0 = d6+1
Location: Monster Manual I.113
Skills: Hide
Hide +7
Listen +4
Spot +4
Feats: Hide
Multiattack
Toughness
Treasure: (1,289.6gp)
Coins (261.6gp): 23 platinum pieces, 30 gold pieces, 14 silver pieces and 20 copper pieces
Gems: (51gp) Hide
Rhodochrosite (14gp)
Iolite (37gp)
Art Objects: (75gp) Hide
Silver ewer (33gp)
Finely wrought small gold bracelet (21gp)
Carved ivory statuette (21gp)
Items: (902gp) Hide
Elixir of hiding (250gp)
Superior lock (150gp)
Darkwood buckler (205gp)
Sleep arrow (132gp)
Masterwork Hide armor (165gp)
Monster seed: 1:157185
Treasure Seed: 1:34627
Room 291 is 60' by 50'. There is a doorway 0' along the west wall, a stuck (bash DC13) simple wooden door that opens out and to the right 0' along the east wall, a doorway 0' along the south wall and a doorway 40' along the south wall.
Medium Gargoyle
218hp (4d8+193) CR: 4
Stats: Strength 15 Dexterity 14 Constitution 18 Intelligence 6 Wisdom 11 Charisma 7
Saves: Fortitude 5 Reflex 6 Will 4 Initiative: 2 Grapple: 6
Armor Class: Normal 16 Touch 12 Flat-footed 14
Movement: Ground 40 Fly 60-Average
Base Melee: Claw +2 = d4+2
Full Melee: 2x Claw +2 = d4+2 and Bite +0 = d6+1 and Gore +0 = d6+1
Location: Monster Manual I.113
Skills: Hide
Hide +7
Listen +4
Spot +4
Feats: Hide
Multiattack
Toughness
Treasure: (1,000.8gp)
Coins (208.8gp): 18 platinum pieces, 27 gold pieces, 17 silver pieces and 10 copper pieces
Gems: (44gp) Hide
Nalachite (13gp)
Sard (31gp)
Art Objects: (61gp) Hide
Carved ivory statuette (11gp)
2 Silver ewers (19; 31gp)
Items: (687gp) Hide
Masterwork Heavy wooden shield (157gp)
Masterwork Hide armor (165gp)
Quaal's feather token, fan (200gp)
Small Masterwork Hide armor (165gp)
Monster seed: 1:157244
Treasure Seed: 1:35056
Room 292 is 40' by 80'. There is a locked (bash DC28, pick DC28) stone door that opens in and to the left 0' along the north wall and a doorway 0' along the south wall.
Medium Gargoyle
208hp (4d8+193) CR: 4
Stats: Strength 15 Dexterity 14 Constitution 18 Intelligence 6 Wisdom 11 Charisma 7
Saves: Fortitude 5 Reflex 6 Will 4 Initiative: 2 Grapple: 6
Armor Class: Normal 16 Touch 12 Flat-footed 14
Movement: Ground 40 Fly 60-Average
Base Melee: Claw +2 = d4+2
Full Melee: 2x Claw +2 = d4+2 and Bite +0 = d6+1 and Gore +0 = d6+1
Location: Monster Manual I.113
Skills: Hide
Hide +7
Listen +4
Spot +4
Feats: Hide
Multiattack
Toughness
Treasure: (1,091.6gp)
Coins (225.6gp): 19 platinum pieces, 35 gold pieces and 6 silver pieces
Gems: (90gp) Hide
Nalachite (12gp)
Clear quartz (31gp)
Azurite (13gp)
Moonstone (22gp)
Banded agate (12gp)
Art Objects: (26gp) Hide
Carved bone statuette (26gp)
Items: (750gp) Hide
Masterwork Hide armor (165gp)
Small Masterwork Heavy steel shield (170gp)
Darkwood buckler (215gp)
Breastplate (200gp)
Monster seed: 1:157310
Treasure Seed: 1:35351
Room 293 is 50' by 90'. There is a stuck (bash DC23) strong wooden door that opens out and to the left 20' along the north wall, a doorway 40' along the north wall, a stuck (bash DC13) simple wooden door that opens in and to the left 20' along the south wall and a doorway 40' along the south wall.
Medium Shadow
25hp (3d12) CR: 3
Stats: Strength 0 Dexterity 14 Constitution 0 Intelligence 6 Wisdom 12 Charisma 13
Saves: Fortitude 1 Reflex 3 Will 4 Initiative: 2
Armor Class: Normal 13 Touch 13 Flat-footed 11
Movement: Fly 40-Good
Base Melee: Incorporeal touch +2 = 1d6 Str
Location: Monster Manual I.221
Skills: Hide
Listen +7
Spot +7
Hide +8
Search +4
Feats: Hide
Alertness
Dodge
Medium Shadow 26hp
Monster seed: 1:157594
Treasure Seed: 1:35678
Room 294 is 60' by 100'. There is a doorway 0' along the north wall, a doorway 60' along the west wall, a locked (bash DC13, pick DC15) simple wooden door that opens out and to the left 0' along the east wall, a doorway 20' along the south wall and a doorway 40' along the south wall.
Room 295 is 60' by 70'. There is a stuck (bash DC13) simple wooden door that opens in and to the right 0' along the east wall, a unlocked simple wooden door that opens in and to the left 20' along the east wall and a stuck (bash DC28) stone door that opens in and to the left 60' along the east wall.
Room 296 is 40' by 30'. There is a doorway 20' along the west wall and a doorway 0' along the east wall.
Medium Doppleganger
16hp (4d8+4) CR: 3
Stats: Strength 12 Dexterity 13 Constitution 12 Intelligence 13 Wisdom 14 Charisma 13
Saves: Fortitude 6 Reflex 5 Will 6 Initiative: 1 Grapple: 5
Armor Class: Normal 15 Touch 11 Flat-footed 14
Movement: Ground 30
Base Melee: Slam +1 = d6+1
Location: Monster Manual I.67
Skills: Hide
Bluff +10
Diplomacy +3
Disguise +9
Intimidate +3
Listen +6
Sense Motive +6
Spot +6
Feats: Hide
Dodge
Great Fortitude
Medium Doppleganger 17hp
Treasure: (3,134.4gp)
Coins (626.4gp): 53 platinum pieces, 90 gold pieces, 48 silver pieces and 160 copper pieces
Gems: (194gp) Hide
Rose quartz (41gp)
Clear quartz (45gp)
Iolite (42gp)
Smoky quartz (33gp)
Star rose quartz (33gp)
Art Objects: (120gp) Hide
2 Silver ewers (37; 22gp)
Finely wrought small gold bracelet (30gp)
Carved bone statuette (31gp)
Items: (2,194gp) Hide
Chainmail (150gp)
Unguent of timelessness (150gp)
Longbow Masterwork (225gp)
Darkwood buckler (205gp)
Light darkwood shield (216gp)
Light dragonhide shield (168gp)
2 Masterwork Hide armor (165gp)
Potion of invisibility (300gp)
Silversheen (250gp)
Breastplate (200gp)
Monster seed: 1:157679
Treasure Seed: 1:35678
Room 297 is 50' by 70'. There is a doorway 0' along the west wall, a doorway 60' along the west wall, a doorway 0' along the east wall, a stuck (bash DC23) strong wooden door that opens in and to the left 20' along the east wall and a doorway 60' along the east wall.
Medium Vampire spawn
18hp (4d12+3) CR: 4
Stats: Strength 16 Dexterity 14 Constitution 0 Intelligence 13 Wisdom 13 Charisma 14
Saves: Fortitude 1 Reflex 7 Will 5 Initiative: 10 Grapple: 5
Armor Class: Normal 15 Touch 12 Flat-footed 13
Movement: Ground 30
Base Melee: Slam +3 = d6+4 Drain
Location: Monster Manual I.253
Skills: Hide
Listen +11
Spot +11
Bluff +6
Climb +8
CraftProfession* +4
Diplomacy +4
Hide +10
Jump +8
Move Silently +10
Search +8
Sense Motive +11
Feats: Hide
Alertness
Improved Initiative
Lightning Reflexes
Skill Focus (*)
Treasure: (1,406.6gp)
Coins (273.6gp): 19 platinum pieces, 70 gold pieces, 124 silver pieces and 120 copper pieces
Gems: (28gp) Hide
Eye agate (14gp)
Nalachite (14gp)
Art Objects: (111gp) Hide
Finely wrought small gold bracelet (41gp)
3 Carved ivory statuettes (14; 15; 41gp)
Items: (994gp) Hide
Silversheen (250gp)
Magnifying glass (100gp)
Superior lock (150gp)
Light pick Masterwork (154gp)
Cleric scroll of Death knell (150gp)
Heavy dragonhide shield (190gp)
Monster seed: 1:157685
Treasure Seed: 1:36233
Room 298 is 50' by 100'. There is a stuck (bash DC23) strong wooden door that slides up 40' along the west wall and a stuck (bash DC23) strong wooden door that slides right 40' along the south wall.
Medium Doppleganger
18hp (4d8+4) CR: 3
Stats: Strength 12 Dexterity 13 Constitution 12 Intelligence 13 Wisdom 14 Charisma 13
Saves: Fortitude 6 Reflex 5 Will 6 Initiative: 1 Grapple: 5
Armor Class: Normal 15 Touch 11 Flat-footed 14
Movement: Ground 30
Base Melee: Slam +1 = d6+1
Location: Monster Manual I.67
Skills: Hide
Bluff +10
Diplomacy +3
Disguise +9
Intimidate +3
Listen +6
Sense Motive +6
Spot +6
Feats: Hide
Dodge
Great Fortitude
Treasure: (2,197.6gp)
Coins (417.6gp): 37 platinum pieces, 39 gold pieces, 75 silver pieces and 110 copper pieces
Gems: (100gp) Hide
Sard (44gp)
Golden pearl (56gp)
Art Objects: (100gp) Hide
Carved ivory statuette (58gp)
Carved bone statuette (42gp)
Items: (1,580gp) Hide
Elixir of love (150gp)
Elixir of vision (250gp)
Darkwood buckler (215gp)
Masterwork Hide armor (165gp)
Small Masterwork Chainmail (300gp)
Chainmail (150gp)
Masterwork Breastplate (350gp)
Monster seed: 1:157800
Treasure Seed: 1:36510
Room 299 is 50' by 70'. There is a doorway 20' along the north wall and a doorway 0' along the south wall.
Room 300 is 80' by 50'. There is a doorway 0' along the north wall, a stuck (bash DC13) simple wooden door that opens out and to the right 40' along the north wall, a doorway 60' along the north wall, a doorway 40' along the west wall and a stuck (bash DC28) stone door that opens out and to the right 60' along the south wall.
Medium Wraith
45hp (5d12) CR: 5
Stats: Strength 0 Dexterity 16 Constitution 0 Intelligence 14 Wisdom 14 Charisma 15
Saves: Fortitude 1 Reflex 4 Will 6 Initiative: 11
Armor Class: Normal 15 Touch 15 Flat-footed 12
Movement: Fly 60-Good
Base Melee: Incorporeal touch +3 = d4 + 1d6 Con
Location: Monster Manual I.257
Skills: Hide
Listen +12
Spot +12
Diplomacy +6
Hide +11
Intimidate +10
Search +10
Sense Motive +8
Feats: Hide
Alertness
Blind-Fighting
Combat Reflexes
Improved Initiative
Monster seed: 1:157841
Treasure Seed: 1:36720
Room 301 is 70' by 60'. There is a doorway 0' along the west wall, a stuck (bash DC13) simple wooden door that opens in and to the left 40' along the west wall, a doorway 0' along the east wall, a unlocked iron door that opens in and to the left 20' along the east wall and a doorway 0' along the south wall.
Medium Gargoyle
207hp (4d8+193) CR: 4
Stats: Strength 15 Dexterity 14 Constitution 18 Intelligence 6 Wisdom 11 Charisma 7
Saves: Fortitude 5 Reflex 6 Will 4 Initiative: 2 Grapple: 6
Armor Class: Normal 16 Touch 12 Flat-footed 14
Movement: Ground 40 Fly 60-Average
Base Melee: Claw +2 = d4+2
Full Melee: 2x Claw +2 = d4+2 and Bite +0 = d6+1 and Gore +0 = d6+1
Location: Monster Manual I.113
Skills: Hide
Hide +7
Listen +4
Spot +4
Feats: Hide
Multiattack
Toughness
Treasure: (1,046.8gp)
Coins (208.8gp): 17 platinum pieces, 35 gold pieces, 37 silver pieces and 10 copper pieces
Gems: (72gp) Hide
Azurite (12gp)
2 Eye agates (12; 11gp)
Banded agate (11gp)
Lapis lazuli (13gp)
Tiger eye turquoise (13gp)
Art Objects: (38gp) Hide
Carved bone statuette (13gp)
Finely wrought small gold bracelet (25gp)
Items: (728gp) Hide
Masterwork Heavy wooden shield (157gp)
Masterwork Light steel shield (159gp)
Masterwork musical instrument (100gp)
Small Silvered heavy mace (102gp)
Tower dragonhide shield (210gp)
Monster seed: 1:157848
Treasure Seed: 1:36720
Room 302 is 90' by 90'. There is a locked (bash DC25, pick DC25) strong wooden door that opens in and to the left 0' along the north wall, a doorway 80' along the north wall, a locked (bash DC18, pick DC18) good wooden door that opens in and to the right 0' along the south wall, a stuck (bash DC18) good wooden door that opens in and to the right 20' along the south wall, a doorway 60' along the south wall and a stuck (bash DC18) good wooden door that opens out and to the right 80' along the south wall.
Room 303 is 40' by 90'. There is a doorway 0' along the north wall, a locked (bash DC28, pick DC28) stone door that opens in and to the left 20' along the north wall, a locked (bash DC13, pick DC15) simple wooden door that opens in and to the left 20' along the east wall, a locked (bash DC18, pick DC18) good wooden door that opens out and to the left 40' along the east wall, a stuck (bash DC18) good wooden door that opens out and to the right 60' along the east wall, a locked (bash DC13, pick DC15) simple wooden door that opens out and to the right 80' along the east wall, a doorway 0' along the south wall and a doorway 20' along the south wall.
Tiny Rat swarm
13hp (4d8) CR: 2
Stats: Strength 2 Dexterity 15 Constitution 10 Intelligence 2 Wisdom 12 Charisma 2
Saves: Fortitude 4 Reflex 6 Will 2 Initiative: 2
Armor Class: Normal 14 Touch 14 Flat-footed 12
Movement: Ground 15 Climb 15
Base Melee: Swarm d6 Disease
Location: Monster Manual I.239
Skills: Hide
Listen +6
Spot +7
Balance +10
Climb +10
Hide +14
Swim +110
Feats: Hide
Alertness
Weapon Finesse
Tiny Rat swarm 15hp
Monster seed: 1:157868
Treasure Seed: 1:37135
Room 304 is 80' by 40'. There is a locked (bash DC13, pick DC15) simple wooden door that opens in and to the left 0' along the north wall, a stuck (bash DC13) simple wooden door that opens in and to the left 40' along the north wall, a doorway 0' along the south wall and a stuck (bash DC13) simple wooden door that opens in and to the left 40' along the south wall.
Room 305 is 40' by 30'. There is a unlocked good wooden door that opens out and to the right 20' along the east wall and a doorway 0' along the south wall.
Medium Vampire spawn
31hp (4d12+3) CR: 4
Stats: Strength 16 Dexterity 14 Constitution 0 Intelligence 13 Wisdom 13 Charisma 14
Saves: Fortitude 1 Reflex 7 Will 5 Initiative: 10 Grapple: 5
Armor Class: Normal 15 Touch 12 Flat-footed 13
Movement: Ground 30
Base Melee: Slam +3 = d6+4 Drain
Location: Monster Manual I.253
Skills: Hide
Listen +11
Spot +11
Bluff +6
Climb +8
CraftProfession* +4
Diplomacy +4
Hide +10
Jump +8
Move Silently +10
Search +8
Sense Motive +11
Feats: Hide
Alertness
Improved Initiative
Lightning Reflexes
Skill Focus (*)
Treasure: (1,305gp)
Coins (252gp): 22 platinum pieces, 27 gold pieces, 48 silver pieces and 20 copper pieces
Gems: (40gp) Hide
Chrysoprase (26gp)
Nalachite (14gp)
Art Objects: (91gp) Hide
Carved bone statuette (32gp)
Silver ewer (28gp)
Carved ivory statuette (31gp)
Items: (922gp) Hide
Darkwood shield (257gp)
Dust of tracelessness (250gp)
Masterwork Hide armor (165gp)
Elixir of swimming (250gp)
Monster seed: 1:157926
Treasure Seed: 1:37135
Room 306 is 80' by 40'. There is a stuck (bash DC13) simple wooden door that slides right 0' along the west wall, a doorway 20' along the west wall, a doorway 0' along the east wall, a unlocked good wooden door that opens out and to the right 20' along the east wall, a doorway 0' along the south wall and a doorway 70' along the south wall.
Medium Doppleganger
20hp (4d8+4) CR: 3
Stats: Strength 12 Dexterity 13 Constitution 12 Intelligence 13 Wisdom 14 Charisma 13
Saves: Fortitude 6 Reflex 5 Will 6 Initiative: 1 Grapple: 5
Armor Class: Normal 15 Touch 11 Flat-footed 14
Movement: Ground 30
Base Melee: Slam +1 = d6+1
Location: Monster Manual I.67
Skills: Hide
Bluff +10
Diplomacy +3
Disguise +9
Intimidate +3
Listen +6
Sense Motive +6
Spot +6
Feats: Hide
Dodge
Great Fortitude
Medium Doppleganger 20hp
Treasure: (3,507gp)
Coins (702gp): 60 platinum pieces, 98 gold pieces, 37 silver pieces and 30 copper pieces
Gems: (149gp) Hide
Zircon (37gp)
Moonstone (51gp)
Iolite (32gp)
Citrine (29gp)
Art Objects: (198gp) Hide
3 Carved bone statuettes (40; 53; 37gp)
Finely wrought small gold bracelet (23gp)
Cloth of gold vestments (45gp)
Items: (2,458gp) Hide
Elixir of hiding (250gp)
Quaal's feather token, tree (400gp)
2 Masterwork Hide armor (165gp)
Quaal's feather token, bird (300gp)
Darkwood buckler (205gp)
Masterwork Light dragonhide shield (318gp)
Greataxe Masterwork (170gp)
Wizard scroll of Burning hands, Summon monster II (175gp)
Dragonhide leather armor (310gp)
Monster seed: 1:158027
Treasure Seed: 1:37407
Room 307 is 40' by 50'. There is a doorway 0' along the east wall, a stuck (bash DC18) good wooden door that opens out and to the left 40' along the east wall and a locked (bash DC28, pick DC28) stone door that opens in and to the right 0' along the south wall.
Medium Gargoyle
208hp (4d8+193) CR: 4
Stats: Strength 15 Dexterity 14 Constitution 18 Intelligence 6 Wisdom 11 Charisma 7
Saves: Fortitude 5 Reflex 6 Will 4 Initiative: 2 Grapple: 6
Armor Class: Normal 16 Touch 12 Flat-footed 14
Movement: Ground 40 Fly 60-Average
Base Melee: Claw +2 = d4+2
Full Melee: 2x Claw +2 = d4+2 and Bite +0 = d6+1 and Gore +0 = d6+1
Location: Monster Manual I.113
Skills: Hide
Hide +7
Listen +4
Spot +4
Feats: Hide
Multiattack
Toughness
Treasure: (1,414.8gp)
Coins (268.8gp): 26 platinum pieces, 6 gold pieces, 23 silver pieces and 50 copper pieces
Gems: (67gp) Hide
Citrine (34gp)
Chrysoprase (33gp)
Art Objects: (59gp) Hide
Carved ivory statuette (25gp)
Finely wrought small gold bracelet (34gp)
Items: (1,020gp) Hide
Superior lock (150gp)
Magnifying glass (100gp)
Dwarven waraxe Masterwork (180gp)
Masterwork Hide armor (165gp)
Cleric scroll of Spiritual weapon, Protection from good (175gp)
Elixir of sneaking (250gp)
Monster seed: 1:158055
Treasure Seed: 1:37723
Room 308 is 40' by 30'. There is a unlocked strong wooden door that opens in and to the left 0' along the west wall and a stuck (bash DC13) simple wooden door that opens in and to the right 20' along the east wall.
Tiny Rat swarm
20hp (4d8) CR: 2
Stats: Strength 2 Dexterity 15 Constitution 10 Intelligence 2 Wisdom 12 Charisma 2
Saves: Fortitude 4 Reflex 6 Will 2 Initiative: 2
Armor Class: Normal 14 Touch 14 Flat-footed 12
Movement: Ground 15 Climb 15
Base Melee: Swarm d6 Disease
Location: Monster Manual I.239
Skills: Hide
Listen +6
Spot +7
Balance +10
Climb +10
Hide +14
Swim +110
Feats: Hide
Alertness
Weapon Finesse
Tiny Rat swarm 13hp
Monster seed: 1:158073
Treasure Seed: 1:38048
Room 309 is 70' by 30'. There is a locked (bash DC28, pick DC28) stone door that opens out and to the right 20' along the north wall, a locked (bash DC28, pick DC28) stone door that opens in and to the left 0' along the south wall, a stuck (bash DC23) strong wooden door that opens in and to the left 40' along the south wall and a stuck (bash DC23) strong wooden door that opens in and to the right 60' along the south wall.
Tiny Rat swarm
17hp (4d8) CR: 2
Stats: Strength 2 Dexterity 15 Constitution 10 Intelligence 2 Wisdom 12 Charisma 2
Saves: Fortitude 4 Reflex 6 Will 2 Initiative: 2
Armor Class: Normal 14 Touch 14 Flat-footed 12
Movement: Ground 15 Climb 15
Base Melee: Swarm d6 Disease
Location: Monster Manual I.239
Skills: Hide
Listen +6
Spot +7
Balance +10
Climb +10
Hide +14
Swim +110
Feats: Hide
Alertness
Weapon Finesse
Tiny Rat swarm 17hp
Monster seed: 1:158079
Treasure Seed: 1:38048
Room 310 is 80' by 40'. There is a stuck (bash DC28) stone door that opens in and to the left 40' along the north wall, a stuck (bash DC18) good wooden door that opens out and to the right 60' along the north wall, a locked (bash DC28, pick DC28) iron door that slides down 40' along the south wall and a doorway 60' along the south wall.
Room 311 is 50' by 60'. There is a doorway 0' along the north wall and a unlocked stone door that slides up 40' along the south wall.
Medium Gargoyle
211hp (4d8+193) CR: 4
Stats: Strength 15 Dexterity 14 Constitution 18 Intelligence 6 Wisdom 11 Charisma 7
Saves: Fortitude 5 Reflex 6 Will 4 Initiative: 2 Grapple: 6
Armor Class: Normal 16 Touch 12 Flat-footed 14
Movement: Ground 40 Fly 60-Average
Base Melee: Claw +2 = d4+2
Full Melee: 2x Claw +2 = d4+2 and Bite +0 = d6+1 and Gore +0 = d6+1
Location: Monster Manual I.113
Skills: Hide
Hide +7
Listen +4
Spot +4
Feats: Hide
Multiattack
Toughness
Treasure: (955.8gp)
Coins (208.8gp): 18 platinum pieces, 27 gold pieces, 15 silver pieces and 30 copper pieces
Gems: (48gp) Hide
2 Eye agates (14; 11gp)
Rhodochrosite (12gp)
Azurite (11gp)
Art Objects: (54gp) Hide
Carved ivory statuette (13gp)
Silver ewer (13gp)
Finely wrought small gold bracelet (28gp)
Items: (645gp) Hide
Small Masterwork Leather armor (160gp)
Masterwork Hide armor (165gp)
Chainmail (150gp)
Small Masterwork Heavy steel shield (170gp)
Monster seed: 1:158176
Treasure Seed: 1:38048
Room 312 is 70' by 40'. There is a doorway 0' along the north wall, a stuck (bash DC18) good wooden door that opens out and to the right 20' along the north wall, a unlocked simple wooden door that opens in and to the right 40' along the north wall, a stuck (bash DC13) simple wooden door that opens out and to the left 0' along the south wall, a doorway 20' along the south wall and a stuck (bash DC18) good wooden door that opens in and to the right 40' along the south wall.
Room 313 is 40' by 60'. There is a doorway 0' along the north wall, a doorway 20' along the north wall and a doorway 0' along the south wall.
Medium Gargoyle
209hp (4d8+193) CR: 4
Stats: Strength 15 Dexterity 14 Constitution 18 Intelligence 6 Wisdom 11 Charisma 7
Saves: Fortitude 5 Reflex 6 Will 4 Initiative: 2 Grapple: 6
Armor Class: Normal 16 Touch 12 Flat-footed 14
Movement: Ground 40 Fly 60-Average
Base Melee: Claw +2 = d4+2
Full Melee: 2x Claw +2 = d4+2 and Bite +0 = d6+1 and Gore +0 = d6+1
Location: Monster Manual I.113
Skills: Hide
Hide +7
Listen +4
Spot +4
Feats: Hide
Multiattack
Toughness
Treasure: (1,201.8gp)
Coins (220.8gp): 19 platinum pieces, 27 gold pieces, 36 silver pieces and 20 copper pieces
Gems: (36gp) Hide
Obsidian (12gp)
Carnelian (24gp)
Art Objects: (70gp) Hide
3 Carved bone statuettes (15; 15; 15gp)
Finely wrought small gold bracelet (25gp)
Items: (875gp) Hide
Magnifying glass (100gp)
2 Elixir of love (150gp)
Unguent of timelessness (150gp)
Masterwork musical instrument (100gp)
Composite shortbow Masterwork (225gp)
Monster seed: 1:158242
Treasure Seed: 1:38532
Room 314 is 90' by 60'. There is a doorway 40' along the north wall, a stuck (bash DC23) strong wooden door that opens in and to the left 80' along the north wall, a doorway 0' along the south wall and a doorway 80' along the south wall.
Medium Shadow
14hp (3d12) CR: 3
Stats: Strength 0 Dexterity 14 Constitution 0 Intelligence 6 Wisdom 12 Charisma 13
Saves: Fortitude 1 Reflex 3 Will 4 Initiative: 2
Armor Class: Normal 13 Touch 13 Flat-footed 11
Movement: Fly 40-Good
Base Melee: Incorporeal touch +2 = 1d6 Str
Location: Monster Manual I.221
Skills: Hide
Listen +7
Spot +7
Hide +8
Search +4
Feats: Hide
Alertness
Dodge
Monster seed: 1:158245
Treasure Seed: 1:38938
Room 315 is 90' by 80'. There is a unlocked simple wooden door that opens out and to the left 60' along the north wall, a doorway 80' along the north wall, a doorway 0' along the east wall, a stuck (bash DC18) good wooden door that opens out and to the left 20' along the east wall, a stuck (bash DC13) simple wooden door that opens out and to the right 0' along the south wall and a unlocked good wooden door that opens out and to the left 80' along the south wall.
Room 316 is 70' by 40'. There is a doorway 0' along the north wall and a unlocked strong wooden door that slides down 0' along the south wall.
Room 317 is 70' by 70'. There is a unlocked strong wooden door that opens out and to the right 0' along the north wall, a doorway 40' along the north wall, a stuck (bash DC13) simple wooden door that opens out and to the left 0' along the south wall and a locked (bash DC18, pick DC18) good wooden door that opens in and to the left 40' along the south wall.
Room 318 is 60' by 40'. There is a doorway 40' along the north wall, a unlocked simple wooden door that opens out and to the right 0' along the east wall, a doorway 40' along the south wall and a doorway 50' along the south wall.
Room 319 is 50' by 90'. There is a doorway 0' along the north wall, a unlocked good wooden door that opens in and to the left 20' along the north wall, a doorway 0' along the south wall and a doorway 20' along the south wall.
Medium Vampire spawn
31hp (4d12+3) CR: 4
Stats: Strength 16 Dexterity 14 Constitution 0 Intelligence 13 Wisdom 13 Charisma 14
Saves: Fortitude 1 Reflex 7 Will 5 Initiative: 10 Grapple: 5
Armor Class: Normal 15 Touch 12 Flat-footed 13
Movement: Ground 30
Base Melee: Slam +3 = d6+4 Drain
Location: Monster Manual I.253
Skills: Hide
Listen +11
Spot +11
Bluff +6
Climb +8
CraftProfession* +4
Diplomacy +4
Hide +10
Jump +8
Move Silently +10
Search +8
Sense Motive +11
Feats: Hide
Alertness
Improved Initiative
Lightning Reflexes
Skill Focus (*)
Treasure: (1,306.2gp)
Coins (271.2gp): 27 platinum pieces, 1 gold pieces and 2 silver pieces
Gems: (16gp) Hide
Blue quartz (16gp)
Art Objects: (124gp) Hide
2 Silver ewers (35; 37gp)
Carved bone statuette (29gp)
Carved ivory statuette (23gp)
Items: (895gp) Hide
Wizard scroll of Read magic, Prestidigitation, Protection from arrows (200gp)
Darkwood buckler (205gp)
Masterwork Hide armor (165gp)
Magnifying glass (100gp)
Longbow Masterwork (225gp)
Monster seed: 1:158423
Treasure Seed: 1:38938
Room 320 is 60' by 30'. There is a stuck (bash DC28) iron door that opens in and to the right 0' along the north wall, a unlocked strong wooden door that opens out and to the right 20' along the north wall, a doorway 40' along the north wall, a doorway 0' along the east wall and a stuck (bash DC13) simple wooden door that opens in and to the left 40' along the south wall.
Medium Vampire spawn
34hp (4d12+3) CR: 4
Stats: Strength 16 Dexterity 14 Constitution 0 Intelligence 13 Wisdom 13 Charisma 14
Saves: Fortitude 1 Reflex 7 Will 5 Initiative: 10 Grapple: 5
Armor Class: Normal 15 Touch 12 Flat-footed 13
Movement: Ground 30
Base Melee: Slam +3 = d6+4 Drain
Location: Monster Manual I.253
Skills: Hide
Listen +11
Spot +11
Bluff +6
Climb +8
CraftProfession* +4
Diplomacy +4
Hide +10
Jump +8
Move Silently +10
Search +8
Sense Motive +11
Feats: Hide
Alertness
Improved Initiative
Lightning Reflexes
Skill Focus (*)
Treasure: (1,338.8gp)
Coins (256.8gp): 25 platinum pieces, 6 gold pieces and 8 silver pieces
Art Objects: (129gp) Hide
Finely wrought small gold bracelet (25gp)
Carved ivory statuette (34gp)
Cloth of gold vestments (36gp)
Silver ewer (34gp)
Items: (953gp) Hide
Masterwork Padded armor (155gp)
Masterwork Heavy steel shield (170gp)
Masterwork Chain shirt (250gp)
Masterwork Light wooden shield (153gp)
Composite shortbow (str +2) (225gp)
Monster seed: 1:158442
Treasure Seed: 1:39170
Room 321 is 70' by 70'. There is a stuck (bash DC13) simple wooden door that opens out and to the left 40' along the north wall and a stuck (bash DC23) strong wooden door that opens out and to the left 60' along the north wall.
Room 322 is 40' by 80'. There is a doorway 0' along the west wall and a unlocked strong wooden door that opens in and to the left 0' along the south wall.
Medium Vampire spawn
26hp (4d12+3) CR: 4
Stats: Strength 16 Dexterity 14 Constitution 0 Intelligence 13 Wisdom 13 Charisma 14
Saves: Fortitude 1 Reflex 7 Will 5 Initiative: 10 Grapple: 5
Armor Class: Normal 15 Touch 12 Flat-footed 13
Movement: Ground 30
Base Melee: Slam +3 = d6+4 Drain
Location: Monster Manual I.253
Skills: Hide
Listen +11
Spot +11
Bluff +6
Climb +8
CraftProfession* +4
Diplomacy +4
Hide +10
Jump +8
Move Silently +10
Search +8
Sense Motive +11
Feats: Hide
Alertness
Improved Initiative
Lightning Reflexes
Skill Focus (*)
Treasure: (1,124gp)
Coins (216gp): 17 platinum pieces, 41 gold pieces, 37 silver pieces and 130 copper pieces
Gems: (90gp) Hide
Citrine (26gp)
Rhodochrosite (12gp)
Hematite (13gp)
Tiger eye turquoise (12gp)
Rose quartz (27gp)
Art Objects: (23gp) Hide
Carved ivory statuette (12gp)
Carved bone statuette (11gp)
Items: (795gp) Hide
Breastplate (200gp)
Longspear Masterwork (155gp)
Masterwork Hide armor (165gp)
Cleric scroll of Silence, Inflict minor wounds (175gp)
Masterwork musical instrument (100gp)
Monster seed: 1:158526
Treasure Seed: 1:39318
Room 323 is 70' by 80'. There is a doorway 0' along the north wall, a doorway 40' along the north wall, a unlocked simple wooden door that opens in and to the left 60' along the north wall, a doorway 60' along the west wall and a doorway 60' along the south wall.
Tiny Rat swarm
15hp (4d8) CR: 2
Stats: Strength 2 Dexterity 15 Constitution 10 Intelligence 2 Wisdom 12 Charisma 2
Saves: Fortitude 4 Reflex 6 Will 2 Initiative: 2
Armor Class: Normal 14 Touch 14 Flat-footed 12
Movement: Ground 15 Climb 15
Base Melee: Swarm d6 Disease
Location: Monster Manual I.239
Skills: Hide
Listen +6
Spot +7
Balance +10
Climb +10
Hide +14
Swim +110
Feats: Hide
Alertness
Weapon Finesse
Tiny Rat swarm 12hp
Monster seed: 1:158898
Treasure Seed: 1:39746
Room 324 is 90' by 30'. There is a unlocked strong wooden door that opens in and to the right 20' along the north wall, a stuck (bash DC18) good wooden door that slides right 40' along the north wall, a stuck (bash DC28) iron door that opens in and to the right 60' along the north wall and a doorway 20' along the south wall.
Medium Gargoyle
215hp (4d8+193) CR: 4
Stats: Strength 15 Dexterity 14 Constitution 18 Intelligence 6 Wisdom 11 Charisma 7
Saves: Fortitude 5 Reflex 6 Will 4 Initiative: 2 Grapple: 6
Armor Class: Normal 16 Touch 12 Flat-footed 14
Movement: Ground 40 Fly 60-Average
Base Melee: Claw +2 = d4+2
Full Melee: 2x Claw +2 = d4+2 and Bite +0 = d6+1 and Gore +0 = d6+1
Location: Monster Manual I.113
Skills: Hide
Hide +7
Listen +4
Spot +4
Feats: Hide
Multiattack
Toughness
Treasure: (904gp)
Coins (192gp): 19 platinum pieces and 2 gold pieces
Gems: (47gp) Hide
Eye agate (12gp)
2 Banded agates (10; 10gp)
Moss agate (15gp)
Art Objects: (49gp) Hide
2 Silver ewers (16; 15gp)
Carved bone statuette (18gp)
Items: (616gp) Hide
Dart Masterwork (151gp)
2 Elixir of love (150gp)
Masterwork Buckler (165gp)
Monster seed: 1:158902
Treasure Seed: 1:39746
Room 325 is 90' by 30'. There is a stuck (bash DC18) good wooden door that opens in and to the right 60' along the north wall, a doorway 80' along the north wall, a doorway 0' along the south wall, a doorway 60' along the south wall and a unlocked good wooden door that opens in and to the right 80' along the south wall.
Room 326 is 90' by 100'. There is a locked (bash DC18, pick DC18) good wooden door that opens out and to the right 20' along the north wall, a doorway 40' along the east wall, a doorway 60' along the east wall, a doorway 0' along the south wall and a locked (bash DC28, pick DC28) iron door that opens in and to the right 60' along the south wall.
Tiny Rat swarm
22hp (4d8) CR: 2
Stats: Strength 2 Dexterity 15 Constitution 10 Intelligence 2 Wisdom 12 Charisma 2
Saves: Fortitude 4 Reflex 6 Will 2 Initiative: 2
Armor Class: Normal 14 Touch 14 Flat-footed 12
Movement: Ground 15 Climb 15
Base Melee: Swarm d6 Disease
Location: Monster Manual I.239
Skills: Hide
Listen +6
Spot +7
Balance +10
Climb +10
Hide +14
Swim +110
Feats: Hide
Alertness
Weapon Finesse
Tiny Rat swarm 22hp
Monster seed: 1:158905
Treasure Seed: 1:40047
Room 327 is 70' by 30'. There is a stuck (bash DC23) strong wooden door that opens in and to the right 0' along the north wall, a stuck (bash DC18) good wooden door that opens out and to the right 60' along the north wall and a doorway 20' along the south wall.
Medium Doppleganger
21hp (4d8+4) CR: 3
Stats: Strength 12 Dexterity 13 Constitution 12 Intelligence 13 Wisdom 14 Charisma 13
Saves: Fortitude 6 Reflex 5 Will 6 Initiative: 1 Grapple: 5
Armor Class: Normal 15 Touch 11 Flat-footed 14
Movement: Ground 30
Base Melee: Slam +1 = d6+1
Location: Monster Manual I.67
Skills: Hide
Bluff +10
Diplomacy +3
Disguise +9
Intimidate +3
Listen +6
Sense Motive +6
Spot +6
Feats: Hide
Dodge
Great Fortitude
Treasure: (1,628.8gp)
Coins (316.8gp): 26 platinum pieces, 36 gold pieces, 194 silver pieces and 140 copper pieces
Gems: (92gp) Hide
Moonstone (45gp)
Rose quartz (47gp)
Art Objects: (85gp) Hide
Silver chalice with azurite gems (39gp)
Carved ivory statuette (46gp)
Items: (1,135gp) Hide
Potion of fox's cunning (300gp)
Masterwork Chain shirt (250gp)
Masterwork Hide armor (165gp)
Elixir of vision (250gp)
Cold iron battleaxe Masterwork (170gp)
Monster seed: 1:158922
Treasure Seed: 1:40047
Room 328 is 100' by 100'. There is a doorway 40' along the north wall, a stuck (bash DC23) strong wooden door that opens out and to the left 80' along the north wall, a doorway 80' along the west wall, a stuck (bash DC23) strong wooden door that opens in and to the left 80' along the east wall and a doorway 0' along the south wall.
Room 329 is 90' by 30'. There is a doorway 80' along the north wall, a doorway 0' along the west wall and a doorway 20' along the west wall.
Room 330 is 40' by 40'. There is a stuck (bash DC28) iron door that opens out and to the right 0' along the north wall, a doorway 0' along the east wall, a stuck (bash DC18) good wooden door that opens in and to the right 30' along the east wall and a locked (bash DC28, pick DC28) iron door that opens in and to the left 20' along the south wall.
Room 331 is 80' by 30'. There is a doorway 20' along the north wall, a doorway 0' along the west wall, a locked (bash DC28, pick DC28) iron door that opens out and to the left 20' along the west wall, a unlocked simple wooden door that opens out and to the right 20' along the south wall and a doorway 60' along the south wall.
Medium Gargoyle
217hp (4d8+193) CR: 4
Stats: Strength 15 Dexterity 14 Constitution 18 Intelligence 6 Wisdom 11 Charisma 7
Saves: Fortitude 5 Reflex 6 Will 4 Initiative: 2 Grapple: 6
Armor Class: Normal 16 Touch 12 Flat-footed 14
Movement: Ground 40 Fly 60-Average
Base Melee: Claw +2 = d4+2
Full Melee: 2x Claw +2 = d4+2 and Bite +0 = d6+1 and Gore +0 = d6+1
Location: Monster Manual I.113
Skills: Hide
Hide +7
Listen +4
Spot +4
Feats: Hide
Multiattack
Toughness
Treasure: (1,234.6gp)
Coins (237.6gp): 21 platinum pieces, 25 gold pieces, 23 silver pieces and 30 copper pieces
Gems: (87gp) Hide
Citrine (31gp)
Sardonyx (31gp)
Blue quartz (12gp)
Tiger eye turquoise (13gp)
Art Objects: (30gp) Hide
Finely wrought small gold bracelet (30gp)
Items: (880gp) Hide
Dwarven waraxe Masterwork (180gp)
Elixir of love (150gp)
Superior lock (150gp)
Masterwork Scale mail (200gp)
Quaal's feather token, fan (200gp)
Monster seed: 1:159071
Treasure Seed: 1:40447
Room 332 is 60' by 50'. There is a stuck (bash DC23) strong wooden door that opens out and to the right 20' along the north wall, a doorway 20' along the west wall, a stuck (bash DC13) simple wooden door that opens in and to the left 0' along the east wall and a doorway 40' along the east wall.
Room 333 is 70' by 30'. There is a doorway 0' along the north wall, a locked (bash DC25, pick DC25) strong wooden door that opens in and to the right 20' along the north wall, a unlocked simple wooden door that opens out and to the right 0' along the west wall and a doorway 0' along the east wall.
Room 334 is 40' by 60'. There is a stuck (bash DC13) simple wooden door that opens in and to the right 0' along the west wall, a unlocked simple wooden door that opens out and to the right 40' along the west wall, a doorway 0' along the east wall, a doorway 40' along the east wall, a doorway 0' along the south wall and a doorway 30' along the south wall.
Room 335 is 60' by 30'. There is a doorway 20' along the west wall and a stuck (bash DC13) simple wooden door that opens in and to the left 20' along the east wall.
Medium Gargoyle
212hp (4d8+193) CR: 4
Stats: Strength 15 Dexterity 14 Constitution 18 Intelligence 6 Wisdom 11 Charisma 7
Saves: Fortitude 5 Reflex 6 Will 4 Initiative: 2 Grapple: 6
Armor Class: Normal 16 Touch 12 Flat-footed 14
Movement: Ground 40 Fly 60-Average
Base Melee: Claw +2 = d4+2
Full Melee: 2x Claw +2 = d4+2 and Bite +0 = d6+1 and Gore +0 = d6+1
Location: Monster Manual I.113
Skills: Hide
Hide +7
Listen +4
Spot +4
Feats: Hide
Multiattack
Toughness
Treasure: (1,278.2gp)
Coins (271.2gp): 25 platinum pieces, 19 gold pieces, 21 silver pieces and 10 copper pieces
Gems: (93gp) Hide
Eye agate (14gp)
Moonstone (27gp)
Zircon (38gp)
Tiger eye turquoise (14gp)
Art Objects: (36gp) Hide
Carved ivory statuette (36gp)
Items: (878gp) Hide
2 Masterwork Hide armor (165gp)
Sleep arrow (132gp)
Mithril short sword (116gp)
2 Unguent of timelessness (150gp)
Monster seed: 1:159115
Treasure Seed: 1:40801
Room 336 is 70' by 30'. There is a unlocked simple wooden door that opens out and to the left 20' along the west wall and a doorway 20' along the east wall.
Room 337 is 40' by 50'. There is a doorway 0' along the north wall, a doorway 0' along the east wall, a doorway 40' along the east wall, a unlocked simple wooden door that slides up 0' along the south wall and a stuck (bash DC40) reinforced stone door that opens out and to the left 20' along the south wall.
Medium Gargoyle
207hp (4d8+193) CR: 4
Stats: Strength 15 Dexterity 14 Constitution 18 Intelligence 6 Wisdom 11 Charisma 7
Saves: Fortitude 5 Reflex 6 Will 4 Initiative: 2 Grapple: 6
Armor Class: Normal 16 Touch 12 Flat-footed 14
Movement: Ground 40 Fly 60-Average
Base Melee: Claw +2 = d4+2
Full Melee: 2x Claw +2 = d4+2 and Bite +0 = d6+1 and Gore +0 = d6+1
Location: Monster Manual I.113
Skills: Hide
Hide +7
Listen +4
Spot +4
Feats: Hide
Multiattack
Toughness
Treasure: (1,072.2gp)
Coins (211.2gp): 18 platinum pieces, 28 gold pieces and 32 silver pieces
Gems: (24gp) Hide
Eye agate (13gp)
Obsidian (11gp)
Art Objects: (77gp) Hide
2 Silver ewers (22; 30gp)
Carved ivory statuette (25gp)
Items: (760gp) Hide
Unguent of timelessness (150gp)
Superior lock (150gp)
Masterwork Leather armor (160gp)
Masterwork musical instrument (100gp)
Quaal's feather token, fan (200gp)
Monster seed: 1:159185
Treasure Seed: 1:41224
Room 338 is 40' by 40'. There is a stuck (bash DC13) simple wooden door that opens in and to the right 0' along the north wall, a doorway 0' along the east wall, a doorway 30' along the east wall, a unlocked iron door that opens out and to the right 0' along the south wall and a locked (bash DC18, pick DC18) good wooden door that slides down 20' along the south wall.
Room 339 is 100' by 90'. There is a doorway 60' along the north wall, a doorway 0' along the east wall, a locked (bash DC13, pick DC15) simple wooden door that slides right 20' along the east wall, a doorway 80' along the east wall, a stuck (bash DC18) good wooden door that opens in and to the left 40' along the south wall, a doorway 60' along the south wall and a doorway 80' along the south wall.
Room 340 is 70' by 80'. There is a stuck (bash DC13) simple wooden door that opens out and to the right 0' along the west wall, a locked (bash DC13, pick DC15) simple wooden door that opens in and to the left 60' along the west wall, a stuck (bash DC13) simple wooden door that opens in and to the right 0' along the east wall and a doorway 60' along the south wall.
Medium Gargoyle
213hp (4d8+193) CR: 4
Stats: Strength 15 Dexterity 14 Constitution 18 Intelligence 6 Wisdom 11 Charisma 7
Saves: Fortitude 5 Reflex 6 Will 4 Initiative: 2 Grapple: 6
Armor Class: Normal 16 Touch 12 Flat-footed 14
Movement: Ground 40 Fly 60-Average
Base Melee: Claw +2 = d4+2
Full Melee: 2x Claw +2 = d4+2 and Bite +0 = d6+1 and Gore +0 = d6+1
Location: Monster Manual I.113
Skills: Hide
Hide +7
Listen +4
Spot +4
Feats: Hide
Multiattack
Toughness
Treasure: (1,263.2gp)
Coins (271.2gp): 25 platinum pieces, 20 gold pieces, 11 silver pieces and 10 copper pieces
Gems: (60gp) Hide
Onyx (29gp)
Smoky quartz (31gp)
Art Objects: (72gp) Hide
Carved bone statuette (25gp)
Silver ewer (24gp)
Finely wrought small gold bracelet (23gp)
Items: (860gp) Hide
Elixir of vision (250gp)
Breastplate (200gp)
Silvered greataxe (200gp)
Small Tower dragonhide shield (210gp)
Monster seed: 1:159261
Treasure Seed: 1:41527
Room 341 is 50' by 30'. There is a doorway 0' along the west wall, a stuck (bash DC13) simple wooden door that opens out and to the left 0' along the east wall and a doorway 20' along the south wall.
Medium Gargoyle
205hp (4d8+193) CR: 4
Stats: Strength 15 Dexterity 14 Constitution 18 Intelligence 6 Wisdom 11 Charisma 7
Saves: Fortitude 5 Reflex 6 Will 4 Initiative: 2 Grapple: 6
Armor Class: Normal 16 Touch 12 Flat-footed 14
Movement: Ground 40 Fly 60-Average
Base Melee: Claw +2 = d4+2
Full Melee: 2x Claw +2 = d4+2 and Bite +0 = d6+1 and Gore +0 = d6+1
Location: Monster Manual I.113
Skills: Hide
Hide +7
Listen +4
Spot +4
Feats: Hide
Multiattack
Toughness
Treasure: (1,327.8gp)
Coins (268.8gp): 19 platinum pieces, 67 gold pieces, 113 silver pieces and 50 copper pieces
Gems: (69gp) Hide
Citrine (26gp)
Nalachite (14gp)
Smoky quartz (29gp)
Art Objects: (65gp) Hide
Finely wrought small gold bracelet (35gp)
Carved ivory statuette (30gp)
Items: (925gp) Hide
Masterwork Studded leather (175gp)
Masterwork Leather armor (160gp)
Darkwood buckler (215gp)
Spiked chain Masterwork (175gp)
Chain shirt (100gp)
Oil of bless weapon (100gp)
Monster seed: 1:159396
Treasure Seed: 1:42053
Room 342 is 40' by 90'. There is a locked (bash DC13, pick DC15) simple wooden door that slides left 0' along the west wall, a doorway 40' along the east wall and a doorway 0' along the south wall.
Room 343 is 60' by 30'. There is a locked (bash DC18, pick DC18) good wooden door that opens out and to the left 20' along the west wall and a doorway 20' along the east wall.
Tiny Rat swarm
22hp (4d8) CR: 2
Stats: Strength 2 Dexterity 15 Constitution 10 Intelligence 2 Wisdom 12 Charisma 2
Saves: Fortitude 4 Reflex 6 Will 2 Initiative: 2
Armor Class: Normal 14 Touch 14 Flat-footed 12
Movement: Ground 15 Climb 15
Base Melee: Swarm d6 Disease
Location: Monster Manual I.239
Skills: Hide
Listen +6
Spot +7
Balance +10
Climb +10
Hide +14
Swim +110
Feats: Hide
Alertness
Weapon Finesse
Tiny Rat swarm 14hp
Monster seed: 1:159453
Treasure Seed: 1:42286
Room 344 is 40' by 30'. There is a doorway 0' along the north wall, a stuck (bash DC28) stone door that slides right 0' along the east wall and a locked (bash DC13, pick DC15) simple wooden door that opens out and to the left 20' along the south wall.
Medium Gargoyle
215hp (4d8+193) CR: 4
Stats: Strength 15 Dexterity 14 Constitution 18 Intelligence 6 Wisdom 11 Charisma 7
Saves: Fortitude 5 Reflex 6 Will 4 Initiative: 2 Grapple: 6
Armor Class: Normal 16 Touch 12 Flat-footed 14
Movement: Ground 40 Fly 60-Average
Base Melee: Claw +2 = d4+2
Full Melee: 2x Claw +2 = d4+2 and Bite +0 = d6+1 and Gore +0 = d6+1
Location: Monster Manual I.113
Skills: Hide
Hide +7
Listen +4
Spot +4
Feats: Hide
Multiattack
Toughness
Treasure: (1,061.2gp)
Coins (211.2gp): 19 platinum pieces, 20 gold pieces and 12 silver pieces
Gems: (37gp) Hide
Obsidian (13gp)
Blue quartz (11gp)
Irregular freshwater pearl (13gp)
Art Objects: (76gp) Hide
Carved bone statuette (31gp)
Finely wrought small gold bracelet (25gp)
Carved ivory statuette (20gp)
Items: (737gp) Hide
Good lock (80gp)
Sleep arrow (132gp)
Wizard scroll of Summon monster II (150gp)
Darkwood buckler (205gp)
Masterwork Heavy steel shield (170gp)
Monster seed: 1:159635
Treasure Seed: 1:42286
Room 345 is 60' by 50'. There is a stuck (bash DC13) simple wooden door that opens out and to the right 0' along the east wall, a stuck (bash DC18) good wooden door that opens in and to the right 0' along the south wall and a stuck (bash DC18) good wooden door that opens out and to the right 40' along the south wall.
Room 346 is 50' by 70'. There is a doorway 0' along the north wall, a locked (bash DC28, pick DC28) iron door that opens out and to the right 0' along the east wall, a unlocked good wooden door that opens out and to the left 20' along the east wall and a doorway 60' along the east wall.
Tiny Rat swarm
25hp (4d8) CR: 2
Stats: Strength 2 Dexterity 15 Constitution 10 Intelligence 2 Wisdom 12 Charisma 2
Saves: Fortitude 4 Reflex 6 Will 2 Initiative: 2
Armor Class: Normal 14 Touch 14 Flat-footed 12
Movement: Ground 15 Climb 15
Base Melee: Swarm d6 Disease
Location: Monster Manual I.239
Skills: Hide
Listen +6
Spot +7
Balance +10
Climb +10
Hide +14
Swim +110
Feats: Hide
Alertness
Weapon Finesse
Tiny Rat swarm 21hp
Monster seed: 1:159710
Treasure Seed: 1:42542
Room 347 is 40' by 90'. There is a doorway 20' along the north wall, a doorway 40' along the west wall, a doorway 60' along the west wall and a doorway 80' along the west wall.
Tiny Rat swarm
14hp (4d8) CR: 2
Stats: Strength 2 Dexterity 15 Constitution 10 Intelligence 2 Wisdom 12 Charisma 2
Saves: Fortitude 4 Reflex 6 Will 2 Initiative: 2
Armor Class: Normal 14 Touch 14 Flat-footed 12
Movement: Ground 15 Climb 15
Base Melee: Swarm d6 Disease
Location: Monster Manual I.239
Skills: Hide
Listen +6
Spot +7
Balance +10
Climb +10
Hide +14
Swim +110
Feats: Hide
Alertness
Weapon Finesse
Tiny Rat swarm 14hp
Monster seed: 1:159833
Treasure Seed: 1:42542
Room 348 is 40' by 80'. There is a locked (bash DC25, pick DC25) strong wooden door that opens in and to the left 0' along the north wall, a doorway 0' along the east wall, a locked (bash DC18, pick DC18) good wooden door that opens out and to the left 40' along the east wall and a doorway 60' along the east wall.
Room 349 is 50' by 40'. There is a doorway 20' along the west wall, a locked (bash DC18, pick DC18) good wooden door that opens out and to the left 0' along the east wall, a locked (bash DC13, pick DC15) simple wooden door that opens in and to the right 20' along the east wall and a doorway 0' along the south wall.
Room 350 is 90' by 80'. There is a unlocked simple wooden door that opens out and to the left 0' along the north wall, a stuck (bash DC18) good wooden door that opens in and to the right 20' along the north wall, a doorway 40' along the north wall, a doorway 60' along the west wall, a stuck (bash DC18) good wooden door that opens in and to the left 0' along the south wall and a stuck (bash DC23) strong wooden door that opens out and to the right 80' along the south wall.
Room 351 is 90' by 30'. There is a doorway 0' along the north wall, a doorway 20' along the north wall, a locked (bash DC25, pick DC25) strong wooden door that opens in and to the left 40' along the north wall, a doorway 20' along the east wall and a stuck (bash DC18) good wooden door that opens in and to the right 0' along the south wall.
Room 352 is 40' by 30'. There is a doorway 0' along the north wall, a doorway 20' along the north wall, a doorway 20' along the west wall and a stuck (bash DC18) good wooden door that opens in and to the left 20' along the east wall.
Room 353 is 80' by 50'. There is a unlocked iron door that opens out and to the right 20' along the west wall, a locked (bash DC28, pick DC28) iron door that opens out and to the left 40' along the west wall, a doorway 20' along the east wall and a doorway 40' along the east wall.
Medium Vampire spawn
33hp (4d12+3) CR: 4
Stats: Strength 16 Dexterity 14 Constitution 0 Intelligence 13 Wisdom 13 Charisma 14
Saves: Fortitude 1 Reflex 7 Will 5 Initiative: 10 Grapple: 5
Armor Class: Normal 15 Touch 12 Flat-footed 13
Movement: Ground 30
Base Melee: Slam +3 = d6+4 Drain
Location: Monster Manual I.253
Skills: Hide
Listen +11
Spot +11
Bluff +6
Climb +8
CraftProfession* +4
Diplomacy +4
Hide +10
Jump +8
Move Silently +10
Search +8
Sense Motive +11
Feats: Hide
Alertness
Improved Initiative
Lightning Reflexes
Skill Focus (*)
Treasure: (1,117gp)
Coins (228gp): 20 platinum pieces and 28 gold pieces
Gems: (109gp) Hide
Onyx (22gp)
Carnelian (34gp)
Star rose quartz (28gp)
Eye agate (13gp)
Lapis lazuli (12gp)
Items: (780gp) Hide
Spiked chain Masterwork (175gp)
Composite longbow (str +1) (200gp)
Quaal's feather token, fan (200gp)
Darkwood buckler (205gp)
Monster seed: 1:159899
Treasure Seed: 1:42542
Room 354 is 80' by 40'. There is a unlocked simple wooden door that opens out and to the left 0' along the north wall, a locked (bash DC28, pick DC28) iron door that opens in and to the right 20' along the west wall, a unlocked good wooden door that opens out and to the left 20' along the east wall, a stuck (bash DC18) good wooden door that opens out and to the left 0' along the south wall and a doorway 70' along the south wall.
Room 355 is 60' by 30'. There is a doorway 0' along the west wall, a doorway 0' along the east wall and a doorway 20' along the east wall.
Medium Gargoyle
211hp (4d8+193) CR: 4
Stats: Strength 15 Dexterity 14 Constitution 18 Intelligence 6 Wisdom 11 Charisma 7
Saves: Fortitude 5 Reflex 6 Will 4 Initiative: 2 Grapple: 6
Armor Class: Normal 16 Touch 12 Flat-footed 14
Movement: Ground 40 Fly 60-Average
Base Melee: Claw +2 = d4+2
Full Melee: 2x Claw +2 = d4+2 and Bite +0 = d6+1 and Gore +0 = d6+1
Location: Monster Manual I.113
Skills: Hide
Hide +7
Listen +4
Spot +4
Feats: Hide
Multiattack
Toughness
Treasure: (1,355gp)
Coins (288gp): 28 platinum pieces and 8 gold pieces
Gems: (42gp) Hide
Citrine (42gp)
Art Objects: (103gp) Hide
Carved ivory statuette (43gp)
2 Silver ewers (37; 23gp)
Items: (922gp) Hide
Dust of tracelessness (250gp)
Darkwood shield (257gp)
Elixir of vision (250gp)
Masterwork Hide armor (165gp)
Monster seed: 1:159921
Treasure Seed: 1:42945
Room 356 is 50' by 40'. There is a doorway 0' along the east wall and a stuck (bash DC13) simple wooden door that opens in and to the right 40' along the south wall.
Medium Wererat as human
6hp (2d8+3) CR: 2
Stats: Strength 13 Dexterity 11 Constitution 12 Intelligence 10 Wisdom 11 Charisma 8
Saves: Fortitude 5 Reflex 2 Will 6 Initiative: 0 Grapple: 2
Armor Class: Normal 15 Touch 10 Flat-footed 15
Movement: Ground 30
Base Melee: Rapier +1 = d6+1
Base Ranged: Light crossbow +0 = d8
Location: Monster Manual I.171
Skills: Hide
Listen +4
Spot +4
Climb +0
Handle Animal +3
Hide +1
Move Silently +0
Swim +9
Feats: Hide
Alertness
Dodge
Iron Will
Weapon Finesse
Medium Wererat as hybrid
Stats: Strength 13 Dexterity 17 Constitution 14 Intelligence 10 Wisdom 11 Charisma 8
Saves: Fortitude 6 Reflex 5 Will 6 Initiative: 3 Grapple: 2
Armor Class: Normal 16 Touch 13 Flat-footed 13
Movement: Ground 30
Base Melee: Rapier +4 = d6+1
Base Ranged: Light crossbow +3 = d8
Full Melee: Rapier +3 = d6+1 and Bite +-2 = d6 Disease
Location: Monster Manual I.171
Skills: Hide
Listen +4
Spot +4
Climb +4
Handle Animal +3
Hide +5
Move Silently +4
Swim +9
Feats: Hide
Alertness
Dodge
Iron Will
Weapon Finesse
Small Wererat as rat
Stats: Strength 13 Dexterity 17 Constitution 14 Intelligence 10 Wisdom 11 Charisma 8
Saves: Fortitude 6 Reflex 5 Will 6 Initiative: 3 Grapple: -2
Armor Class: Normal 17 Touch 14 Flat-footed 14
Movement: Ground 40 Climb 20
Base Melee: Bite +6 = d4+1 Disease
Location: Monster Manual I.171
Skills: Hide
Listen +4
Spot +4
Climb +11
Handle Animal +3
Hide +8
Move Silently +4
Swim +11
Feats: Hide
Alertness
Dodge
Iron Will
Weapon Finesse
Treasure: (1,855gp)
Coins (378gp): 33 platinum pieces, 42 gold pieces, 55 silver pieces and 50 copper pieces
Gems: (151gp) Hide
2 Eye agates (10; 11gp)
3 Azurites (10; 11; 13gp)
Nalachite (14gp)
2 Tiger eye turquoises (9; 13gp)
2 Lapis lazuli (13; 12gp)
Irregular freshwater pearl (13gp)
Rhodochrosite (11gp)
Obsidian (11gp)
Art Objects: (19gp) Hide
Silver ewer (19gp)
Items: (1,307gp) Hide
Oil of bless weapon (100gp)
5 Universal solvent (50gp)
Potion of sanctuary (50gp)
3 Quaal's feather token, anchor (50gp)
Tanglefoot bags (50gp)
Sleep arrow (132gp)
Potion of pass without trace (50gp)
Dwarven urgrosh (50gp)
Wizard scroll of Flare, Protection from chaos (50gp)
Wizard scroll of Sleep, Read magic, Burning hands (75gp)
2 Oil of magic weapon (50gp)
2 Potion of magic fang (50gp)
Antitoxin (50gp)
Chain shirt (100gp)
Monster seed: 1:159928
Treasure Seed: 1:43249
Room 357 is 40' by 30'. There is and a doorway 20' along the west wall.
Room 358 is 40' by 30'. There is a doorway 20' along the west wall and a doorway 0' along the east wall.
Medium Gargoyle
215hp (4d8+193) CR: 4
Stats: Strength 15 Dexterity 14 Constitution 18 Intelligence 6 Wisdom 11 Charisma 7
Saves: Fortitude 5 Reflex 6 Will 4 Initiative: 2 Grapple: 6
Armor Class: Normal 16 Touch 12 Flat-footed 14
Movement: Ground 40 Fly 60-Average
Base Melee: Claw +2 = d4+2
Full Melee: 2x Claw +2 = d4+2 and Bite +0 = d6+1 and Gore +0 = d6+1
Location: Monster Manual I.113
Skills: Hide
Hide +7
Listen +4
Spot +4
Feats: Hide
Multiattack
Toughness
Treasure: (1,272.4gp)
Coins (278.4gp): 22 platinum pieces, 58 gold pieces and 4 silver pieces
Gems: (47gp) Hide
Lapis lazuli (14gp)
Chrysoprase (33gp)
Art Objects: (97gp) Hide
3 Carved bone statuettes (16; 36; 30gp)
Carved ivory statuette (15gp)
Items: (850gp) Hide
Oil of bless weapon (100gp)
Heavy dragonhide shield (190gp)
Elixir of love (150gp)
Elixir of sneaking (250gp)
Short sword Masterwork (160gp)
Monster seed: 1:159944
Treasure Seed: 1:43957
Room 359 is 60' by 30'. There is a stuck (bash DC28) stone door that opens in and to the left 0' along the west wall, a locked (bash DC18, pick DC18) good wooden door that opens in and to the right 0' along the east wall and a doorway 20' along the east wall.
Medium Wererat as human
10hp (2d8+3) CR: 2
Stats: Strength 13 Dexterity 11 Constitution 12 Intelligence 10 Wisdom 11 Charisma 8
Saves: Fortitude 5 Reflex 2 Will 6 Initiative: 0 Grapple: 2
Armor Class: Normal 15 Touch 10 Flat-footed 15
Movement: Ground 30
Base Melee: Rapier +1 = d6+1
Base Ranged: Light crossbow +0 = d8
Location: Monster Manual I.171
Skills: Hide
Listen +4
Spot +4
Climb +0
Handle Animal +3
Hide +1
Move Silently +0
Swim +9
Feats: Hide
Alertness
Dodge
Iron Will
Weapon Finesse
Medium Wererat as hybrid
Stats: Strength 13 Dexterity 17 Constitution 14 Intelligence 10 Wisdom 11 Charisma 8
Saves: Fortitude 6 Reflex 5 Will 6 Initiative: 3 Grapple: 2
Armor Class: Normal 16 Touch 13 Flat-footed 13
Movement: Ground 30
Base Melee: Rapier +4 = d6+1
Base Ranged: Light crossbow +3 = d8
Full Melee: Rapier +3 = d6+1 and Bite +-2 = d6 Disease
Location: Monster Manual I.171
Skills: Hide
Listen +4
Spot +4
Climb +4
Handle Animal +3
Hide +5
Move Silently +4
Swim +9
Feats: Hide
Alertness
Dodge
Iron Will
Weapon Finesse
Small Wererat as rat
Stats: Strength 13 Dexterity 17 Constitution 14 Intelligence 10 Wisdom 11 Charisma 8
Saves: Fortitude 6 Reflex 5 Will 6 Initiative: 3 Grapple: -2
Armor Class: Normal 17 Touch 14 Flat-footed 14
Movement: Ground 40 Climb 20
Base Melee: Bite +6 = d4+1 Disease
Location: Monster Manual I.171
Skills: Hide
Listen +4
Spot +4
Climb +11
Handle Animal +3
Hide +8
Move Silently +4
Swim +11
Feats: Hide
Alertness
Dodge
Iron Will
Weapon Finesse
Treasure: (1,745.8gp)
Coins (346.8gp): 29 platinum pieces, 54 gold pieces, 26 silver pieces and 20 copper pieces
Gems: (157gp) Hide
2 Obsidian (9; 13gp)
3 Blue quartzes (12; 13; 10gp)
2 Eye agates (10; 9gp)
3 Nalachite (10; 7; 7gp)
2 Moss agates (11; 10gp)
Azurite (10gp)
2 Hematites (10; 6gp)
Tiger eye turquoise (10gp)
Art Objects: (12gp) Hide
Carved ivory statuette (12gp)
Items: (1,230gp) Hide
Wizard scroll of Charm person, Color spray (50gp)
Tanglefoot bags (50gp)
3 Quaal's feather token, anchor (50gp)
2 Everburning torch (90gp)
Potion of shield of faith +2 (50gp)
Oil of magic weapon (50gp)
3 Chain shirt (100gp)
2 Universal solvent (50gp)
Magnifying glass (100gp)
Heavy crossbow (50gp)
Potion of cure light wounds (50gp)
Wizard scroll of Charm person, Charm person (50gp)
Disguise kit (50gp)
Monster seed: 1:159949
Treasure Seed: 1:44306
Room 360 is 40' by 60'. There is a unlocked good wooden door that opens in and to the left 20' along the west wall, a stuck (bash DC18) good wooden door that opens out and to the right 0' along the east wall, a unlocked iron door that opens in and to the right 50' along the east wall, a unlocked iron door that opens out and to the right 0' along the south wall and a doorway 20' along the south wall.
Room 361 is 100' by 60'. There is a doorway 0' along the west wall, a doorway 40' along the west wall, a doorway 40' along the south wall, a stuck (bash DC18) good wooden door that opens out and to the right 60' along the south wall and a doorway 80' along the south wall.
Room 362 is 60' by 90'. There is a locked (bash DC13, pick DC15) simple wooden door that opens out and to the left 0' along the west wall, a locked (bash DC28, pick DC28) iron door that opens in and to the left 20' along the west wall, a stuck (bash DC18) good wooden door that opens out and to the right 20' along the east wall, a stuck (bash DC23) strong wooden door that opens in and to the left 40' along the east wall and a unlocked simple wooden door that slides up 0' along the south wall.
Medium Wraith
28hp (5d12) CR: 5
Stats: Strength 0 Dexterity 16 Constitution 0 Intelligence 14 Wisdom 14 Charisma 15
Saves: Fortitude 1 Reflex 4 Will 6 Initiative: 11
Armor Class: Normal 15 Touch 15 Flat-footed 12
Movement: Fly 60-Good
Base Melee: Incorporeal touch +3 = d4 + 1d6 Con
Location: Monster Manual I.257
Skills: Hide
Listen +12
Spot +12
Diplomacy +6
Hide +11
Intimidate +10
Search +10
Sense Motive +8
Feats: Hide
Alertness
Blind-Fighting
Combat Reflexes
Improved Initiative
Monster seed: 1:159963
Treasure Seed: 1:45267
Room 363 is 50' by 90'. There is a doorway 20' along the west wall, a doorway 60' along the west wall, a doorway 80' along the west wall, a stuck (bash DC18) good wooden door that opens in and to the right 0' along the east wall and a doorway 40' along the south wall.
Room 364 is 60' by 40'. There is a stuck (bash DC13) simple wooden door that opens in and to the right 20' along the west wall, a doorway 20' along the east wall and a doorway 0' along the south wall.
Medium Wraith
38hp (5d12) CR: 5
Stats: Strength 0 Dexterity 16 Constitution 0 Intelligence 14 Wisdom 14 Charisma 15
Saves: Fortitude 1 Reflex 4 Will 6 Initiative: 11
Armor Class: Normal 15 Touch 15 Flat-footed 12
Movement: Fly 60-Good
Base Melee: Incorporeal touch +3 = d4 + 1d6 Con
Location: Monster Manual I.257
Skills: Hide
Listen +12
Spot +12
Diplomacy +6
Hide +11
Intimidate +10
Search +10
Sense Motive +8
Feats: Hide
Alertness
Blind-Fighting
Combat Reflexes
Improved Initiative
Monster seed: 1:159989
Treasure Seed: 1:45267
Room 365 is 80' by 40'. There is a stuck (bash DC23) strong wooden door that opens in and to the right 20' along the west wall, a doorway 0' along the east wall and a doorway 70' along the south wall.
Room 366 is 40' by 80'. There is a locked (bash DC30, pick DC30) reinforced strong wooden door that opens in and to the right 0' along the west wall and a doorway 20' along the south wall.
Room 367 is 70' by 30'. There is a doorway 0' along the west wall, a doorway 0' along the east wall and a doorway 20' along the south wall.
Medium Doppleganger
23hp (4d8+4) CR: 3
Stats: Strength 12 Dexterity 13 Constitution 12 Intelligence 13 Wisdom 14 Charisma 13
Saves: Fortitude 6 Reflex 5 Will 6 Initiative: 1 Grapple: 5
Armor Class: Normal 15 Touch 11 Flat-footed 14
Movement: Ground 30
Base Melee: Slam +1 = d6+1
Location: Monster Manual I.67
Skills: Hide
Bluff +10
Diplomacy +3
Disguise +9
Intimidate +3
Listen +6
Sense Motive +6
Spot +6
Feats: Hide
Dodge
Great Fortitude
Medium Doppleganger 16hp
Treasure: (3,753.4gp)
Coins (752.4gp): 65 platinum pieces, 98 gold pieces, 36 silver pieces and 80 copper pieces
Gems: (231gp) Hide
Iolite (49gp)
Zircon (44gp)
Peridot (44gp)
Carnelian (38gp)
Jasper (56gp)
Art Objects: (175gp) Hide
Carved bone statuette (34gp)
Carved ivory statuette (32gp)
2 Finely wrought small gold bracelets (61; 48gp)
Items: (2,595gp) Hide
Elixir of vision (250gp)
Spiked chain Masterwork (175gp)
Superior lock (150gp)
Potion of remove paralysis (300gp)
Bastard sword Masterwork (185gp)
Wand of detect magic with 47 charges remaining (352.5gp)
Wand of detect magic with 27 charges remaining (202.5gp)
Composite shortbow (str +2) (225gp)
Chainmail (150gp)
Quaal's feather token, tree (400gp)
Darkwood buckler (205gp)
Monster seed: 1:160005
Treasure Seed: 1:45267
Room 368 is 90' by 50'. There is a doorway 0' along the west wall, a doorway 20' along the east wall and a doorway 80' along the south wall.
Room 369 is 40' by 70'. There is a doorway 0' along the east wall, a locked (bash DC13, pick DC15) simple wooden door that opens out and to the right 60' along the east wall, a unlocked simple wooden door that opens in and to the right 0' along the south wall and a doorway 20' along the south wall.
Room 370 is 40' by 30'. There is a locked (bash DC18, pick DC18) good wooden door that opens in and to the right 0' along the north wall, a doorway 0' along the east wall and a stuck (bash DC18) good wooden door that opens out and to the left 20' along the east wall.
Medium Wererat as human
16hp (2d8+3) CR: 2
Stats: Strength 13 Dexterity 11 Constitution 12 Intelligence 10 Wisdom 11 Charisma 8
Saves: Fortitude 5 Reflex 2 Will 6 Initiative: 0 Grapple: 2
Armor Class: Normal 15 Touch 10 Flat-footed 15
Movement: Ground 30
Base Melee: Rapier +1 = d6+1
Base Ranged: Light crossbow +0 = d8
Location: Monster Manual I.171
Skills: Hide
Listen +4
Spot +4
Climb +0
Handle Animal +3
Hide +1
Move Silently +0
Swim +9
Feats: Hide
Alertness
Dodge
Iron Will
Weapon Finesse
Medium Wererat as hybrid
Stats: Strength 13 Dexterity 17 Constitution 14 Intelligence 10 Wisdom 11 Charisma 8
Saves: Fortitude 6 Reflex 5 Will 6 Initiative: 3 Grapple: 2
Armor Class: Normal 16 Touch 13 Flat-footed 13
Movement: Ground 30
Base Melee: Rapier +4 = d6+1
Base Ranged: Light crossbow +3 = d8
Full Melee: Rapier +3 = d6+1 and Bite +-2 = d6 Disease
Location: Monster Manual I.171
Skills: Hide
Listen +4
Spot +4
Climb +4
Handle Animal +3
Hide +5
Move Silently +4
Swim +9
Feats: Hide
Alertness
Dodge
Iron Will
Weapon Finesse
Small Wererat as rat
Stats: Strength 13 Dexterity 17 Constitution 14 Intelligence 10 Wisdom 11 Charisma 8
Saves: Fortitude 6 Reflex 5 Will 6 Initiative: 3 Grapple: -2
Armor Class: Normal 17 Touch 14 Flat-footed 14
Movement: Ground 40 Climb 20
Base Melee: Bite +6 = d4+1 Disease
Location: Monster Manual I.171
Skills: Hide
Listen +4
Spot +4
Climb +11
Handle Animal +3
Hide +8
Move Silently +4
Swim +11
Feats: Hide
Alertness
Dodge
Iron Will
Weapon Finesse
Treasure: (1,764.4gp)
Coins (344.4gp): 31 platinum pieces, 32 gold pieces, 22 silver pieces and 20 copper pieces
Gems: (136gp) Hide
Moss agate (11gp)
2 Azurites (8; 9gp)
2 Rhodochrosites (11; 10gp)
2 Tiger eye turquoises (14; 11gp)
2 Irregular freshwater pearls (10; 11gp)
2 Banded agates (10; 9gp)
Hematite (13gp)
Obsidian (9gp)
Art Objects: (34gp) Hide
Carved bone statuette (10gp)
Silver ewer (16gp)
Finely wrought small gold bracelet (8gp)
Items: (1,250gp) Hide
Masterwork musical instrument (100gp)
2 Quaal's feather token, anchor (50gp)
2 Antitoxin (50gp)
3 Universal solvent (50gp)
Potion of remove fear (50gp)
Heavy crossbow (50gp)
Wizard scroll of Obscure object (50gp)
Potion of sanctuary (50gp)
Wizard scroll of Burning hands, Obscure object (75gp)
Small Hand crossbow (100gp)
Potion of endure elements (50gp)
Cleric scroll of Obscure object, Obscuring mist (75gp)
2 Chain shirt (100gp)
Magnifying glass (100gp)
Monster seed: 1:160019
Treasure Seed: 1:45686
Room 371 is 70' by 80'. There is a doorway 0' along the north wall, a doorway 60' along the north wall, a doorway 0' along the south wall and a stuck (bash DC28) iron door that opens out and to the right 40' along the south wall.
Medium Wraith
20hp (5d12) CR: 5
Stats: Strength 0 Dexterity 16 Constitution 0 Intelligence 14 Wisdom 14 Charisma 15
Saves: Fortitude 1 Reflex 4 Will 6 Initiative: 11
Armor Class: Normal 15 Touch 15 Flat-footed 12
Movement: Fly 60-Good
Base Melee: Incorporeal touch +3 = d4 + 1d6 Con
Location: Monster Manual I.257
Skills: Hide
Listen +12
Spot +12
Diplomacy +6
Hide +11
Intimidate +10
Search +10
Sense Motive +8
Feats: Hide
Alertness
Blind-Fighting
Combat Reflexes
Improved Initiative
Monster seed: 1:160082
Treasure Seed: 1:46773
Room 372 is 100' by 30'. There is a doorway 80' along the north wall, a stuck (bash DC13) simple wooden door that opens out and to the left 0' along the west wall and a stuck (bash DC23) strong wooden door that opens in and to the right 0' along the east wall.
Medium Wererat as human
15hp (2d8+3) CR: 2
Stats: Strength 13 Dexterity 11 Constitution 12 Intelligence 10 Wisdom 11 Charisma 8
Saves: Fortitude 5 Reflex 2 Will 6 Initiative: 0 Grapple: 2
Armor Class: Normal 15 Touch 10 Flat-footed 15
Movement: Ground 30
Base Melee: Rapier +1 = d6+1
Base Ranged: Light crossbow +0 = d8
Location: Monster Manual I.171
Skills: Hide
Listen +4
Spot +4
Climb +0
Handle Animal +3
Hide +1
Move Silently +0
Swim +9
Feats: Hide
Alertness
Dodge
Iron Will
Weapon Finesse
Medium Wererat as hybrid
Stats: Strength 13 Dexterity 17 Constitution 14 Intelligence 10 Wisdom 11 Charisma 8
Saves: Fortitude 6 Reflex 5 Will 6 Initiative: 3 Grapple: 2
Armor Class: Normal 16 Touch 13 Flat-footed 13
Movement: Ground 30
Base Melee: Rapier +4 = d6+1
Base Ranged: Light crossbow +3 = d8
Full Melee: Rapier +3 = d6+1 and Bite +-2 = d6 Disease
Location: Monster Manual I.171
Skills: Hide
Listen +4
Spot +4
Climb +4
Handle Animal +3
Hide +5
Move Silently +4
Swim +9
Feats: Hide
Alertness
Dodge
Iron Will
Weapon Finesse
Small Wererat as rat
Stats: Strength 13 Dexterity 17 Constitution 14 Intelligence 10 Wisdom 11 Charisma 8
Saves: Fortitude 6 Reflex 5 Will 6 Initiative: 3 Grapple: -2
Armor Class: Normal 17 Touch 14 Flat-footed 14
Movement: Ground 40 Climb 20
Base Melee: Bite +6 = d4+1 Disease
Location: Monster Manual I.171
Skills: Hide
Listen +4
Spot +4
Climb +11
Handle Animal +3
Hide +8
Move Silently +4
Swim +11
Feats: Hide
Alertness
Dodge
Iron Will
Weapon Finesse
Treasure: (1,825.2gp)
Coins (361.2gp): 25 platinum pieces, 101 gold pieces, 99 silver pieces and 30 copper pieces
Gems: (159gp) Hide
2 Banded agates (8; 7gp)
2 Hematites (9; 11gp)
2 Lapis lazuli (9; 12gp)
2 Nalachite (8; 9gp)
Rhodochrosite (7gp)
2 Tiger eye turquoises (9; 9gp)
Blue quartz (7gp)
3 Eye agates (8; 8; 8gp)
Irregular freshwater pearl (10gp)
Azurite (9gp)
Obsidian (11gp)
Art Objects: (10gp) Hide
Carved bone statuette (10gp)
Items: (1,295gp) Hide
3 Chain shirt (100gp)
Potion of endure elements (50gp)
Quaal's feather token, anchor (50gp)
5 Universal solvent (50gp)
Wizard scroll of Protection from chaos, Ray of enfeeblement, Disguise self (75gp)
Masterwork manacles (50gp)
Potion of shield of faith +2 (50gp)
Everburning torch (90gp)
Wizard scroll of Silent image, Magic missile (50gp)
Tanglefoot bags (50gp)
Oil of magic weapon (50gp)
Climber's kit (80gp)
Potion of mage armor (50gp)
Oil of bless weapon (100gp)
Monster seed: 1:160106
Treasure Seed: 1:46773
Room 373 is 80' by 70'. There is a doorway 40' along the north wall, a doorway 60' along the north wall and a doorway 40' along the east wall.
Room 374 is 60' by 40'. There is a stuck (bash DC18) good wooden door that opens out and to the left 20' along the north wall and a doorway 20' along the south wall.
Medium Wererat as human
13hp (2d8+3) CR: 2
Stats: Strength 13 Dexterity 11 Constitution 12 Intelligence 10 Wisdom 11 Charisma 8
Saves: Fortitude 5 Reflex 2 Will 6 Initiative: 0 Grapple: 2
Armor Class: Normal 15 Touch 10 Flat-footed 15
Movement: Ground 30
Base Melee: Rapier +1 = d6+1
Base Ranged: Light crossbow +0 = d8
Location: Monster Manual I.171
Skills: Hide
Listen +4
Spot +4
Climb +0
Handle Animal +3
Hide +1
Move Silently +0
Swim +9
Feats: Hide
Alertness
Dodge
Iron Will
Weapon Finesse
Medium Wererat as hybrid
Stats: Strength 13 Dexterity 17 Constitution 14 Intelligence 10 Wisdom 11 Charisma 8
Saves: Fortitude 6 Reflex 5 Will 6 Initiative: 3 Grapple: 2
Armor Class: Normal 16 Touch 13 Flat-footed 13
Movement: Ground 30
Base Melee: Rapier +4 = d6+1
Base Ranged: Light crossbow +3 = d8
Full Melee: Rapier +3 = d6+1 and Bite +-2 = d6 Disease
Location: Monster Manual I.171
Skills: Hide
Listen +4
Spot +4
Climb +4
Handle Animal +3
Hide +5
Move Silently +4
Swim +9
Feats: Hide
Alertness
Dodge
Iron Will
Weapon Finesse
Small Wererat as rat
Stats: Strength 13 Dexterity 17 Constitution 14 Intelligence 10 Wisdom 11 Charisma 8
Saves: Fortitude 6 Reflex 5 Will 6 Initiative: 3 Grapple: -2
Armor Class: Normal 17 Touch 14 Flat-footed 14
Movement: Ground 40 Climb 20
Base Melee: Bite +6 = d4+1 Disease
Location: Monster Manual I.171
Skills: Hide
Listen +4
Spot +4
Climb +11
Handle Animal +3
Hide +8
Move Silently +4
Swim +11
Feats: Hide
Alertness
Dodge
Iron Will
Weapon Finesse
Treasure: (1,733gp)
Coins (354gp): 33 platinum pieces, 22 gold pieces, 18 silver pieces and 20 copper pieces
Gems: (164gp) Hide
2 Banded agates (9; 7gp)
3 Azurites (10; 10; 8gp)
2 Tiger eye turquoises (11; 8gp)
Obsidian (10gp)
2 Rhodochrosites (11; 8gp)
2 Lapis lazuli (13; 11gp)
2 Nalachite (14; 8gp)
Irregular freshwater pearl (10gp)
Hematite (8gp)
Eye agate (8gp)
Items: (1,215gp) Hide
Potion of endure elements (50gp)
Potion of hide from animals (50gp)
Composite shortbow (75gp)
2 Chain shirt (100gp)
2 Potion of cure light wounds (50gp)
3 Universal solvent (50gp)
Everburning torch (90gp)
Wizard scroll of Summon monster I, Magic missile (50gp)
2 Antitoxin (50gp)
2 Masterwork musical instrument (100gp)
Wizard scroll of Color spray, Ray of enfeeblement (50gp)
Quaal's feather token, anchor (50gp)
Masterwork thieves' tools (50gp)
Monster seed: 1:160145
Treasure Seed: 1:47311
Room 375 is 40' by 90'. There is a doorway 20' along the north wall, a stuck (bash DC28) stone door that opens out and to the right 80' along the east wall and a doorway 20' along the south wall.
Medium Wraith
19hp (5d12) CR: 5
Stats: Strength 0 Dexterity 16 Constitution 0 Intelligence 14 Wisdom 14 Charisma 15
Saves: Fortitude 1 Reflex 4 Will 6 Initiative: 11
Armor Class: Normal 15 Touch 15 Flat-footed 12
Movement: Fly 60-Good
Base Melee: Incorporeal touch +3 = d4 + 1d6 Con
Location: Monster Manual I.257
Skills: Hide
Listen +12
Spot +12
Diplomacy +6
Hide +11
Intimidate +10
Search +10
Sense Motive +8
Feats: Hide
Alertness
Blind-Fighting
Combat Reflexes
Improved Initiative
Monster seed: 1:160224
Treasure Seed: 1:48048
Room 376 is 50' by 90'. There is a doorway 0' along the north wall and a locked (bash DC25, pick DC25) strong wooden door that opens in and to the right 40' along the south wall.
Medium Gargoyle
214hp (4d8+193) CR: 4
Stats: Strength 15 Dexterity 14 Constitution 18 Intelligence 6 Wisdom 11 Charisma 7
Saves: Fortitude 5 Reflex 6 Will 4 Initiative: 2 Grapple: 6
Armor Class: Normal 16 Touch 12 Flat-footed 14
Movement: Ground 40 Fly 60-Average
Base Melee: Claw +2 = d4+2
Full Melee: 2x Claw +2 = d4+2 and Bite +0 = d6+1 and Gore +0 = d6+1
Location: Monster Manual I.113
Skills: Hide
Hide +7
Listen +4
Spot +4
Feats: Hide
Multiattack
Toughness
Treasure: (1,313.8gp)
Coins (256.8gp): 25 platinum pieces, 5 gold pieces, 13 silver pieces and 50 copper pieces
Gems: (43gp) Hide
Hematite (13gp)
Star rose quartz (30gp)
Art Objects: (92gp) Hide
Carved bone statuette (38gp)
2 Carved ivory statuettes (28; 26gp)
Items: (922gp) Hide
Chainmail (150gp)
Longbow Masterwork (225gp)
Oil of bless weapon (100gp)
Darkwood shield (257gp)
Heavy dragonhide shield (190gp)
Monster seed: 1:160257
Treasure Seed: 1:48048
Room 377 is 70' by 30'. There is a locked (bash DC18, pick DC18) good wooden door that opens in and to the left 20' along the north wall, a doorway 60' along the north wall, a doorway 0' along the west wall and a doorway 60' along the south wall.
Room 378 is 90' by 40'. There is a unlocked strong wooden door that opens out and to the left 40' along the north wall, a doorway 80' along the north wall, a doorway 0' along the west wall, a doorway 20' along the west wall, a stuck (bash DC13) simple wooden door that opens in and to the right 0' along the south wall and a stuck (bash DC18) good wooden door that slides down 80' along the south wall.
Tiny Rat swarm
17hp (4d8) CR: 2
Stats: Strength 2 Dexterity 15 Constitution 10 Intelligence 2 Wisdom 12 Charisma 2
Saves: Fortitude 4 Reflex 6 Will 2 Initiative: 2
Armor Class: Normal 14 Touch 14 Flat-footed 12
Movement: Ground 15 Climb 15
Base Melee: Swarm d6 Disease
Location: Monster Manual I.239
Skills: Hide
Listen +6
Spot +7
Balance +10
Climb +10
Hide +14
Swim +110
Feats: Hide
Alertness
Weapon Finesse
Tiny Rat swarm 18hp
Tiny Rat swarm 15hp
Monster seed: 1:160302
Treasure Seed: 1:48589
Room 379 is 50' by 60'. There is a locked (bash DC28, pick DC28) stone door that opens in and to the left 0' along the west wall, a doorway 20' along the west wall, a locked (bash DC18, pick DC18) good wooden door that opens out and to the left 40' along the west wall, a doorway 0' along the east wall and a doorway 20' along the east wall.
Room 380 is 40' by 40'. There is a doorway 0' along the west wall and a stuck (bash DC23) strong wooden door that opens in and to the right 0' along the east wall.
Medium Wraith
55hp (5d12) CR: 5
Stats: Strength 0 Dexterity 16 Constitution 0 Intelligence 14 Wisdom 14 Charisma 15
Saves: Fortitude 1 Reflex 4 Will 6 Initiative: 11
Armor Class: Normal 15 Touch 15 Flat-footed 12
Movement: Fly 60-Good
Base Melee: Incorporeal touch +3 = d4 + 1d6 Con
Location: Monster Manual I.257
Skills: Hide
Listen +12
Spot +12
Diplomacy +6
Hide +11
Intimidate +10
Search +10
Sense Motive +8
Feats: Hide
Alertness
Blind-Fighting
Combat Reflexes
Improved Initiative
Monster seed: 1:160352
Treasure Seed: 1:48589
Room 381 is 70' by 30'. There is a doorway 20' along the west wall and a doorway 20' along the east wall.
Room 382 is 60' by 70'. There is a doorway 40' along the north wall, a doorway 20' along the west wall, a stuck (bash DC28) stone door that opens in and to the right 0' along the east wall, a doorway 60' along the east wall and a doorway 20' along the south wall.
Room 383 is 60' by 50'. There is a doorway 0' along the east wall and a locked (bash DC13, pick DC15) simple wooden door that opens out and to the left 0' along the south wall.
Room 384 is 50' by 80'. There is a stuck (bash DC28) iron door that opens out and to the left 0' along the north wall, a stuck (bash DC13) simple wooden door that opens out and to the right 40' along the east wall and a locked (bash DC13, pick DC15) simple wooden door that opens out and to the right 60' along the east wall.
Room 385 is 40' by 50'. There is a stuck (bash DC18) good wooden door that opens out and to the right 0' along the west wall and a unlocked strong wooden door that opens in and to the right 0' along the east wall.
Medium Shadow
11hp (3d12) CR: 3
Stats: Strength 0 Dexterity 14 Constitution 0 Intelligence 6 Wisdom 12 Charisma 13
Saves: Fortitude 1 Reflex 3 Will 4 Initiative: 2
Armor Class: Normal 13 Touch 13 Flat-footed 11
Movement: Fly 40-Good
Base Melee: Incorporeal touch +2 = 1d6 Str
Location: Monster Manual I.221
Skills: Hide
Listen +7
Spot +7
Hide +8
Search +4
Feats: Hide
Alertness
Dodge
Medium Shadow 20hp
Monster seed: 1:160371
Treasure Seed: 1:48589
Room 386 is 50' by 50'. There is a doorway 20' along the west wall, a unlocked strong wooden door that opens out and to the right 40' along the west wall, a stuck (bash DC18) good wooden door that opens out and to the left 20' along the east wall and a stuck (bash DC23) strong wooden door that opens out and to the right 40' along the south wall.
Tiny Rat swarm
23hp (4d8) CR: 2
Stats: Strength 2 Dexterity 15 Constitution 10 Intelligence 2 Wisdom 12 Charisma 2
Saves: Fortitude 4 Reflex 6 Will 2 Initiative: 2
Armor Class: Normal 14 Touch 14 Flat-footed 12
Movement: Ground 15 Climb 15
Base Melee: Swarm d6 Disease
Location: Monster Manual I.239
Skills: Hide
Listen +6
Spot +7
Balance +10
Climb +10
Hide +14
Swim +110
Feats: Hide
Alertness
Weapon Finesse
Tiny Rat swarm 19hp
Tiny Rat swarm 12hp
Monster seed: 1:160409
Treasure Seed: 1:48589
Room 387 is 80' by 60'. There is a unlocked simple wooden door that opens out and to the right 20' along the west wall, a stuck (bash DC28) iron door that opens out and to the right 40' along the west wall and a locked (bash DC25, pick DC25) strong wooden door that opens out and to the left 70' along the south wall.
Medium Wraith
30hp (5d12) CR: 5
Stats: Strength 0 Dexterity 16 Constitution 0 Intelligence 14 Wisdom 14 Charisma 15
Saves: Fortitude 1 Reflex 4 Will 6 Initiative: 11
Armor Class: Normal 15 Touch 15 Flat-footed 12
Movement: Fly 60-Good
Base Melee: Incorporeal touch +3 = d4 + 1d6 Con
Location: Monster Manual I.257
Skills: Hide
Listen +12
Spot +12
Diplomacy +6
Hide +11
Intimidate +10
Search +10
Sense Motive +8
Feats: Hide
Alertness
Blind-Fighting
Combat Reflexes
Improved Initiative
Monster seed: 1:160419
Treasure Seed: 1:48589
Room 388 is 80' by 50'. There is a stuck (bash DC18) good wooden door that opens in and to the right 0' along the north wall, a doorway 60' along the north wall, a doorway 20' along the west wall, a stuck (bash DC28) stone door that opens out and to the left 0' along the east wall and a doorway 40' along the east wall.
Medium Wererat as human
11hp (2d8+3) CR: 2
Stats: Strength 13 Dexterity 11 Constitution 12 Intelligence 10 Wisdom 11 Charisma 8
Saves: Fortitude 5 Reflex 2 Will 6 Initiative: 0 Grapple: 2
Armor Class: Normal 15 Touch 10 Flat-footed 15
Movement: Ground 30
Base Melee: Rapier +1 = d6+1
Base Ranged: Light crossbow +0 = d8
Location: Monster Manual I.171
Skills: Hide
Listen +4
Spot +4
Climb +0
Handle Animal +3
Hide +1
Move Silently +0
Swim +9
Feats: Hide
Alertness
Dodge
Iron Will
Weapon Finesse
Medium Wererat as hybrid
Stats: Strength 13 Dexterity 17 Constitution 14 Intelligence 10 Wisdom 11 Charisma 8
Saves: Fortitude 6 Reflex 5 Will 6 Initiative: 3 Grapple: 2
Armor Class: Normal 16 Touch 13 Flat-footed 13
Movement: Ground 30
Base Melee: Rapier +4 = d6+1
Base Ranged: Light crossbow +3 = d8
Full Melee: Rapier +3 = d6+1 and Bite +-2 = d6 Disease
Location: Monster Manual I.171
Skills: Hide
Listen +4
Spot +4
Climb +4
Handle Animal +3
Hide +5
Move Silently +4
Swim +9
Feats: Hide
Alertness
Dodge
Iron Will
Weapon Finesse
Small Wererat as rat
Stats: Strength 13 Dexterity 17 Constitution 14 Intelligence 10 Wisdom 11 Charisma 8
Saves: Fortitude 6 Reflex 5 Will 6 Initiative: 3 Grapple: -2
Armor Class: Normal 17 Touch 14 Flat-footed 14
Movement: Ground 40 Climb 20
Base Melee: Bite +6 = d4+1 Disease
Location: Monster Manual I.171
Skills: Hide
Listen +4
Spot +4
Climb +11
Handle Animal +3
Hide +8
Move Silently +4
Swim +11
Feats: Hide
Alertness
Dodge
Iron Will
Weapon Finesse
Treasure: (1,625.6gp)
Coins (315.6gp): 27 platinum pieces, 42 gold pieces and 36 silver pieces
Gems: (113gp) Hide
Rhodochrosite (9gp)
Irregular freshwater pearl (7gp)
2 Blue quartzes (13; 15gp)
2 Lapis lazuli (9; 10gp)
Hematite (10gp)
Moss agate (12gp)
2 Eye agates (10; 9gp)
Banded agate (9gp)
Art Objects: (47gp) Hide
Carved ivory statuette (8gp)
Silver ewer (16gp)
Finely wrought small gold bracelet (12gp)
Carved bone statuette (11gp)
Items: (1,150gp) Hide
2 Potion of cure light wounds (50gp)
Climber's kit (80gp)
2 Potion of endure elements (50gp)
3 Quaal's feather token, anchor (50gp)
Chain shirt (100gp)
Masterwork manacles (50gp)
Everburning torch (90gp)
Small Chain shirt (100gp)
2 Universal solvent (50gp)
Antitoxin (50gp)
Two-bladed sword (100gp)
Average lock (40gp)
Dire flail (90gp)
Monster seed: 1:160422
Treasure Seed: 1:48589
Room 389 is 90' by 70'. There is a doorway 20' along the west wall, a stuck (bash DC23) strong wooden door that slides down 60' along the west wall, a doorway 0' along the east wall and a unlocked good wooden door that opens in and to the left 60' along the east wall.
Room 390 is 60' by 90'. There is a doorway 20' along the west wall and a unlocked strong wooden door that slides right 0' along the east wall.
Room 391 is 60' by 80'. There is a unlocked simple wooden door that opens out and to the right 20' along the north wall, a doorway 0' along the south wall and a doorway 50' along the south wall.
Tiny Rat swarm
27hp (4d8) CR: 2
Stats: Strength 2 Dexterity 15 Constitution 10 Intelligence 2 Wisdom 12 Charisma 2
Saves: Fortitude 4 Reflex 6 Will 2 Initiative: 2
Armor Class: Normal 14 Touch 14 Flat-footed 12
Movement: Ground 15 Climb 15
Base Melee: Swarm d6 Disease
Location: Monster Manual I.239
Skills: Hide
Listen +6
Spot +7
Balance +10
Climb +10
Hide +14
Swim +110
Feats: Hide
Alertness
Weapon Finesse
Tiny Rat swarm 21hp
Tiny Rat swarm 15hp
Monster seed: 1:160440
Treasure Seed: 1:49283
Room 392 is 80' by 100'. There is a unlocked simple wooden door that opens out and to the right 60' along the west wall, a unlocked simple wooden door that slides left 0' along the east wall, a doorway 90' along the east wall and a doorway 0' along the south wall.
Medium Wererat as human
8hp (2d8+3) CR: 2
Stats: Strength 13 Dexterity 11 Constitution 12 Intelligence 10 Wisdom 11 Charisma 8
Saves: Fortitude 5 Reflex 2 Will 6 Initiative: 0 Grapple: 2
Armor Class: Normal 15 Touch 10 Flat-footed 15
Movement: Ground 30
Base Melee: Rapier +1 = d6+1
Base Ranged: Light crossbow +0 = d8
Location: Monster Manual I.171
Skills: Hide
Listen +4
Spot +4
Climb +0
Handle Animal +3
Hide +1
Move Silently +0
Swim +9
Feats: Hide
Alertness
Dodge
Iron Will
Weapon Finesse
Medium Wererat as hybrid
Stats: Strength 13 Dexterity 17 Constitution 14 Intelligence 10 Wisdom 11 Charisma 8
Saves: Fortitude 6 Reflex 5 Will 6 Initiative: 3 Grapple: 2
Armor Class: Normal 16 Touch 13 Flat-footed 13
Movement: Ground 30
Base Melee: Rapier +4 = d6+1
Base Ranged: Light crossbow +3 = d8
Full Melee: Rapier +3 = d6+1 and Bite +-2 = d6 Disease
Location: Monster Manual I.171
Skills: Hide
Listen +4
Spot +4
Climb +4
Handle Animal +3
Hide +5
Move Silently +4
Swim +9
Feats: Hide
Alertness
Dodge
Iron Will
Weapon Finesse
Small Wererat as rat
Stats: Strength 13 Dexterity 17 Constitution 14 Intelligence 10 Wisdom 11 Charisma 8
Saves: Fortitude 6 Reflex 5 Will 6 Initiative: 3 Grapple: -2
Armor Class: Normal 17 Touch 14 Flat-footed 14
Movement: Ground 40 Climb 20
Base Melee: Bite +6 = d4+1 Disease
Location: Monster Manual I.171
Skills: Hide
Listen +4
Spot +4
Climb +11
Handle Animal +3
Hide +8
Move Silently +4
Swim +11
Feats: Hide
Alertness
Dodge
Iron Will
Weapon Finesse
Treasure: (1,758gp)
Coins (354gp): 28 platinum pieces, 62 gold pieces, 113 silver pieces and 70 copper pieces
Gems: (116gp) Hide
Eye agate (11gp)
Blue quartz (15gp)
2 Moss agates (13; 13gp)
2 Tiger eye turquoises (10; 9gp)
2 Hematites (14; 9gp)
2 Obsidian (9; 13gp)
Art Objects: (36gp) Hide
Carved bone statuette (16gp)
2 Carved ivory statuettes (8; 12gp)
Items: (1,252gp) Hide
2 Universal solvent (50gp)
Oil of magic weapon (50gp)
Wizard scroll of Detect undead, Silent image, Resistance (75gp)
Sleep arrow (132gp)
Cold iron greatsword (100gp)
Disguise kit (50gp)
Wizard scroll of Summon monster I, Charm person (50gp)
Everburning torch (90gp)
Antitoxin (50gp)
Longbow (75gp)
Wizard scroll of Enlarge person, Sleep (50gp)
Cleric scroll of Undetectable alignment (50gp)
Cleric scroll of Magic weapon, Protection from good (50gp)
Healer's kit (50gp)
Climber's kit (80gp)
Potion of endure elements (50gp)
Potion of shield of faith +2 (50gp)
Quaal's feather token, anchor (50gp)
Small Heavy crossbow (50gp)
Monster seed: 1:160460
Treasure Seed: 1:49283
Room 393 is 80' by 100'. There is a stuck (bash DC13) simple wooden door that opens in and to the right 60' along the west wall, a stuck (bash DC18) good wooden door that opens out and to the right 0' along the east wall, a unlocked simple wooden door that slides up 90' along the east wall and a doorway 60' along the south wall.
Medium Wererat as human
16hp (2d8+3) CR: 2
Stats: Strength 13 Dexterity 11 Constitution 12 Intelligence 10 Wisdom 11 Charisma 8
Saves: Fortitude 5 Reflex 2 Will 6 Initiative: 0 Grapple: 2
Armor Class: Normal 15 Touch 10 Flat-footed 15
Movement: Ground 30
Base Melee: Rapier +1 = d6+1
Base Ranged: Light crossbow +0 = d8
Location: Monster Manual I.171
Skills: Hide
Listen +4
Spot +4
Climb +0
Handle Animal +3
Hide +1
Move Silently +0
Swim +9
Feats: Hide
Alertness
Dodge
Iron Will
Weapon Finesse
Medium Wererat as hybrid
Stats: Strength 13 Dexterity 17 Constitution 14 Intelligence 10 Wisdom 11 Charisma 8
Saves: Fortitude 6 Reflex 5 Will 6 Initiative: 3 Grapple: 2
Armor Class: Normal 16 Touch 13 Flat-footed 13
Movement: Ground 30
Base Melee: Rapier +4 = d6+1
Base Ranged: Light crossbow +3 = d8
Full Melee: Rapier +3 = d6+1 and Bite +-2 = d6 Disease
Location: Monster Manual I.171
Skills: Hide
Listen +4
Spot +4
Climb +4
Handle Animal +3
Hide +5
Move Silently +4
Swim +9
Feats: Hide
Alertness
Dodge
Iron Will
Weapon Finesse
Small Wererat as rat
Stats: Strength 13 Dexterity 17 Constitution 14 Intelligence 10 Wisdom 11 Charisma 8
Saves: Fortitude 6 Reflex 5 Will 6 Initiative: 3 Grapple: -2
Armor Class: Normal 17 Touch 14 Flat-footed 14
Movement: Ground 40 Climb 20
Base Melee: Bite +6 = d4+1 Disease
Location: Monster Manual I.171
Skills: Hide
Listen +4
Spot +4
Climb +11
Handle Animal +3
Hide +8
Move Silently +4
Swim +11
Feats: Hide
Alertness
Dodge
Iron Will
Weapon Finesse
Treasure: (1,575gp)
Coins (318gp): 27 platinum pieces, 41 gold pieces, 63 silver pieces and 70 copper pieces
Gems: (133gp) Hide
Azurite (11gp)
2 Obsidian (8; 13gp)
Nalachite (14gp)
3 Banded agates (7; 9; 11gp)
2 Eye agates (11; 10gp)
Lapis lazuli (7gp)
2 Blue quartzes (11; 13gp)
Hematite (8gp)
Art Objects: (9gp) Hide
Carved bone statuette (9gp)
Items: (1,115gp) Hide
Oil of magic weapon (50gp)
Potion of endure elements (50gp)
Heavy crossbow (50gp)
Longbow (75gp)
Small Heavy crossbow (50gp)
Masterwork thieves' tools (50gp)
Oil of bless weapon (100gp)
2 Quaal's feather token, anchor (50gp)
Chain shirt (100gp)
2 Universal solvent (50gp)
Two-bladed sword (100gp)
2 Disguise kit (50gp)
Composite longbow (100gp)
Everburning torch (90gp)
Monster seed: 1:160478
Treasure Seed: 1:50379
Room 394 is 80' by 30'. There is a unlocked simple wooden door that slides left 20' along the west wall, a locked (bash DC28, pick DC28) stone door that opens in and to the left 20' along the east wall and a unlocked good wooden door that opens in and to the right 60' along the south wall.
Tiny Rat swarm
23hp (4d8) CR: 2
Stats: Strength 2 Dexterity 15 Constitution 10 Intelligence 2 Wisdom 12 Charisma 2
Saves: Fortitude 4 Reflex 6 Will 2 Initiative: 2
Armor Class: Normal 14 Touch 14 Flat-footed 12
Movement: Ground 15 Climb 15
Base Melee: Swarm d6 Disease
Location: Monster Manual I.239
Skills: Hide
Listen +6
Spot +7
Balance +10
Climb +10
Hide +14
Swim +110
Feats: Hide
Alertness
Weapon Finesse
Tiny Rat swarm 21hp
Tiny Rat swarm 22hp
Monster seed: 1:160512
Treasure Seed: 1:50943
Room 395 is 100' by 30'. There is a doorway 20' along the west wall, a unlocked simple wooden door that opens out and to the left 0' along the east wall and a locked (bash DC13, pick DC15) simple wooden door that slides left 20' along the east wall.
Room 396 is 90' by 40'. There is a doorway 80' along the north wall, a stuck (bash DC23) strong wooden door that opens in and to the right 0' along the west wall, a doorway 20' along the west wall, a unlocked strong wooden door that opens out and to the right 0' along the south wall, a doorway 40' along the south wall and a locked (bash DC28, pick DC28) stone door that opens in and to the right 80' along the south wall.
Room 397 is 60' by 70'. There is a doorway 0' along the north wall, a doorway 20' along the north wall, a unlocked iron door that opens in and to the right 20' along the east wall and a unlocked stone door that slides up 0' along the south wall.
Room 398 is 80' by 60'. There is a doorway 40' along the west wall, a stuck (bash DC13) simple wooden door that opens in and to the right 40' along the east wall, a stuck (bash DC23) strong wooden door that opens out and to the left 0' along the south wall and a locked (bash DC25, pick DC25) strong wooden door that slides left 70' along the south wall.
Room 399 is 40' by 50'. There is a stuck (bash DC23) strong wooden door that opens in and to the left 0' along the north wall and a doorway 0' along the south wall.
Room 400 is 60' by 100'. There is a unlocked simple wooden door that opens out and to the left 40' along the north wall, a doorway 60' along the west wall and a doorway 40' along the south wall.
Room 401 is 70' by 40'. There is a doorway 0' along the north wall, a stuck (bash DC13) simple wooden door that opens in and to the right 20' along the north wall and a doorway 20' along the south wall.
Medium Wererat as human
14hp (2d8+3) CR: 2
Stats: Strength 13 Dexterity 11 Constitution 12 Intelligence 10 Wisdom 11 Charisma 8
Saves: Fortitude 5 Reflex 2 Will 6 Initiative: 0 Grapple: 2
Armor Class: Normal 15 Touch 10 Flat-footed 15
Movement: Ground 30
Base Melee: Rapier +1 = d6+1
Base Ranged: Light crossbow +0 = d8
Location: Monster Manual I.171
Skills: Hide
Listen +4
Spot +4
Climb +0
Handle Animal +3
Hide +1
Move Silently +0
Swim +9
Feats: Hide
Alertness
Dodge
Iron Will
Weapon Finesse
Medium Wererat as hybrid
Stats: Strength 13 Dexterity 17 Constitution 14 Intelligence 10 Wisdom 11 Charisma 8
Saves: Fortitude 6 Reflex 5 Will 6 Initiative: 3 Grapple: 2
Armor Class: Normal 16 Touch 13 Flat-footed 13
Movement: Ground 30
Base Melee: Rapier +4 = d6+1
Base Ranged: Light crossbow +3 = d8
Full Melee: Rapier +3 = d6+1 and Bite +-2 = d6 Disease
Location: Monster Manual I.171
Skills: Hide
Listen +4
Spot +4
Climb +4
Handle Animal +3
Hide +5
Move Silently +4
Swim +9
Feats: Hide
Alertness
Dodge
Iron Will
Weapon Finesse
Small Wererat as rat
Stats: Strength 13 Dexterity 17 Constitution 14 Intelligence 10 Wisdom 11 Charisma 8
Saves: Fortitude 6 Reflex 5 Will 6 Initiative: 3 Grapple: -2
Armor Class: Normal 17 Touch 14 Flat-footed 14
Movement: Ground 40 Climb 20
Base Melee: Bite +6 = d4+1 Disease
Location: Monster Manual I.171
Skills: Hide
Listen +4
Spot +4
Climb +11
Handle Animal +3
Hide +8
Move Silently +4
Swim +11
Feats: Hide
Alertness
Dodge
Iron Will
Weapon Finesse
Treasure: (1,759.8gp)
Coins (364.8gp): 34 platinum pieces, 20 gold pieces, 47 silver pieces and 10 copper pieces
Gems: (125gp) Hide
3 Banded agates (7; 11; 8gp)
2 Moss agates (12; 8gp)
2 Tiger eye turquoises (11; 9gp)
Irregular freshwater pearl (14gp)
2 Hematites (13; 6gp)
Nalachite (14gp)
Eye agate (12gp)
Art Objects: (30gp) Hide
2 Finely wrought small gold bracelets (10; 8gp)
Carved ivory statuette (12gp)
Items: (1,240gp) Hide
Oil of bless weapon (100gp)
2 Chain shirt (100gp)
3 Quaal's feather token, anchor (50gp)
Potion of remove fear (50gp)
Masterwork manacles (50gp)
2 Disguise kit (50gp)
Potion of cure light wounds (50gp)
Potion of sanctuary (50gp)
4 Universal solvent (50gp)
2 Heavy crossbow (50gp)
Healer's kit (50gp)
Everburning torch (90gp)
Wizard scroll of Hypnotism, Comprehend languages (50gp)
Monster seed: 1:160553
Treasure Seed: 1:50943
Room 402 is 50' by 40'. There is a doorway 0' along the west wall and a doorway 0' along the east wall.
Room 403 is 70' by 100'. There is a doorway 0' along the north wall and a stuck (bash DC18) good wooden door that opens in and to the right 0' along the south wall.
Room 404 is 40' by 80'. There is a doorway 0' along the west wall, a unlocked simple wooden door that opens out and to the left 0' along the east wall, a stuck (bash DC18) good wooden door that opens in and to the right 40' along the east wall, a doorway 60' along the east wall, a stuck (bash DC23) strong wooden door that opens in and to the right 70' along the east wall and a locked (bash DC28, pick DC28) iron door that opens out and to the left 20' along the south wall.
Medium Shadow
15hp (3d12) CR: 3
Stats: Strength 0 Dexterity 14 Constitution 0 Intelligence 6 Wisdom 12 Charisma 13
Saves: Fortitude 1 Reflex 3 Will 4 Initiative: 2
Armor Class: Normal 13 Touch 13 Flat-footed 11
Movement: Fly 40-Good
Base Melee: Incorporeal touch +2 = 1d6 Str
Location: Monster Manual I.221
Skills: Hide
Listen +7
Spot +7
Hide +8
Search +4
Feats: Hide
Alertness
Dodge
Medium Shadow 19hp
Monster seed: 1:160572
Treasure Seed: 1:51987
Room 405 is 100' by 70'. There is a stuck (bash DC13) simple wooden door that opens out and to the left 0' along the north wall, a unlocked strong wooden door that opens in and to the right 20' along the north wall, a doorway 40' along the north wall, a doorway 60' along the east wall, a stuck (bash DC23) strong wooden door that opens out and to the left 20' along the south wall and a doorway 40' along the south wall.
Medium Wererat as human
17hp (2d8+3) CR: 2
Stats: Strength 13 Dexterity 11 Constitution 12 Intelligence 10 Wisdom 11 Charisma 8
Saves: Fortitude 5 Reflex 2 Will 6 Initiative: 0 Grapple: 2
Armor Class: Normal 15 Touch 10 Flat-footed 15
Movement: Ground 30
Base Melee: Rapier +1 = d6+1
Base Ranged: Light crossbow +0 = d8
Location: Monster Manual I.171
Skills: Hide
Listen +4
Spot +4
Climb +0
Handle Animal +3
Hide +1
Move Silently +0
Swim +9
Feats: Hide
Alertness
Dodge
Iron Will
Weapon Finesse
Medium Wererat as hybrid
Stats: Strength 13 Dexterity 17 Constitution 14 Intelligence 10 Wisdom 11 Charisma 8
Saves: Fortitude 6 Reflex 5 Will 6 Initiative: 3 Grapple: 2
Armor Class: Normal 16 Touch 13 Flat-footed 13
Movement: Ground 30
Base Melee: Rapier +4 = d6+1
Base Ranged: Light crossbow +3 = d8
Full Melee: Rapier +3 = d6+1 and Bite +-2 = d6 Disease
Location: Monster Manual I.171
Skills: Hide
Listen +4
Spot +4
Climb +4
Handle Animal +3
Hide +5
Move Silently +4
Swim +9
Feats: Hide
Alertness
Dodge
Iron Will
Weapon Finesse
Small Wererat as rat
Stats: Strength 13 Dexterity 17 Constitution 14 Intelligence 10 Wisdom 11 Charisma 8
Saves: Fortitude 6 Reflex 5 Will 6 Initiative: 3 Grapple: -2
Armor Class: Normal 17 Touch 14 Flat-footed 14
Movement: Ground 40 Climb 20
Base Melee: Bite +6 = d4+1 Disease
Location: Monster Manual I.171
Skills: Hide
Listen +4
Spot +4
Climb +11
Handle Animal +3
Hide +8
Move Silently +4
Swim +11
Feats: Hide
Alertness
Dodge
Iron Will
Weapon Finesse
Treasure: (1,935gp)
Coins (384gp): 34 platinum pieces, 37 gold pieces, 61 silver pieces and 90 copper pieces
Gems: (174gp) Hide
4 Eye agates (11; 11; 10; 9gp)
2 Rhodochrosites (8; 8gp)
3 Obsidian (11; 9; 9gp)
Irregular freshwater pearl (10gp)
2 Azurites (9; 10gp)
Nalachite (13gp)
Moss agate (9gp)
2 Banded agates (7; 10gp)
Tiger eye turquoise (11gp)
Blue quartz (9gp)
Items: (1,377gp) Hide
Universal solvent (50gp)
Wizard scroll of Alarm, Endure elements (50gp)
Quaal's feather token, anchor (50gp)
2 Potion of mage armor (50gp)
Dire flail (90gp)
Chain shirt (100gp)
Potion of jump (50gp)
Dwarven urgrosh (50gp)
Oil of magic weapon (50gp)
2 Potion of cure light wounds (50gp)
Tanglefoot bags (50gp)
Greatsword (50gp)
Cleric scroll of Undetectable alignment (50gp)
Masterwork artisan's tools (55gp)
2 Masterwork musical instrument (100gp)
Oil of shillelagh (50gp)
Magnifying glass (100gp)
Sleep arrow (132gp)
Monster seed: 1:160603
Treasure Seed: 1:51987
Room 406 is 40' by 30'. There is a doorway 20' along the west wall, a doorway 0' along the east wall and a doorway 20' along the east wall.
Medium Wraith
38hp (5d12) CR: 5
Stats: Strength 0 Dexterity 16 Constitution 0 Intelligence 14 Wisdom 14 Charisma 15
Saves: Fortitude 1 Reflex 4 Will 6 Initiative: 11
Armor Class: Normal 15 Touch 15 Flat-footed 12
Movement: Fly 60-Good
Base Melee: Incorporeal touch +3 = d4 + 1d6 Con
Location: Monster Manual I.257
Skills: Hide
Listen +12
Spot +12
Diplomacy +6
Hide +11
Intimidate +10
Search +10
Sense Motive +8
Feats: Hide
Alertness
Blind-Fighting
Combat Reflexes
Improved Initiative
Monster seed: 1:160674
Treasure Seed: 1:52761
Room 407 is 90' by 100'. There is a unlocked good wooden door that opens out and to the right 0' along the west wall, a stuck (bash DC13) simple wooden door that opens in and to the right 60' along the west wall and a doorway 80' along the west wall.
Room 408 is 60' by 40'. There is a locked (bash DC28, pick DC28) stone door that slides right 20' along the west wall, a doorway 0' along the east wall and a doorway 0' along the south wall.
Room 409 is 80' by 30'. There is a doorway 0' along the north wall, a stuck (bash DC18) good wooden door that opens in and to the right 40' along the north wall, a stuck (bash DC13) simple wooden door that opens out and to the left 20' along the east wall, a doorway 0' along the south wall and a doorway 40' along the south wall.
Medium Wraith
37hp (5d12) CR: 5
Stats: Strength 0 Dexterity 16 Constitution 0 Intelligence 14 Wisdom 14 Charisma 15
Saves: Fortitude 1 Reflex 4 Will 6 Initiative: 11
Armor Class: Normal 15 Touch 15 Flat-footed 12
Movement: Fly 60-Good
Base Melee: Incorporeal touch +3 = d4 + 1d6 Con
Location: Monster Manual I.257
Skills: Hide
Listen +12
Spot +12
Diplomacy +6
Hide +11
Intimidate +10
Search +10
Sense Motive +8
Feats: Hide
Alertness
Blind-Fighting
Combat Reflexes
Improved Initiative
Monster seed: 1:160682
Treasure Seed: 1:52761
Room 410 is 90' by 50'. There is a unlocked stone door that slides up 0' along the west wall, a stuck (bash DC13) simple wooden door that opens in and to the left 0' along the east wall and a doorway 40' along the east wall.
Room 411 is 40' by 40'. There is a doorway 20' along the north wall, a stuck (bash DC18) good wooden door that opens out and to the left 30' along the east wall and a locked (bash DC25, pick DC25) strong wooden door that opens out and to the right 20' along the south wall.
Medium Wraith
26hp (5d12) CR: 5
Stats: Strength 0 Dexterity 16 Constitution 0 Intelligence 14 Wisdom 14 Charisma 15
Saves: Fortitude 1 Reflex 4 Will 6 Initiative: 11
Armor Class: Normal 15 Touch 15 Flat-footed 12
Movement: Fly 60-Good
Base Melee: Incorporeal touch +3 = d4 + 1d6 Con
Location: Monster Manual I.257
Skills: Hide
Listen +12
Spot +12
Diplomacy +6
Hide +11
Intimidate +10
Search +10
Sense Motive +8
Feats: Hide
Alertness
Blind-Fighting
Combat Reflexes
Improved Initiative
Monster seed: 1:160687
Treasure Seed: 1:52761
Room 412 is 100' by 30'. There is a doorway 0' along the north wall, a stuck (bash DC13) simple wooden door that opens out and to the right 0' along the east wall, a locked (bash DC28, pick DC28) stone door that opens in and to the right 20' along the east wall, a unlocked strong wooden door that opens out and to the left 0' along the south wall, a doorway 40' along the south wall and a doorway 80' along the south wall.
Room 413 is 40' by 30'. There is a stuck (bash DC13) simple wooden door that opens in and to the left 20' along the north wall and a stuck (bash DC28) iron door that opens out and to the right 0' along the south wall.
Medium Wraith
21hp (5d12) CR: 5
Stats: Strength 0 Dexterity 16 Constitution 0 Intelligence 14 Wisdom 14 Charisma 15
Saves: Fortitude 1 Reflex 4 Will 6 Initiative: 11
Armor Class: Normal 15 Touch 15 Flat-footed 12
Movement: Fly 60-Good
Base Melee: Incorporeal touch +3 = d4 + 1d6 Con
Location: Monster Manual I.257
Skills: Hide
Listen +12
Spot +12
Diplomacy +6
Hide +11
Intimidate +10
Search +10
Sense Motive +8
Feats: Hide
Alertness
Blind-Fighting
Combat Reflexes
Improved Initiative
Monster seed: 1:160692
Treasure Seed: 1:52761
Room 414 is 90' by 40'. There is a locked (bash DC13, pick DC15) simple wooden door that opens in and to the left 0' along the north wall, a locked (bash DC28, pick DC28) stone door that opens out and to the right 40' along the north wall, a stuck (bash DC13) simple wooden door that opens out and to the right 80' along the north wall, a doorway 0' along the south wall and a locked (bash DC18, pick DC18) good wooden door that opens out and to the right 20' along the south wall.
Room 415 is 50' by 30'. There is no way in (internal error).
Room 416 is 70' by 100'. There is a stuck (bash DC23) strong wooden door that opens out and to the right 20' along the west wall, a doorway 40' along the west wall, a locked (bash DC25, pick DC25) strong wooden door that opens out and to the left 20' along the east wall and a doorway 60' along the south wall.
Room 417 is 50' by 60'. There is a doorway 0' along the north wall, a doorway 20' along the north wall, a doorway 40' along the north wall and a doorway 40' along the south wall.
Medium Wraith
29hp (5d12) CR: 5
Stats: Strength 0 Dexterity 16 Constitution 0 Intelligence 14 Wisdom 14 Charisma 15
Saves: Fortitude 1 Reflex 4 Will 6 Initiative: 11
Armor Class: Normal 15 Touch 15 Flat-footed 12
Movement: Fly 60-Good
Base Melee: Incorporeal touch +3 = d4 + 1d6 Con
Location: Monster Manual I.257
Skills: Hide
Listen +12
Spot +12
Diplomacy +6
Hide +11
Intimidate +10
Search +10
Sense Motive +8
Feats: Hide
Alertness
Blind-Fighting
Combat Reflexes
Improved Initiative
Monster seed: 1:160703
Treasure Seed: 1:52761
Room 418 is 100' by 40'. There is a unlocked strong wooden door that opens in and to the left 60' along the north wall, a unlocked simple wooden door that opens out and to the left 0' along the west wall, a doorway 0' along the east wall, a doorway 30' along the east wall, a doorway 0' along the south wall and a stuck (bash DC18) good wooden door that opens out and to the right 80' along the south wall.
Room 419 is 50' by 60'. There is a unlocked stone door that opens out and to the left 20' along the north wall and a unlocked strong wooden door that slides up 20' along the south wall.
Medium Vampire spawn
23hp (4d12+3) CR: 4
Stats: Strength 16 Dexterity 14 Constitution 0 Intelligence 13 Wisdom 13 Charisma 14
Saves: Fortitude 1 Reflex 7 Will 5 Initiative: 10 Grapple: 5
Armor Class: Normal 15 Touch 12 Flat-footed 13
Movement: Ground 30
Base Melee: Slam +3 = d6+4 Drain
Location: Monster Manual I.253
Skills: Hide
Listen +11
Spot +11
Bluff +6
Climb +8
CraftProfession* +4
Diplomacy +4
Hide +10
Jump +8
Move Silently +10
Search +8
Sense Motive +11
Feats: Hide
Alertness
Improved Initiative
Lightning Reflexes
Skill Focus (*)
Treasure: (1,072.4gp)
Coins (218.4gp): 20 platinum pieces, 18 gold pieces and 4 silver pieces
Gems: (55gp) Hide
Citrine (31gp)
Eye agate (12gp)
Lapis lazuli (12gp)
Art Objects: (63gp) Hide
Carved ivory statuette (24gp)
Silver ewer (18gp)
Finely wrought small gold bracelet (21gp)
Items: (736gp) Hide
Darkwood buckler (205gp)
Light darkwood shield (216gp)
Darkwood buckler (215gp)
Magnifying glass (100gp)
Monster seed: 1:160723
Treasure Seed: 1:52761
Room 420 is 40' by 50'. There is a stuck (bash DC23) strong wooden door that opens in and to the left 0' along the north wall, a stuck (bash DC13) simple wooden door that opens out and to the left 0' along the east wall and a locked (bash DC28, pick DC28) iron door that opens in and to the left 20' along the south wall.
Tiny Rat swarm
22hp (4d8) CR: 2
Stats: Strength 2 Dexterity 15 Constitution 10 Intelligence 2 Wisdom 12 Charisma 2
Saves: Fortitude 4 Reflex 6 Will 2 Initiative: 2
Armor Class: Normal 14 Touch 14 Flat-footed 12
Movement: Ground 15 Climb 15
Base Melee: Swarm d6 Disease
Location: Monster Manual I.239
Skills: Hide
Listen +6
Spot +7
Balance +10
Climb +10
Hide +14
Swim +110
Feats: Hide
Alertness
Weapon Finesse
Tiny Rat swarm 15hp
Tiny Rat swarm 25hp
Tiny Rat swarm 20hp
Monster seed: 1:160739
Treasure Seed: 1:53354
Room 421 is 70' by 100'. There is a locked (bash DC18, pick DC18) good wooden door that opens out and to the left 0' along the west wall, a stuck (bash DC28) iron door that slides left 0' along the east wall, a doorway 0' along the south wall, a doorway 20' along the south wall and a doorway 40' along the south wall.
Medium Wererat as human
12hp (2d8+3) CR: 2
Stats: Strength 13 Dexterity 11 Constitution 12 Intelligence 10 Wisdom 11 Charisma 8
Saves: Fortitude 5 Reflex 2 Will 6 Initiative: 0 Grapple: 2
Armor Class: Normal 15 Touch 10 Flat-footed 15
Movement: Ground 30
Base Melee: Rapier +1 = d6+1
Base Ranged: Light crossbow +0 = d8
Location: Monster Manual I.171
Skills: Hide
Listen +4
Spot +4
Climb +0
Handle Animal +3
Hide +1
Move Silently +0
Swim +9
Feats: Hide
Alertness
Dodge
Iron Will
Weapon Finesse
Medium Wererat as hybrid
Stats: Strength 13 Dexterity 17 Constitution 14 Intelligence 10 Wisdom 11 Charisma 8
Saves: Fortitude 6 Reflex 5 Will 6 Initiative: 3 Grapple: 2
Armor Class: Normal 16 Touch 13 Flat-footed 13
Movement: Ground 30
Base Melee: Rapier +4 = d6+1
Base Ranged: Light crossbow +3 = d8
Full Melee: Rapier +3 = d6+1 and Bite +-2 = d6 Disease
Location: Monster Manual I.171
Skills: Hide
Listen +4
Spot +4
Climb +4
Handle Animal +3
Hide +5
Move Silently +4
Swim +9
Feats: Hide
Alertness
Dodge
Iron Will
Weapon Finesse
Small Wererat as rat
Stats: Strength 13 Dexterity 17 Constitution 14 Intelligence 10 Wisdom 11 Charisma 8
Saves: Fortitude 6 Reflex 5 Will 6 Initiative: 3 Grapple: -2
Armor Class: Normal 17 Touch 14 Flat-footed 14
Movement: Ground 40 Climb 20
Base Melee: Bite +6 = d4+1 Disease
Location: Monster Manual I.171
Skills: Hide
Listen +4
Spot +4
Climb +11
Handle Animal +3
Hide +8
Move Silently +4
Swim +11
Feats: Hide
Alertness
Dodge
Iron Will
Weapon Finesse
Treasure: (1,453gp)
Coins (306gp): 28 platinum pieces, 25 gold pieces, 9 silver pieces and 10 copper pieces
Gems: (122gp) Hide
2 Nalachite (12; 13gp)
4 Moss agates (6; 6; 12; 11gp)
Azurite (8gp)
Irregular freshwater pearl (9gp)
2 Rhodochrosites (7; 9gp)
Tiger eye turquoise (11gp)
2 Eye agates (8; 10gp)
Items: (1,025gp) Hide
Masterwork thieves' tools (50gp)
Potion of protection from chaos (50gp)
Potion of hide from undead (50gp)
2 Universal solvent (50gp)
4 Quaal's feather token, anchor (50gp)
Wizard scroll of Read magic, Expeditious retreat (50gp)
2 Potion of hide from animals (50gp)
Potion of mage armor (50gp)
2 Potion of cure light wounds (50gp)
Potion of protection from law (50gp)
Wizard scroll of Expeditious retreat, Reduce person (50gp)
Falchion (75gp)
Oil of magic weapon (50gp)
Healer's kit (50gp)
Monster seed: 1:160815
Treasure Seed: 1:53354
Room 422 is 90' by 80'. There is a unlocked strong wooden door that opens out and to the right 0' along the west wall, a stuck (bash DC23) strong wooden door that opens in and to the left 0' along the east wall, a doorway 40' along the east wall and a doorway 60' along the east wall.
Medium Wraith
34hp (5d12) CR: 5
Stats: Strength 0 Dexterity 16 Constitution 0 Intelligence 14 Wisdom 14 Charisma 15
Saves: Fortitude 1 Reflex 4 Will 6 Initiative: 11
Armor Class: Normal 15 Touch 15 Flat-footed 12
Movement: Fly 60-Good
Base Melee: Incorporeal touch +3 = d4 + 1d6 Con
Location: Monster Manual I.257
Skills: Hide
Listen +12
Spot +12
Diplomacy +6
Hide +11
Intimidate +10
Search +10
Sense Motive +8
Feats: Hide
Alertness
Blind-Fighting
Combat Reflexes
Improved Initiative
Monster seed: 1:160838
Treasure Seed: 1:54121
Room 423 is 100' by 40'. There is a doorway 0' along the north wall, a doorway 80' along the north wall, a doorway 0' along the east wall, a doorway 30' along the east wall, a doorway 40' along the south wall and a stuck (bash DC28) iron door that opens out and to the left 80' along the south wall.
Room 424 is 60' by 50'. There is a locked (bash DC18, pick DC18) good wooden door that opens in and to the left 40' along the west wall, a unlocked good wooden door that opens out and to the right 0' along the east wall and a doorway 40' along the east wall.
Room 425 is 60' by 50'. There is a doorway 0' along the west wall and a doorway 40' along the east wall.
Room 426 is 40' by 50'. There is a locked (bash DC28, pick DC28) iron door that opens in and to the left 0' along the north wall, a doorway 20' along the east wall and a stuck (bash DC28) stone door that opens in and to the left 0' along the south wall.
Room 427 is 70' by 90'. There is a doorway 0' along the west wall, a doorway 40' along the west wall, a unlocked simple wooden door that opens in and to the left 80' along the west wall, a unlocked simple wooden door that opens in and to the left 0' along the east wall, a doorway 40' along the east wall and a stuck (bash DC13) simple wooden door that opens in and to the right 60' along the south wall.
Medium Wraith
30hp (5d12) CR: 5
Stats: Strength 0 Dexterity 16 Constitution 0 Intelligence 14 Wisdom 14 Charisma 15
Saves: Fortitude 1 Reflex 4 Will 6 Initiative: 11
Armor Class: Normal 15 Touch 15 Flat-footed 12
Movement: Fly 60-Good
Base Melee: Incorporeal touch +3 = d4 + 1d6 Con
Location: Monster Manual I.257
Skills: Hide
Listen +12
Spot +12
Diplomacy +6
Hide +11
Intimidate +10
Search +10
Sense Motive +8
Feats: Hide
Alertness
Blind-Fighting
Combat Reflexes
Improved Initiative
Monster seed: 1:160885
Treasure Seed: 1:54121
Room 428 is 40' by 30'. There is a doorway 0' along the north wall, a stuck (bash DC18) good wooden door that slides up 0' along the east wall and a doorway 0' along the south wall.
Room 429 is 100' by 50'. There is a doorway 20' along the west wall, a doorway 40' along the west wall, a doorway 0' along the east wall, a doorway 40' along the east wall and a doorway 80' along the south wall.
Medium Wraith
17hp (5d12) CR: 5
Stats: Strength 0 Dexterity 16 Constitution 0 Intelligence 14 Wisdom 14 Charisma 15
Saves: Fortitude 1 Reflex 4 Will 6 Initiative: 11
Armor Class: Normal 15 Touch 15 Flat-footed 12
Movement: Fly 60-Good
Base Melee: Incorporeal touch +3 = d4 + 1d6 Con
Location: Monster Manual I.257
Skills: Hide
Listen +12
Spot +12
Diplomacy +6
Hide +11
Intimidate +10
Search +10
Sense Motive +8
Feats: Hide
Alertness
Blind-Fighting
Combat Reflexes
Improved Initiative
Monster seed: 1:160941
Treasure Seed: 1:54121
Room 430 is 100' by 70'. There is a stuck (bash DC13) simple wooden door that opens in and to the right 80' along the north wall, a locked (bash DC18, pick DC18) good wooden door that opens in and to the left 40' along the west wall, a doorway 60' along the east wall and a doorway 80' along the south wall.
Room 431 is 40' by 50'. There is a doorway 0' along the west wall, a locked (bash DC13, pick DC15) simple wooden door that opens out and to the left 20' along the west wall, a stuck (bash DC13) simple wooden door that opens in and to the right 0' along the east wall and a stuck (bash DC13) simple wooden door that opens in and to the left 20' along the east wall.
Room 432 is 40' by 40'. There is a doorway 0' along the north wall, a doorway 20' along the north wall, a stuck (bash DC18) good wooden door that opens in and to the right 0' along the east wall and a stuck (bash DC23) strong wooden door that opens out and to the left 0' along the south wall.
Room 433 is 80' by 50'. There is a doorway 40' along the north wall, a doorway 0' along the west wall and a stuck (bash DC23) strong wooden door that opens in and to the right 20' along the east wall.
Medium Doppleganger
21hp (4d8+4) CR: 3
Stats: Strength 12 Dexterity 13 Constitution 12 Intelligence 13 Wisdom 14 Charisma 13
Saves: Fortitude 6 Reflex 5 Will 6 Initiative: 1 Grapple: 5
Armor Class: Normal 15 Touch 11 Flat-footed 14
Movement: Ground 30
Base Melee: Slam +1 = d6+1
Location: Monster Manual I.67
Skills: Hide
Bluff +10
Diplomacy +3
Disguise +9
Intimidate +3
Listen +6
Sense Motive +6
Spot +6
Feats: Hide
Dodge
Great Fortitude
Medium Doppleganger 24hp
Treasure: (3,488.8gp)
Coins (712.8gp): 62 platinum pieces, 85 gold pieces, 70 silver pieces and 80 copper pieces
Gems: (250gp) Hide
Clear quartz (50gp)
2 Peridots (42; 33gp)
Star rose quartz (44gp)
Moonstone (54gp)
Citrine (27gp)
Art Objects: (91gp) Hide
Silver ewer (35gp)
Finely wrought small gold bracelet (30gp)
Carved bone statuette (26gp)
Items: (2,435gp) Hide
Quaal's feather token, fan (200gp)
2 Darkwood shield (257gp)
Composite longbow (str +1) Masterwork (350gp)
Sling Masterwork (150gp)
Masterwork Hide armor (165gp)
Masterwork Light darkwood shield (366gp)
Dust of tracelessness (250gp)
Elixir of vision (250gp)
Heavy dragonhide shield (190gp)
Monster seed: 1:161006
Treasure Seed: 1:54121
Room 434 is 60' by 40'. There is a doorway 0' along the west wall and a stuck (bash DC30) reinforced simple wooden door that opens out and to the left 0' along the east wall.
Tiny Rat swarm
25hp (4d8) CR: 2
Stats: Strength 2 Dexterity 15 Constitution 10 Intelligence 2 Wisdom 12 Charisma 2
Saves: Fortitude 4 Reflex 6 Will 2 Initiative: 2
Armor Class: Normal 14 Touch 14 Flat-footed 12
Movement: Ground 15 Climb 15
Base Melee: Swarm d6 Disease
Location: Monster Manual I.239
Skills: Hide
Listen +6
Spot +7
Balance +10
Climb +10
Hide +14
Swim +110
Feats: Hide
Alertness
Weapon Finesse
Tiny Rat swarm 18hp
Tiny Rat swarm 13hp
Monster seed: 1:161031
Treasure Seed: 1:54427
Room 435 is 40' by 40'. There is a stuck (bash DC18) good wooden door that opens out and to the left 0' along the west wall and a doorway 0' along the east wall.
Room 436 is 100' by 90'. There is a locked (bash DC28, pick DC28) iron door that opens in and to the right 80' along the north wall, a stuck (bash DC18) good wooden door that opens in and to the left 0' along the east wall, a doorway 20' along the east wall and a doorway 80' along the south wall.
Room 437 is 70' by 90'. There is a doorway 40' along the north wall, a doorway 20' along the west wall and a stuck (bash DC13) simple wooden door that opens out and to the right 60' along the south wall.
Room 438 is 80' by 40'. There is a locked (bash DC13, pick DC15) simple wooden door that opens in and to the right 20' along the north wall, a doorway 40' along the north wall, a unlocked simple wooden door that opens in and to the left 0' along the south wall and a doorway 60' along the south wall.
Medium Wererat as human
13hp (2d8+3) CR: 2
Stats: Strength 13 Dexterity 11 Constitution 12 Intelligence 10 Wisdom 11 Charisma 8
Saves: Fortitude 5 Reflex 2 Will 6 Initiative: 0 Grapple: 2
Armor Class: Normal 15 Touch 10 Flat-footed 15
Movement: Ground 30
Base Melee: Rapier +1 = d6+1
Base Ranged: Light crossbow +0 = d8
Location: Monster Manual I.171
Skills: Hide
Listen +4
Spot +4
Climb +0
Handle Animal +3
Hide +1
Move Silently +0
Swim +9
Feats: Hide
Alertness
Dodge
Iron Will
Weapon Finesse
Medium Wererat as hybrid
Stats: Strength 13 Dexterity 17 Constitution 14 Intelligence 10 Wisdom 11 Charisma 8
Saves: Fortitude 6 Reflex 5 Will 6 Initiative: 3 Grapple: 2
Armor Class: Normal 16 Touch 13 Flat-footed 13
Movement: Ground 30
Base Melee: Rapier +4 = d6+1
Base Ranged: Light crossbow +3 = d8
Full Melee: Rapier +3 = d6+1 and Bite +-2 = d6 Disease
Location: Monster Manual I.171
Skills: Hide
Listen +4
Spot +4
Climb +4
Handle Animal +3
Hide +5
Move Silently +4
Swim +9
Feats: Hide
Alertness
Dodge
Iron Will
Weapon Finesse
Small Wererat as rat
Stats: Strength 13 Dexterity 17 Constitution 14 Intelligence 10 Wisdom 11 Charisma 8
Saves: Fortitude 6 Reflex 5 Will 6 Initiative: 3 Grapple: -2
Armor Class: Normal 17 Touch 14 Flat-footed 14
Movement: Ground 40 Climb 20
Base Melee: Bite +6 = d4+1 Disease
Location: Monster Manual I.171
Skills: Hide
Listen +4
Spot +4
Climb +11
Handle Animal +3
Hide +8
Move Silently +4
Swim +11
Feats: Hide
Alertness
Dodge
Iron Will
Weapon Finesse
Treasure: (1,656gp)
Coins (330gp): 28 platinum pieces, 45 gold pieces, 45 silver pieces and 50 copper pieces
Gems: (146gp) Hide
2 Moss agates (10; 10gp)
2 Azurites (11; 10gp)
2 Irregular freshwater pearls (8; 11gp)
Obsidian (8gp)
2 Nalachite (10; 9gp)
2 Hematites (10; 7gp)
2 Rhodochrosites (9; 7gp)
2 Tiger eye turquoises (6; 11gp)
Eye agate (9gp)
Art Objects: (25gp) Hide
Finely wrought small gold bracelet (12gp)
Carved ivory statuette (13gp)
Items: (1,155gp) Hide
Potion of pass without trace (50gp)
Potion of magic fang (50gp)
3 Quaal's feather token, anchor (50gp)
2 Universal solvent (50gp)
Potion of cure light wounds (50gp)
Oil of magic stone (50gp)
Potion of remove fear (50gp)
Potion of sanctuary (50gp)
2 Chain shirt (100gp)
Potion of shield of faith +2 (50gp)
Dwarven urgrosh (50gp)
Healer's kit (50gp)
Tanglefoot bags (50gp)
Climber's kit (80gp)
Wizard scroll of Flare, Ventriloquism, Hold portal (75gp)
Heavy crossbow (50gp)
Monster seed: 1:161195
Treasure Seed: 1:54427
Room 439 is 60' by 40'. There is a doorway 0' along the north wall, a doorway 40' along the north wall, a unlocked strong wooden door that opens in and to the left 0' along the east wall and a stuck (bash DC18) good wooden door that opens out and to the right 0' along the south wall.
Room 440 is 80' by 60'. There is a unlocked stone door that opens in and to the right 40' along the west wall, a stuck (bash DC28) iron door that opens in and to the right 0' along the east wall and a doorway 0' along the south wall.
Room 441 is 50' by 60'. There is a doorway 40' along the north wall, a unlocked simple wooden door that opens out and to the left 0' along the west wall and a doorway 40' along the south wall.
Room 442 is 100' by 70'. There is a doorway 0' along the west wall, a stuck (bash DC23) strong wooden door that opens in and to the left 40' along the west wall, a stuck (bash DC23) strong wooden door that opens out and to the left 60' along the west wall, a stuck (bash DC18) good wooden door that slides down 40' along the east wall and a doorway 60' along the east wall.
Tiny Rat swarm
15hp (4d8) CR: 2
Stats: Strength 2 Dexterity 15 Constitution 10 Intelligence 2 Wisdom 12 Charisma 2
Saves: Fortitude 4 Reflex 6 Will 2 Initiative: 2
Armor Class: Normal 14 Touch 14 Flat-footed 12
Movement: Ground 15 Climb 15
Base Melee: Swarm d6 Disease
Location: Monster Manual I.239
Skills: Hide
Listen +6
Spot +7
Balance +10
Climb +10
Hide +14
Swim +110
Feats: Hide
Alertness
Weapon Finesse
Tiny Rat swarm 24hp
Tiny Rat swarm 12hp
Monster seed: 1:161284
Treasure Seed: 1:55241
Room 443 is 40' by 30'. There is and a doorway 20' along the north wall.
Medium Gargoyle
203hp (4d8+193) CR: 4
Stats: Strength 15 Dexterity 14 Constitution 18 Intelligence 6 Wisdom 11 Charisma 7
Saves: Fortitude 5 Reflex 6 Will 4 Initiative: 2 Grapple: 6
Armor Class: Normal 16 Touch 12 Flat-footed 14
Movement: Ground 40 Fly 60-Average
Base Melee: Claw +2 = d4+2
Full Melee: 2x Claw +2 = d4+2 and Bite +0 = d6+1 and Gore +0 = d6+1
Location: Monster Manual I.113
Skills: Hide
Hide +7
Listen +4
Spot +4
Feats: Hide
Multiattack
Toughness
Treasure: (1,421.6gp)
Coins (261.6gp): 24 platinum pieces, 18 gold pieces and 36 silver pieces
Gems: (46gp) Hide
Clear quartz (32gp)
Eye agate (14gp)
Art Objects: (74gp) Hide
Carved bone statuette (37gp)
Finely wrought small gold bracelet (37gp)
Items: (1,040gp) Hide
2 Masterwork Leather armor (160gp)
Masterwork Padded armor (155gp)
Elixir of love (150gp)
Masterwork Hide armor (165gp)
Silversheen (250gp)
Monster seed: 1:161296
Treasure Seed: 1:55241
Room 444 is 50' by 30'. There is and a doorway 20' along the east wall.
Room 445 is 100' by 30'. There is a doorway 0' along the north wall, a stuck (bash DC28) iron door that opens out and to the right 20' along the north wall, a doorway 0' along the east wall, a doorway 0' along the south wall and a doorway 20' along the south wall.
Medium Wererat as human
18hp (2d8+3) CR: 2
Stats: Strength 13 Dexterity 11 Constitution 12 Intelligence 10 Wisdom 11 Charisma 8
Saves: Fortitude 5 Reflex 2 Will 6 Initiative: 0 Grapple: 2
Armor Class: Normal 15 Touch 10 Flat-footed 15
Movement: Ground 30
Base Melee: Rapier +1 = d6+1
Base Ranged: Light crossbow +0 = d8
Location: Monster Manual I.171
Skills: Hide
Listen +4
Spot +4
Climb +0
Handle Animal +3
Hide +1
Move Silently +0
Swim +9
Feats: Hide
Alertness
Dodge
Iron Will
Weapon Finesse
Medium Wererat as hybrid
Stats: Strength 13 Dexterity 17 Constitution 14 Intelligence 10 Wisdom 11 Charisma 8
Saves: Fortitude 6 Reflex 5 Will 6 Initiative: 3 Grapple: 2
Armor Class: Normal 16 Touch 13 Flat-footed 13
Movement: Ground 30
Base Melee: Rapier +4 = d6+1
Base Ranged: Light crossbow +3 = d8
Full Melee: Rapier +3 = d6+1 and Bite +-2 = d6 Disease
Location: Monster Manual I.171
Skills: Hide
Listen +4
Spot +4
Climb +4
Handle Animal +3
Hide +5
Move Silently +4
Swim +9
Feats: Hide
Alertness
Dodge
Iron Will
Weapon Finesse
Small Wererat as rat
Stats: Strength 13 Dexterity 17 Constitution 14 Intelligence 10 Wisdom 11 Charisma 8
Saves: Fortitude 6 Reflex 5 Will 6 Initiative: 3 Grapple: -2
Armor Class: Normal 17 Touch 14 Flat-footed 14
Movement: Ground 40 Climb 20
Base Melee: Bite +6 = d4+1 Disease
Location: Monster Manual I.171
Skills: Hide
Listen +4
Spot +4
Climb +11
Handle Animal +3
Hide +8
Move Silently +4
Swim +11
Feats: Hide
Alertness
Dodge
Iron Will
Weapon Finesse
Treasure: (1,938.8gp)
Coins (388.8gp): 34 platinum pieces, 47 gold pieces and 18 silver pieces
Gems: (155gp) Hide
2 Irregular freshwater pearls (12; 10gp)
Moss agate (9gp)
2 Banded agates (7; 10gp)
2 Eye agates (10; 8gp)
2 Obsidian (11; 6gp)
2 Blue quartzes (13; 10gp)
Lapis lazuli (9gp)
Nalachite (10gp)
Hematite (11gp)
Azurite (11gp)
Tiger eye turquoise (8gp)
Art Objects: (18gp) Hide
Silver ewer (18gp)
Items: (1,377gp) Hide
4 Chain shirt (100gp)
Oil of magic weapon (50gp)
5 Quaal's feather token, anchor (50gp)
Oil of bless weapon (100gp)
Antitoxin (50gp)
Sleep arrow (132gp)
Masterwork thieves' tools (50gp)
2 Universal solvent (50gp)
Potion of hide from undead (50gp)
Everburning torch (90gp)
Masterwork artisan's tools (55gp)
Potion of sanctuary (50gp)
Monster seed: 1:161312
Treasure Seed: 1:55569
Room 446 is 70' by 30'. There is a stuck (bash DC18) good wooden door that opens in and to the right 20' along the north wall, a unlocked simple wooden door that opens out and to the left 20' along the west wall and a stuck (bash DC18) good wooden door that opens in and to the left 20' along the east wall.